* Badger keymaps * bug fix - linter * code review feedback and ortholinear bugs * cleanup * backing out suspect bug after doing additional research * code review feedback * code review feedback * changing default badger keymap and small bugfix
		
			
				
	
	
		
			151 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2020 Dan White <opensource@bluetufa.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ortho.h"
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#include "badger.h"
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int       _currentLayer;
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bool      _capsLock;
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#ifdef AUDIO_ENABLE
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float capsOnSong[][2]                  = SONG(CAPS_ON);
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float capsOffSong[][2]                 = SONG(CAPS_OFF);
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float defaultLayerSong[][2]            = SONG(QWERTY_LAYER_SONG);
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float moveLayerSong[][2]               = SONG(MOVE_LAYER_SONG);
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float macLayerSong[][2]                = SONG(MAC_LAYER_SONG);
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float raiseLayerSong[][2]              = SONG(RAISE_LAYER_SONG);
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float lowerLayerSong[][2]              = SONG(LOWER_LAYER_SONG);
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float agSwapSong[][2]                  = SONG(LONG_AG_SWAP);
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float agNormSong[][2]                  = SONG(LONG_AG_NORM);
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#endif 
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__attribute__ ((weak))
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void keyboard_post_init_user(void) {
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  _capsLock = false;
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  _currentLayer = _QWERTY_MAC_ORTHO;
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  layer_on(_currentLayer);
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}
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__attribute__ ((weak))
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  dprintf("Key event recorded. KEYCODE: %u , event: %u\n", keycode, record->event.pressed);
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  switch (keycode) {
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    case CS_RIGHT:
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      if (record->event.pressed) {
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        SEND_STRING(SS_LALT(SS_TAP(X_B)SS_TAP(X_ENTER)));
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        return false;
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      }
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      break;
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    case CS_DOWN:
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      if (record->event.pressed) {
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        SEND_STRING(SS_LALT(SS_TAP(X_V)SS_TAP(X_ENTER)));
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        return false;
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      }
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      break;
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    case KC_CAPS:
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      if (record->event.pressed) {
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        dprintf("CAPS_LOCK state: %u\n", _capsLock);
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        _capsLock = !_capsLock;
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        #ifdef AUDIO_ENABLE
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          _capsLock ? PLAY_SONG(capsOnSong) : PLAY_SONG(capsOffSong);
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        #endif
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        return true;
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      }
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      break;
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    case AG_SWAP:
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      #ifdef AUDIO_ENABLE
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        PLAY_SONG(agSwapSong);
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      #endif
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      return true;
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      break;
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    case AG_NORM:
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      #ifdef AUDIO_ENABLE
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        PLAY_SONG(agNormSong);
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      #endif
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      return true;
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      break;
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    case KC_MAC2:
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      if (record->event.pressed) {
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        SEND_STRING("ll\n");
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        return false;
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      }
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      break;
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    case KC_MAC1:
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      if (record->event.pressed) {
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        SEND_STRING("open https://www.reddit.com/r/mechanicalkeyboards\n");
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        return false;
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      }
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      break;
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    case KC_FIRST:
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      if (record->event.pressed) {
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        // don't turn off the QWERTY layer
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        if (_currentLayer != _QWERTY_MAC_ORTHO) {
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          layer_off(_currentLayer);
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        }
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        _currentLayer = _QWERTY_MAC_ORTHO;
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        layer_on(_currentLayer);
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        playSongForLayer(_currentLayer);
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        return false;
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      }
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      break;
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    case KC_LYRC:
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      if (record->event.pressed) {
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        dprintf("LYR CYCLE pressed %u, CURRENT_LAYER: %u\n", keycode, _currentLayer);
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        // don't turn off the QWERTY layer or the ADJUST layer
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        if (_currentLayer != _QWERTY_MAC_ORTHO) {
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          layer_off(_currentLayer);
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        }
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        // don't lock the ADJUST layer
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        // since this key is accessible via the ADJUST
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        // layer, as it will require tricky state management
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        if (++_currentLayer == _ADJUST_ORTHO) {
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          _currentLayer = _QWERTY_MAC_ORTHO;
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        } else {
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          layer_on(_currentLayer);
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        }
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        playSongForLayer(_currentLayer);
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        return false;
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      }
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      break;
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  }
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  return true;
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}
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void playSongForLayer(int currentLayer) {
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  #ifdef AUDIO_ENABLE
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  switch (currentLayer) {
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    case   _QWERTY_LINUX:
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      PLAY_SONG(defaultLayerSong);
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      break;
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    case  _MOVE_LINUX:
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      PLAY_SONG(moveLayerSong);
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      break;
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    case  _QWERTY_MAC:
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      PLAY_SONG(macLayerSong);
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      break;
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    case  _MOVE_MAC:
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      PLAY_SONG(moveLayerSong);
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      break;
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    case  _RAISE:
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      PLAY_SONG(raiseLayerSong);
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      break;
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    case  _LOWER:
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      PLAY_SONG(lowerLayerSong);
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      break;
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    default:
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      break;
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  }
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  #endif
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} |