43 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include QMK_KEYBOARD_H
 | |
| 
 | |
| // Each layer gets a name for readability, which is then used in the keymap matrix below.
 | |
| // The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | |
| // Layer names don't all need to be of the same length, obviously, and you can also skip them
 | |
| // entirely and just use numbers.
 | |
| enum layer_names {
 | |
|   _BASE,
 | |
|   _GAMING,
 | |
|   _FUNCTION,
 | |
|   _FIRMWARE
 | |
| };
 | |
| 
 | |
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | |
|   [_BASE] = LAYOUT(
 | |
|       KC_ESC,               KC_1,    KC_2,    KC_3,     KC_4,    KC_5,    KC_6,    KC_7,          KC_8,    KC_9,     KC_0,    KC_MINS, KC_EQL,  KC_BSLS,   KC_BSPC,\
 | |
|       KC_TAB,               KC_Q,    KC_W,    KC_E,     KC_R,    KC_T,    KC_Y,    KC_U,          KC_I,    KC_O,     KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           \
 | |
|       MT(MOD_LCTL, KC_ESC), KC_A,    KC_S,    KC_D,     KC_F,    KC_G,    KC_H,    KC_J,          KC_K,    KC_L,     KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,            \
 | |
|       KC_LSFT,              KC_NUBS, KC_Z,    KC_X,     KC_C,    KC_V,    KC_B,    KC_N,          KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,             \
 | |
|       KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           LT(2, KC_ENT),                    KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL),
 | |
| 
 | |
|   [_GAMING] = LAYOUT(
 | |
|       KC_ESC,               KC_1,    KC_2,    KC_3,     KC_4,    KC_5,    KC_6,    KC_7,          KC_8,    KC_9,     KC_0,    KC_MINS, KC_EQL,  KC_BSLS,   KC_BSPC,\
 | |
|       KC_TAB,               KC_Q,    KC_W,    KC_E,     KC_R,    KC_T,    KC_Y,    KC_U,          KC_I,    KC_O,     KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           \
 | |
|       KC_LCTL,              KC_A,    KC_S,    KC_D,     KC_F,    KC_G,    KC_H,    KC_J,          KC_K,    KC_L,     KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,            \
 | |
|       KC_LSFT,              KC_NUBS, KC_Z,    KC_X,     KC_C,    KC_V,    KC_B,    KC_N,          KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, KC_RSFT, MO(2),             \
 | |
|       KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           XXXXXXX,                          KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL),
 | |
| 
 | |
|   [_FUNCTION] = LAYOUT(
 | |
|       KC_ESC,               KC_F1,   KC_F2,   KC_F3,    KC_F4,   KC_F5,   KC_F6,   KC_F7,         KC_F8,   KC_F9,    KC_F10,  KC_F11,  KC_F12,  KC_BSLS,   KC_DEL,\
 | |
|       KC_TAB,               XXXXXXX, KC_UP,   XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \
 | |
|       KC_LCTL,              KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,       KC_UP,   KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \
 | |
|       KC_LSFT,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \
 | |
|       KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           LT(2, KC_ENT),                    KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL),
 | |
| 
 | |
|   [_FIRMWARE] = LAYOUT(
 | |
|       RESET,                RGB_TOG,  RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD,       RGB_VAI, BL_DEC,   BL_TOGG, BL_INC,  XXXXXXX, XXXXXXX,   TG(1),\
 | |
|       XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \
 | |
|       XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \
 | |
|       XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \
 | |
|       XXXXXXX,              XXXXXXX, XXXXXXX,                    XXXXXXX,          XXXXXXX,                          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
 | |
| };
 |