qmk-firmware/quantum/quantum.h
mtei 2e8b32b9b5 move #include "rgb.h" from quantum.h to quantum.c
I think `quantum.h` should contain only API declarations that `quantum.c` provides externally. `rgb.h` contains function weak definitions. This should not be in `quantum.h`.
2019-01-25 13:38:12 -08:00

277 lines
7.3 KiB
C

/* Copyright 2016-2018 Erez Zukerman, Jack Humbert, Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUANTUM_H
#define QUANTUM_H
#if defined(__AVR__)
#include <avr/pgmspace.h>
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#if defined(PROTOCOL_CHIBIOS)
#include "hal.h"
#endif
#include "wait.h"
#include "matrix.h"
#include "keymap.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#else
#ifdef RGB_MATRIX_ENABLE
/* dummy define RGBLIGHT_MODE_xxxx */
#define RGBLIGHT_H_DUMMY_DEFINE
#include "rgblight.h"
#endif
#endif
#ifdef SPLIT_KEYBOARD
#include "split_flags.h"
#endif
#ifdef RGB_MATRIX_ENABLE
#include "rgb_matrix.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include <stddef.h>
#include "bootloader.h"
#include "timer.h"
#include "config_common.h"
#include "led.h"
#include "action_util.h"
#include <stdlib.h>
#include "print.h"
#include "send_string_keycodes.h"
#include "suspend.h"
extern uint32_t default_layer_state;
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
#endif
#ifdef MIDI_ENABLE
#ifdef MIDI_ADVANCED
#include "process_midi.h"
#endif
#endif // MIDI_ENABLE
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "process_audio.h"
#ifdef AUDIO_CLICKY
#include "process_clicky.h"
#endif // AUDIO_CLICKY
#endif
#ifdef STENO_ENABLE
#include "process_steno.h"
#endif
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
#include "process_music.h"
#endif
#ifdef LEADER_ENABLE
#include "process_leader.h"
#endif
#ifdef UNICODE_ENABLE
#include "process_unicode.h"
#endif
#ifdef UCIS_ENABLE
#include "process_ucis.h"
#endif
#ifdef UNICODEMAP_ENABLE
#include "process_unicodemap.h"
#endif
#ifdef TAP_DANCE_ENABLE
#include "process_tap_dance.h"
#endif
#ifdef PRINTING_ENABLE
#include "process_printer.h"
#endif
#ifdef AUTO_SHIFT_ENABLE
#include "process_auto_shift.h"
#endif
#ifdef COMBO_ENABLE
#include "process_combo.h"
#endif
#ifdef KEY_LOCK_ENABLE
#include "process_key_lock.h"
#endif
#ifdef TERMINAL_ENABLE
#include "process_terminal.h"
#else
#include "process_terminal_nop.h"
#endif
#ifdef HD44780_ENABLE
#include "hd44780.h"
#endif
//Function substitutions to ease GPIO manipulation
#ifdef __AVR__
#define PIN_ADDRESS(p, offset) _SFR_IO8(ADDRESS_BASE + (p >> PORT_SHIFTER) + offset)
#define pin_t uint8_t
#define setPinInput(pin) PIN_ADDRESS(pin, 1) &= ~ _BV(pin & 0xF)
#define setPinInputHigh(pin) ({\
PIN_ADDRESS(pin, 1) &= ~ _BV(pin & 0xF);\
PIN_ADDRESS(pin, 2) |= _BV(pin & 0xF);\
})
#define setPinInputLow(pin) _Static_assert(0, "AVR Processors cannot impliment an input as pull low")
#define setPinOutput(pin) PIN_ADDRESS(pin, 1) |= _BV(pin & 0xF)
#define writePinHigh(pin) PIN_ADDRESS(pin, 2) |= _BV(pin & 0xF)
#define writePinLow(pin) PIN_ADDRESS(pin, 2) &= ~_BV(pin & 0xF)
static inline void writePin(pin_t pin, uint8_t level){
if (level){
PIN_ADDRESS(pin, 2) |= _BV(pin & 0xF);
} else {
PIN_ADDRESS(pin, 2) &= ~_BV(pin & 0xF);
}
}
#define readPin(pin) ((bool)(PIN_ADDRESS(pin, 0) & _BV(pin & 0xF)))
#elif defined(PROTOCOL_CHIBIOS)
#define pin_t ioline_t
#define setPinInput(pin) palSetLineMode(pin, PAL_MODE_INPUT)
#define setPinInputHigh(pin) palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)
#define setPinInputLow(pin) palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)
#define setPinOutput(pin) palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)
#define writePinHigh(pin) palSetLine(pin)
#define writePinLow(pin) palClearLine(pin)
static inline void writePin(pin_t pin, uint8_t level){
if (level){
palSetLine(pin);
} else {
palClearLine(pin);
}
}
#define readPin(pin) palReadLine(pin)
#endif
#define STRINGIZE(z) #z
#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
#define SYMBOL_STR(x) ADD_SLASH_X(x)
#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)
#define SS_LCTRL(string) SS_DOWN(X_LCTRL) string SS_UP(X_LCTRL)
#define SS_LGUI(string) SS_DOWN(X_LGUI) string SS_UP(X_LGUI)
#define SS_LCMD(string) SS_LGUI(string)
#define SS_LWIN(string) SS_LGUI(string)
#define SS_LALT(string) SS_DOWN(X_LALT) string SS_UP(X_LALT)
#define SS_LSFT(string) SS_DOWN(X_LSHIFT) string SS_UP(X_LSHIFT)
#define SS_RALT(string) SS_DOWN(X_RALT) string SS_UP(X_RALT)
#define SS_ALGR(string) SS_RALT(string)
#define SEND_STRING(str) send_string_P(PSTR(str))
extern const bool ascii_to_shift_lut[0x80];
extern const uint8_t ascii_to_keycode_lut[0x80];
void send_string(const char *str);
void send_string_with_delay(const char *str, uint8_t interval);
void send_string_P(const char *str);
void send_string_with_delay_P(const char *str, uint8_t interval);
void send_char(char ascii_code);
// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
void set_single_persistent_default_layer(uint8_t default_layer);
void tap_random_base64(void);
#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
void matrix_init_kb(void);
void matrix_scan_kb(void);
void matrix_init_user(void);
void matrix_scan_user(void);
bool process_action_kb(keyrecord_t *record);
bool process_record_kb(uint16_t keycode, keyrecord_t *record);
bool process_record_user(uint16_t keycode, keyrecord_t *record);
#ifndef BOOTMAGIC_LITE_COLUMN
#define BOOTMAGIC_LITE_COLUMN 0
#endif
#ifndef BOOTMAGIC_LITE_ROW
#define BOOTMAGIC_LITE_ROW 0
#endif
void bootmagic_lite(void);
void reset_keyboard(void);
void startup_user(void);
void shutdown_user(void);
void register_code16(uint16_t code);
void unregister_code16(uint16_t code);
void tap_code16(uint16_t code);
#ifdef BACKLIGHT_ENABLE
void backlight_init_ports(void);
void backlight_task(void);
#ifdef BACKLIGHT_BREATHING
void breathing_enable(void);
void breathing_pulse(void);
void breathing_disable(void);
void breathing_self_disable(void);
void breathing_toggle(void);
bool is_breathing(void);
void breathing_intensity_default(void);
void breathing_period_default(void);
void breathing_period_set(uint8_t value);
void breathing_period_inc(void);
void breathing_period_dec(void);
#endif
#endif
void send_dword(uint32_t number);
void send_word(uint16_t number);
void send_byte(uint8_t number);
void send_nibble(uint8_t number);
uint16_t hex_to_keycode(uint8_t hex);
void led_set_user(uint8_t usb_led);
void led_set_kb(uint8_t usb_led);
void api_send_unicode(uint32_t unicode);
#endif