* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
		
			
				
	
	
		
			75 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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| 
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| #ifndef RGB_DIGITAL_RAIN_DROPS
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|     // lower the number for denser effect/wider keyboard
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|     #define RGB_DIGITAL_RAIN_DROPS 24
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| #endif
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| 
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| bool rgb_matrix_digital_rain(effect_params_t* params) {
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|   // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
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|   const uint8_t drop_ticks           = 28;
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|   const uint8_t pure_green_intensity = 0xd0;
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|   const uint8_t max_brightness_boost = 0xc0;
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|   const uint8_t max_intensity        = 0xff;
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| 
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|   static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
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|   static uint8_t drop = 0;
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| 
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|   if (params->init) {
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|     rgb_matrix_set_color_all(0, 0, 0);
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|     memset(map, 0, sizeof map);
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|     drop = 0;
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|   }
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|   for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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|     for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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|       if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
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|         // top row, pixels have just fallen and we're
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|         // making a new rain drop in this column
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|         map[col][row] = max_intensity;
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|       }
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|       else if (map[col][row] > 0 && map[col][row] < max_intensity) {
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|         // neither fully bright nor dark, decay it
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|         map[col][row]--;
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|       }
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|       // set the pixel colour
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|       uint8_t led[LED_HITS_TO_REMEMBER];
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|       uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
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| 
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|       // TODO: multiple leds are supported mapped to the same row/column
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|       if (led_count > 0) {
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|         if (map[col][row] > pure_green_intensity) {
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|           const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
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|           rgb_matrix_set_color(led[0], boost, max_intensity, boost);
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|         }
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|         else {
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|           const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
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|           rgb_matrix_set_color(led[0], 0, green, 0);
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|         }
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|       }
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|     }
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|   }
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|   if (++drop > drop_ticks) {
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|     // reset drop timer
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|     drop = 0;
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|     for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
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|       for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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|         // if ths is on the bottom row and bright allow decay
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|         if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
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|           map[col][row]--;
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|         }
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|         // check if the pixel above is bright
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|         if (map[col][row - 1] == max_intensity) {
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|           // allow old bright pixel to decay
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|           map[col][row - 1]--;
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|           // make this pixel bright
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|           map[col][row] = max_intensity;
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|         }
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|       }
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|     }
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|   }
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|   return false;
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| }
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| 
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| #endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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