314865f833
Co-authored-by: Nick Brassel <nick@tzarc.org>
162 lines
8.4 KiB
C
162 lines
8.4 KiB
C
/* Copyright 2021 Milan Düwel
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include QMK_KEYBOARD_H
|
|
|
|
/* This keymap is designed for use with a German keyboard layout.
|
|
* It is essentially the same as the default via keymap but adds combo functionality to type umlauts as well as lighting layers for various actions.
|
|
* Toggling the combo feature also disables KC_LGUI so both can be turned off for gaming. If you want to get rid of it without reflashing new firmware, use KC_RGUI instead.
|
|
* Layers 2 and 3 are currently unused but are configurable within via.
|
|
*/
|
|
|
|
enum combos {
|
|
UML_AE,
|
|
UML_OE,
|
|
UML_UE,
|
|
UML_SZ
|
|
};
|
|
|
|
const uint16_t PROGMEM ae_combo[] = {KC_A, KC_E, COMBO_END};
|
|
const uint16_t PROGMEM oe_combo[] = {KC_O, KC_E, COMBO_END};
|
|
const uint16_t PROGMEM ue_combo[] = {KC_U, KC_E, COMBO_END};
|
|
const uint16_t PROGMEM sz_combo[] = {KC_S, KC_Y, COMBO_END};
|
|
|
|
combo_t key_combos[COMBO_COUNT] = {
|
|
[UML_AE] = COMBO(ae_combo, KC_QUOT),
|
|
[UML_OE] = COMBO(oe_combo, KC_SCLN),
|
|
[UML_UE] = COMBO(ue_combo, KC_LBRC),
|
|
[UML_SZ] = COMBO(sz_combo, KC_MINS)
|
|
};
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
[0] = LAYOUT(
|
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_DEL,
|
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS,
|
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
|
|
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
|
|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
|
|
|
|
[1] = LAYOUT(
|
|
RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
|
|
KC_TRNS, RGB_TOG, KC_TRNS, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
|
|
BL_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, CMB_TOG, BL_TOGG, BL_INC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END, KC_TRNS, KC_TRNS, KC_MUTE),
|
|
|
|
[2] = LAYOUT(
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
|
|
|
[3] = LAYOUT(
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
|
};
|
|
|
|
/* The lighting layers feature a caps indicator as well as layer blinks for mute and the function layer (blink only to allow unhindered adjustment of the RGB backlight settings).
|
|
Sadly these colours can not be customized within VIA.
|
|
*/
|
|
|
|
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
{0, 1, HSV_RED},
|
|
{15, 17, HSV_RED}
|
|
);
|
|
|
|
const rgblight_segment_t PROGMEM my_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
{10, 12, HSV_YELLOW}
|
|
);
|
|
|
|
const rgblight_segment_t PROGMEM my_f2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
{0, 17, HSV_CYAN}
|
|
);
|
|
|
|
const rgblight_segment_t PROGMEM my_f3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
{0, 17, HSV_PURPLE}
|
|
);
|
|
|
|
const rgblight_segment_t PROGMEM my_flash_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
{0, 17, HSV_RED}
|
|
);
|
|
|
|
// Now define the array of layers. Later layers take precedence
|
|
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
|
my_capslock_layer,
|
|
my_function_layer, // Overrides caps lock layer
|
|
my_f2_layer,
|
|
my_f3_layer,
|
|
my_flash_layer
|
|
);
|
|
|
|
void keyboard_post_init_user(void) {
|
|
// Enable the LED layers
|
|
rgblight_layers = my_rgb_layers;
|
|
};
|
|
|
|
bool led_update_user(led_t led_state) {
|
|
rgblight_set_layer_state(0, led_state.caps_lock);
|
|
return true;
|
|
};
|
|
|
|
layer_state_t layer_state_set_user(layer_state_t state) {
|
|
//rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
|
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
|
rgblight_set_layer_state(3, layer_state_cmp(state, 3));
|
|
return state;
|
|
};
|
|
|
|
// Note we user post_process_record_user because we want the state
|
|
// after the flag has been flipped...
|
|
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case KC_CAPS:
|
|
case KC_MUTE:
|
|
case CMB_TOG:
|
|
if (record->event.pressed) {
|
|
rgblight_blink_layer(4, 250);
|
|
}
|
|
break;
|
|
case MO(1):
|
|
if (record->event.pressed) {
|
|
rgblight_blink_layer(1, 250);
|
|
}
|
|
break;
|
|
}
|
|
};
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case KC_LGUI: //use combo toggle to disable the win key while gaming
|
|
if (record->event.pressed) {
|
|
if (is_combo_enabled()==false) {
|
|
return false;
|
|
}
|
|
}
|
|
return true; // Let QMK send the enter press/release events
|
|
default:
|
|
return true; // Process all other keycodes normally
|
|
}
|
|
};
|