71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2015 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0x4150 // AP for AcheronProject
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#define PRODUCT_ID      0x4B45 // KE for Keebs
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#define DEVICE_VER      0x0001 // Revision pre-Alpha
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#define MANUFACTURER    AcheronProject
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#define PRODUCT         KeebsPCB
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 13
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#define MATRIX_COL_PINS { B12, A1, A0, F1, F0, C15, C14, C13, B9, B8, B7, B6, B5}
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#define MATRIX_ROW_PINS { B4, B3, A2, A3, A4}
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#define DIODE_DIRECTION COL2ROW
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//#define BACKLIGHT_PIN           A6
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//#define BACKLIGHT_PWM_DRIVER    PWMD3
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//#define BACKLIGHT_PWM_CHANNEL   1
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//#define BACKLIGHT_PAL_MODE      1
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//#define BACKLIGHT_LEVELS 6
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//#define BACKLIGHT_BREATHING
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//#define BREATHING_PERIOD 6
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE    5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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 * Feature disable options
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 *  These options are also useful to firmware size reduction.
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 */
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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