217 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2021 Batuhan Başerdem
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 * <baserdem.batuhan@gmail.com> @bbaserdem
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "bb-oled.h"
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#include <string.h>
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// Grab the print function 
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#ifdef ENCODER_ENABLE
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#   include "bb-encoder.h"
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#endif // ENCODER_ENABLE
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/* OLED
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 * This contains general purpose oled code
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 */ 
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// Allow default to be overwritten by keymap if they return false
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__attribute__ ((weak)) bool oled_task_keymap(void) {return true;}
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// Do sane defaults for regular oled rendering
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void oled_task_user(void) {
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    if (is_oled_on()) {
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        if (oled_task_keymap()) {
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            render_status_lite(0, 0);
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        }
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    }
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}
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/*-------------------------*\
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|*---RENDERING FUNCTIONS---*|
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\*-------------------------*/
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void render_qmk_logo(uint8_t row, uint8_t col) {
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    static const char PROGMEM qmk_logo[] = {
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        0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,
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        0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,
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        0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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        0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,
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        0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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    oled_set_cursor(col, row);
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    oled_write_P(qmk_logo, false);
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}
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void render_layer(uint8_t row, uint8_t col, uint8_t top_layer) {
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    // Write the layer state; 17 chars
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    oled_set_cursor(col, row);
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    oled_write("Layer: ", false);
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    switch (top_layer) {
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        case _BASE:
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            oled_write("Default   ", false);
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            break;
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        case _CHAR:
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            oled_write("Sp. Chars ", false);
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            break;
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        case _GAME:
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            oled_write("Gaming    ", false);
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            break;
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        case _MEDI:
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            oled_write("Media Ctr ", false);
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            break;
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        case _NAVI:
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            oled_write("Navigation", false);
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            break;
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        case _SYMB:
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            oled_write("Symbols   ", false);
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            break;
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        case _NUMB:
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            oled_write("Numpad    ", false);
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            break;
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        case _FUNC:
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            oled_write("Funct Keys", false);
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            break;
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        case _MOUS:
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            oled_write("Mouse Keys", false);
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            break;
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        case _MUSI:
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            oled_write("Music Mode", false);
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            break;
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        default:
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            oled_write("?? N/A ?? ", false);
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    }
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}
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void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods) {
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    // Write the modifier state, 16 characters
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    oled_set_cursor(col, row);
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    oled_write((mods & MOD_MASK_SHIFT  ) ? "Shft " : "     ", false);
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    oled_write((mods & MOD_MASK_CTRL   ) ? "Ctrl " : "     ", false);
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    oled_write((mods & MOD_MASK_ALT    ) ? "Alt"   : "   ",   false);
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    oled_write((mods & MOD_BIT(KC_RALT)) ? "G "    : "  ",    false);
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    oled_write((mods & MOD_MASK_GUI    ) ? "Meta " : "    ",  false);
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}
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void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer) {
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    // Renders the encoder state, 14 characters
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    oled_set_cursor(col, row);
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#   ifdef ENCODER_ENABLE
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    static char encoder_temp9[9] = {0};
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    oled_write("Enc: ", false);
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    encoder_state_string(index, layer, encoder_temp9);
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    oled_write(encoder_temp9, false);
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#   else // ENCODER_ENABLE
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    oled_write("No enc. avail.", false);
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#   endif // ENCODER_ENABLE
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}
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void render_wpm(uint8_t row, uint8_t col) {
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    // Renders the WPM, 8 characters
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    oled_set_cursor(col, row);
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#   ifdef WPM_ENABLE
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    static char wpm_temp4[4] = {0};
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    oled_write("WPM: ", false);
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    itoa(get_current_wpm(), wpm_temp4, 10);
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    oled_write(wpm_temp4, false);
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    oled_write("      ", false);
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#   else // WPM_ENABLE
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    oled_write("WPM: N/A", false);
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#   endif // WPM_ENABLE
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}
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// Writes the currently used OLED display layout
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void render_keymap(uint8_t row, uint8_t col, bool isLite) {
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    // Render the oled layout; lite is 11, regular is 14 characters
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    oled_set_cursor(col, row);
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    if (isLite) {
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        oled_write("KM: ", false);
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    } else {
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        oled_write("Layout: ", false);
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    }
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    switch (userspace_config.layout % 3) {
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        case 0:
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            oled_write("Dvorak", false);
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            break;
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        case 1:
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            oled_write("Tur. F", false);
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            break;
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        case 2:
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            oled_write("Qwerty", false);
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            break;
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    }
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    if (isLite) {
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        oled_write(" ", false);
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    }
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}
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// Writes the currently used OLED display layout
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#ifdef RGB_MATRIX_ENABLE
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void render_rgb_lite(uint8_t row, uint8_t col) {
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    // Writes the currently used OLED display layout, 19 characters
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    static char rgb_temp4[4] = {0};
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    // Render the oled layout
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    oled_set_cursor(col, row);
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    oled_write("m", false);
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    itoa(rgb_matrix_get_mode(), rgb_temp4, 10);
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    oled_write(rgb_temp4, false);
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    oled_write(" h", false);
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    itoa(rgb_matrix_get_hue(), rgb_temp4, 10);
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    oled_write(rgb_temp4, false);
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    oled_write(" s", false);
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    itoa(rgb_matrix_get_sat(), rgb_temp4, 10);
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    oled_write(rgb_temp4, false);
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    oled_write(" v", false);
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    itoa(rgb_matrix_get_val(), rgb_temp4, 10);
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    oled_write(rgb_temp4, false);
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}
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#endif // RGB_MATRIX_ENABLE
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void render_status_lite(uint8_t row, uint8_t col) {
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    // Function to print state information; for low flash memory
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    uint8_t this_layer = get_highest_layer(layer_state);
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    uint8_t this_mod =   get_mods();
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    // Line 1: Layer State
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    render_layer(row + 0, col + 0, this_layer);
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    // Line 2: Mod or info
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    switch (this_layer) {
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        // Show RGB mode as an overlay in media mode.
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#       ifdef RGB_MATRIX_ENABLE
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        case _MEDI:
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            render_rgb_lite(row + 1, col + 0);
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            break;
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#       endif // RGB_MATRIX_ENABLE
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        // Show the modifier if nothing else is doing anything
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        default:
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            render_modifiers_lite(row + 1, col + 0, this_mod);
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            break;
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    }
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    // Line 3: WPM and layout
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    render_keymap(row + 2, col + 0, true);
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    render_wpm(row + 2, col + 11);
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    // Line 4: Encoder states
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#   ifdef SPLIT_KEYBOARD
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    if (is_keyboard_left()) {
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        render_encoder(row + 3, col + 0, 0, this_layer);
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    } else {
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        render_encoder(row + 3, col + 0, 1, this_layer);
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    }
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#   else // SPLIT_KEYBOARD
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    render_encoder(row + 3, col + 0, 0, this_layer);
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#   endif // SPLIT_KEYBOARD
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}
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