42 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NUMPAD 0
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#define _LOWER  1
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#define LOWER  LT(_LOWER, KC_PENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Numpad
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 * +-------+-------+-------+-------+
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 * |   7   |   8   |   9   |   -   |
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 * +-------+-------+-------+-------+
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 * |   4   |   5   |   6   |   +   |
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 * +-------+-------+-------+-------+
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 * |   1   |   2   |   3   |   /   |
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 * +-------+-------+-------+-------+
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 * |       |   0   |   .   |   *   |
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 * +-------+-------+-------+-------+
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 */
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[_NUMPAD] = LAYOUT_ortho_4x4 ( 
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    KC_P7,  KC_P8,  KC_P9,  KC_PMNS,
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    KC_P4,  KC_P5,  KC_P6,  KC_PPLS,
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    KC_P1,  KC_P2,  KC_P3,  KC_PSLS,
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    LOWER,  KC_P0,  KC_PDOT,KC_PAST 
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),
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/* Lower */
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[_LOWER] = LAYOUT_ortho_4x4 ( 
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    KC_NLCK,_______,_______,RESET  ,
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    _______,_______,_______,_______,
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    _______,_______,_______,_______,
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    _______,_______,_______,_______ 
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),
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};
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