* Xulkal user changes Xulkal user changes * Reduce code duplication * Massive user code refactor
		
			
				
	
	
		
			70 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*  / QWERTY \
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   * /-----------------------------------------\  /-----------------------------------------\
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   * | GESC |   1  |   2  |  3   |  4   |  5   |  |  6   |  7   |  8   |  9   |  0   | BkSp |
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * | Tab  |   Q  |   W  |  E   |  R   |  T   |  |  Y   |  U   |  I   |  O   |  P   |   \  |
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * |FN(CAPS)| A  |   S  |   D  |  F   |  G   |  |  H   |  J   |  K   |  L   |  ;   | Enter|
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * | Sft[ |   Z  |   X  |   C  |  V   |  B   |  |  N   |  M   |  ,   |  .   |  /   | Sft] |
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * | Ctl- |  Win | LOWER| RAISE| Alt  | Space|  | Space| Left |  Up  | Down | Right| Ctl= |
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   * \------+------+------+------+------+------/  \------+------+------+------+------+------/
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   */
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  [_QWERTY] = EXPAND_LAYOUT( \
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    _________________QWERTY_L1_________________,  _________________QWERTY_R1_________________, \
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    _________________QWERTY_L2_________________,  _________________QWERTY_R2_________________, \
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    _________________QWERTY_L3_________________,  _________________QWERTY_R3_________________, \
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    _________________QWERTY_L4_________________,  _________________QWERTY_R4_________________, \
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    _________________QWERTY_L5_________________,  _________________QWERTY_R5_________________ \
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  ),
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#ifndef GAMELAYER_DISABLE
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  [_GAME] = EXPAND_LAYOUT( \
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    ___________________GAME_L1_________________,  ___________________GAME_R1_________________, \
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    ___________________GAME_L2_________________,  ___________________GAME_R2_________________, \
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    ___________________GAME_L3_________________,  ___________________GAME_R3_________________, \
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    ___________________GAME_L4_________________,  ___________________GAME_R4_________________, \
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    ___________________GAME_L5_________________,  ___________________GAME_R5_________________ \
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  ),
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#endif
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  [_LOWER] =  EXPAND_LAYOUT( \
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    __________________LOWER_L1_________________,  __________________LOWER_R1_________________, \
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    __________________LOWER_L2_________________,  __________________LOWER_R2_________________, \
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    __________________LOWER_L3_________________,  __________________LOWER_R3_________________, \
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    __________________LOWER_L4_________________,  __________________LOWER_R4_________________, \
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    __________________LOWER_L5_________________,  __________________LOWER_R5_________________ \
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  ),
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  [_RAISE] = EXPAND_LAYOUT( \
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    __________________RAISE_L1_________________,  __________________RAISE_R1_________________, \
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    __________________RAISE_L2_________________,  __________________RAISE_R2_________________, \
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    __________________RAISE_L3_________________,  __________________RAISE_R3_________________, \
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    __________________RAISE_L4_________________,  __________________RAISE_R4_________________, \
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    __________________RAISE_L5_________________,  __________________RAISE_R5_________________ \
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  ),
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#ifdef TRILAYER_ENABLED
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  [_ADJUST] = EXPAND_LAYOUT( \
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    _________________ADJUST_L1_________________,  _________________ADJUST_R1_________________, \
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    _________________ADJUST_L2_________________,  _________________ADJUST_R2_________________, \
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    _________________ADJUST_L3_________________,  _________________ADJUST_R3_________________, \
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    _________________ADJUST_L4_________________,  _________________ADJUST_R4_________________, \
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    _________________ADJUST_L5_________________,  _________________ADJUST_R5_________________ \
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  ),
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#endif
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};
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