qmk-firmware/keyboards/lily58/keymaps/drasbeck/config.h
Max Drasbeck 2fbf68f2d2
[Keymap] Adding drasbeck keymaps for lily58pro and preonic (#10013)
* added danskish keymap

* Added readme.md

* Clean up in keymap.c

* Added license

* Changed name of keymap

* adjusting tapping term

* added encoder functionality

* housekeeping

* layouts resemble the layout now

* implemented suggestions from drashna

* added keymap for preonic rev3

* added default layer to readme.md

* removed backslashes

* Update keyboards/lily58/keymaps/drasbeck/keymap.c

* Update keyboards/preonic/keymaps/drasbeck/readme.md

* Update keyboards/lily58/keymaps/drasbeck/rules.mk

* Update keyboards/preonic/keymaps/drasbeck/keymap.c

* Update keyboards/preonic/keymaps/drasbeck/keymap.c

* Update keyboards/preonic/keymaps/drasbeck/keymap.c

* Update keyboards/preonic/keymaps/drasbeck/keymap.c

* Update keyboards/lily58/keymaps/drasbeck/rules.mk

* Update keyboards/lily58/keymaps/drasbeck/rules.mk

* Update keyboards/lily58/keymaps/drasbeck/rules.mk

* Update keyboards/preonic/keymaps/drasbeck/rules.mk
2020-09-22 14:42:55 -07:00

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C

/*
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) 2020 Max Drasbeck
*
* You are free to:
*
* Share — copy and redistribute the material in any medium or format
* Adapt — remix, transform, and build upon the material
* for any purpose, even commercially.
*
* The licensor cannot revoke these freedoms as long as you follow the license terms.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define USE_SERIAL_PD2
#define ENCODERS_PAD_A { F4 }
#define ENCODERS_PAD_B { F5 }
#define ENCODER_RESOLUTION 4
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
// Underglow
/*
#undef RGBLED_NUM
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_SLEEP
*/