qmk-firmware/keyboards/launchpad/keymaps/brandonschlack/keymap.c

214 lines
5.8 KiB
C

/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "brandonschlack.h"
/**
* Layer Names
*/
#define _REEDER _BASE
enum bdn9_layers {
_MEDIA = KEYMAP_LAYERS,
_NAVI,
_KARABINER
};
/**
* Keycodes & Macros
*/
#define DF_REDR DF(_REEDER) // Set Default Layer to Reeder shortcuts
#define DF_MEDA DF(_MEDIA) // Set Default Layer to Media controls
#define DF_NAVI DF(_NAVI) // Set Default Layer to Navigation shortcuts
#define DF_KBNR DF(_KARABINER) // Set Default Layer to Basic Macro keys
// Tap Dances
enum launchpad_dances {
TD_SHLD_LGHT = 0,
TD_SHLD_ADJT,
TD_REDR_H
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SHLD_LGHT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _LIGHT),
[TD_SHLD_ADJT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _ADJUST),
[TD_REDR_H] = ACTION_TAP_DANCE_DOUBLE(KC_H, KC_R)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Reeder
* ┌──────┬──────┐
* │CmdTab│ View │
* ├──────┼──────┤
* │PrvSub│PrvItm│
* ├──────┼──────┤
* │NxtSub│NxtItm│
* ├──────┼──────┤
* │ Clr │ Sync │
* └──────┴──────┘
*/
[_REEDER] = LAYOUT( \
CMD_TAB, TD(TD_REDR_H), \
KC_P, KC_K, \
KC_N, KC_J, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Media
* ┌──────┬──────┐
* │ Mute │ Play │
* ├──────┼──────┤
* │ Vol+ │PrvTrk│
* ├──────┼──────┤
* │ Vol- │NxtTrk│
* ├──────┼──────┤
* │ Spce │ Plyr │
* └──────┴──────┘
*/
[_MEDIA] = LAYOUT( \
KC_MUTE, KC_MPLY, \
KC_VOLU, KC_MNXT, \
KC_VOLD, KC_MPRV, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Navigation
* ┌──────┬──────┐
* │ PTab │ NTab │
* ├──────┼──────┤
* │ SclL │ SclU │
* ├──────┼──────┤
* │ SclR │ SclD │
* ├──────┼──────┤
* │LstTab│ClsTab│
* └──────┴──────┘
*/
[_NAVI] = LAYOUT( \
PRV_TAB, NXT_TAB, \
MC_WH_L, MC_WH_U, \
MC_WH_R, MC_WH_D, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Macro
* ┌──────┬──────┐
* │ 1 │ 2 │
* ├──────┼──────┤
* │ 3 │ 4 │
* ├──────┼──────┤
* │ 5 │ 6 │
* ├──────┼──────┤
* │ 7 │ 8 │
* └──────┴──────┘
*/
[_KARABINER] = LAYOUT( \
KC_P1, KC_P2, \
KC_P3, KC_P4, \
KC_P5, KC_P6, \
TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
),
/* Lights
* ┌──────┬──────┐
* │ THM+ │ HUE+ │
* ├──────┼──────┤
* │ SAT- │ SAT+ │
* ├──────┼──────┤
* │ VAL- │ VAL+ │
* ├──────┼──────┤
* │ XXXX │ Mde+ │
* └──────┴──────┘
*/
[_LIGHT] = LAYOUT( \
RGB_THM, RGB_HUI, \
RGB_SAD, RGB_SAI, \
RGB_VAD, RGB_VAI, \
XXXXXXX, RGB_MOD \
),
/* Adjust
* ┌──────┬──────┐
* │ Make │ Rset │
* ├──────┼──────┤
* │ Redr │ Meda │
* ├──────┼──────┤
* │ Navi │ Mcro │
* ├──────┼──────┤
* │ Lght │ XXXX │
* └──────┴──────┘
*/
[_ADJUST] = LAYOUT( \
QM_MAKE, RESET, \
DF_REDR, DF_MEDA, \
DF_NAVI, DF_KBNR, \
TG_LGHT, XXXXXXX \
)
};
void matrix_init_keymap(void) {
}
// Runs once after keyboard initializes
void keyboard_post_init_keymap(void) {
};
/**
* Tap Dances
*/
void process_tap_dance_keycode (bool reset, uint8_t toggle_layer) {
uint16_t keycode = 0;
switch (toggle_layer) {
case _LIGHT:
switch (get_highest_layer(layer_state)) {
case _REEDER:
keycode = KC_L;
break;
case _MEDIA:
keycode = KC_SPC;
break;
case _NAVI:
keycode = REO_TAB;
break;
case _KARABINER:
keycode = KC_P7;
break;
}
break;
case _ADJUST:
switch (get_highest_layer(layer_state)) {
case _REEDER:
keycode = KC_R;
break;
case _MEDIA:
keycode = MC_PLYR;
break;
case _NAVI:
keycode = CLS_TAB;
break;
case _KARABINER:
keycode = KC_P8;
break;
}
break;
}
if (!reset) {
register_code16(keycode);
} else {
unregister_code16(keycode);
}
}