qmk-firmware/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/keymap.c
GloriousThrall bbd6ea977c
GMMK 2 WBG7 MCU compatibility (#16436)
* GMMK V2 QMK Compatibility

* fix problems

* Update keyboards/gmmk/gmmk2/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/gmmk/gmmk2/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Fix a minor problem

* Optimize the code

* Update config.h

* Update

* Update config.h

* Update keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update config.h

* Update keyboards/gmmk/gmmk2/p96/iso/keymaps/via/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update config.h

* Update keyboards/gmmk/gmmk2/p65/ansi/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/gmmk/gmmk2/p96/ansi/keymaps/default/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/gmmk/gmmk2/p96/ansi/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/gmmk/gmmk2/p96/iso/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/gmmk/gmmk2/p65/iso/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update config.h

* Update config.h

* Update config.h

* Modify device pid

* Add gmmk2_p96 keyboard.

* Add gmmk2_p96 keyboard.

* Update led matrix.

* Update led matrix.

* Delete eeprom_flash.c

* Update keyboards/gmmk/gmmk2/p96/ansi/rules.mk

Co-authored-by: Nick Brassel <nick@tzarc.org>

* Update from qmk develop branch

* Increased compatibility with wear_leveling.

* Update config.h

Co-authored-by: Joy <chang.li@westberrytech.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
2022-07-12 17:30:54 +10:00

54 lines
4.2 KiB
C

/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
enum custom_layers {
_BL,
_FL,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT(
KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_DEL, KC_INS, KC_PGUP, KC_PGDN,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MRWD, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______,
_______, UC_M_WI, _______, _______, _______, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD, _______, _______),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
};