* Re-add NO_SECRETS option * Add Thumb Clusters defines for default layout * Minor tweaks * More Minor tweaks * Revert Orthodox layers and move function keys around * Fix keymap so it will compile under the Infinity Since I haven't added 'pretty' layouts to it yet * Cleanup of userspace * Cleanup keymaps * OMG fix Workman * Move mods layer key around * Reduce debounce in Ergodox EZ * Fix Infinity layers * Add list of pins used by Ergdox EZ for easy reference * Revert "Reduce debounce in Ergodox EZ" This reverts commit 8a3db2673b419ef8032c40a6d29156cef632f9cd. * Add Clicky toggle to Orthodox * Fix Audio Clicky keycode * Enable Faux Clicky by default * Add Unicode stuff
		
			
				
	
	
		
			554 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			554 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
 | 
						|
 | 
						|
This program is free software: you can redistribute it and/or modify
 | 
						|
it under the terms of the GNU General Public License as published by
 | 
						|
the Free Software Foundation, either version 2 of the License, or
 | 
						|
(at your option) any later version.
 | 
						|
 | 
						|
This program is distributed in the hope that it will be useful,
 | 
						|
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
GNU General Public License for more details.
 | 
						|
 | 
						|
You should have received a copy of the GNU General Public License
 | 
						|
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
*/
 | 
						|
 | 
						|
#include "drashna.h"
 | 
						|
#include "version.h"
 | 
						|
 | 
						|
#if (__has_include("secrets.h") && !defined(NO_SECRETS))
 | 
						|
#include "secrets.h"
 | 
						|
#else
 | 
						|
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
 | 
						|
// And I'm not familiar enough to know which is better or why...
 | 
						|
PROGMEM const char secret[][64] = {
 | 
						|
  "test1",
 | 
						|
  "test2",
 | 
						|
  "test3",
 | 
						|
  "test4",
 | 
						|
  "test5"
 | 
						|
};
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
#ifdef FAUXCLICKY_ENABLE
 | 
						|
float fauxclicky_pressed_note[2]  = MUSICAL_NOTE(_A6, 2);  // (_D4, 0.25);
 | 
						|
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
 | 
						|
#else // FAUXCLICKY_ENABLE
 | 
						|
float fauxclicky_pressed[][2]             = SONG(S__NOTE(_A6)); // change to your tastes
 | 
						|
float fauxclicky_released[][2]             = SONG(S__NOTE(_A6)); // change to your tastes
 | 
						|
#endif // FAUXCLICKY_ENABLE
 | 
						|
 | 
						|
float tone_copy[][2]            = SONG(SCROLL_LOCK_ON_SOUND);
 | 
						|
float tone_paste[][2]           = SONG(SCROLL_LOCK_OFF_SOUND);
 | 
						|
 | 
						|
 | 
						|
bool faux_click_enabled = false;
 | 
						|
bool is_overwatch = false;
 | 
						|
static uint16_t copy_paste_timer;
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
bool rgb_layer_change = true;
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
//define diablo macro timer variables
 | 
						|
static uint16_t diablo_timer[4];
 | 
						|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
 | 
						|
static uint8_t diablo_key_time[4];
 | 
						|
 | 
						|
bool check_dtimer(uint8_t dtimer) {
 | 
						|
  // has the correct number of seconds elapsed (as defined by diablo_times)
 | 
						|
  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
 | 
						|
};
 | 
						|
 | 
						|
// Cycle through the times for the macro, starting at 0, for disabled.
 | 
						|
// Max of six values, so don't exceed
 | 
						|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
 | 
						|
  if (state->count >= 7) {
 | 
						|
    diablo_key_time[diablo_key] = diablo_times[0];
 | 
						|
    reset_tap_dance(state);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Would rather have one function for all of this, but no idea how to do that...
 | 
						|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 0);
 | 
						|
}
 | 
						|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 1);
 | 
						|
}
 | 
						|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 2);
 | 
						|
}
 | 
						|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 3);
 | 
						|
}
 | 
						|
 | 
						|
//Tap Dance Definitions
 | 
						|
qk_tap_dance_action_t tap_dance_actions[] = {
 | 
						|
  // tap once to disable, and more to enable timed micros
 | 
						|
  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
 | 
						|
  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
 | 
						|
  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
 | 
						|
  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
// Sends the key press to system, but only if on the Diablo layer
 | 
						|
void send_diablo_keystroke(uint8_t diablo_key) {
 | 
						|
  if (biton32(layer_state) == _DIABLO) {
 | 
						|
    switch (diablo_key) {
 | 
						|
      case 0:
 | 
						|
        SEND_STRING("1");
 | 
						|
        break;
 | 
						|
      case 1:
 | 
						|
        SEND_STRING("2");
 | 
						|
        break;
 | 
						|
      case 2:
 | 
						|
        SEND_STRING("3");
 | 
						|
        break;
 | 
						|
      case 3:
 | 
						|
        SEND_STRING("4");
 | 
						|
        break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Checks each of the 4 timers/keys to see if enough time has elapsed
 | 
						|
// Runs the "send string" command if enough time has passed, and resets the timer.
 | 
						|
void run_diablo_macro_check(void) {
 | 
						|
  uint8_t dtime;
 | 
						|
 | 
						|
  for (dtime = 0; dtime < 4; dtime++) {
 | 
						|
    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
 | 
						|
      diablo_timer[dtime] = timer_read();
 | 
						|
      send_diablo_keystroke(dtime);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
#endif // TAP_DANCE_ENABLE
 | 
						|
 | 
						|
 | 
						|
// Add reconfigurable functions here, for keymap customization
 | 
						|
// This allows for a global, userspace functions, and continued
 | 
						|
// customization of the keymap.  Use _keymap instead of _user
 | 
						|
// functions in the keymaps
 | 
						|
__attribute__ ((weak))
 | 
						|
void matrix_init_keymap(void) {}
 | 
						|
 | 
						|
__attribute__ ((weak))
 | 
						|
void matrix_scan_keymap(void) {}
 | 
						|
 | 
						|
__attribute__ ((weak))
 | 
						|
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
__attribute__ ((weak))
 | 
						|
uint32_t layer_state_set_keymap (uint32_t state) {
 | 
						|
  return state;
 | 
						|
}
 | 
						|
 | 
						|
__attribute__ ((weak))
 | 
						|
void led_set_keymap(uint8_t usb_led) {}
 | 
						|
 | 
						|
 | 
						|
// Call user matrix init, set default RGB colors and then
 | 
						|
// call the keymap's init function
 | 
						|
void matrix_init_user(void) {
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
  uint8_t default_layer = eeconfig_read_default_layer();
 | 
						|
 | 
						|
  rgblight_enable();
 | 
						|
 | 
						|
  if (true) {
 | 
						|
    if (default_layer & (1UL << _COLEMAK)) {
 | 
						|
      rgblight_sethsv_magenta();
 | 
						|
    }
 | 
						|
    else if (default_layer & (1UL << _DVORAK)) {
 | 
						|
      rgblight_sethsv_green();
 | 
						|
    }
 | 
						|
    else if (default_layer & (1UL << _WORKMAN)) {
 | 
						|
      rgblight_sethsv_goldenrod();
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      rgblight_sethsv_teal();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    rgblight_setrgb_red();
 | 
						|
    rgblight_mode(5);
 | 
						|
  }
 | 
						|
#endif // RGBLIGHT_ENABLE
 | 
						|
 | 
						|
#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
 | 
						|
	set_unicode_input_mode(UC_WINC);
 | 
						|
#endif //UNICODE_ENABLE
 | 
						|
 | 
						|
  matrix_init_keymap();
 | 
						|
}
 | 
						|
// No global matrix scan code, so just run keymap's matrix
 | 
						|
// scan function
 | 
						|
void matrix_scan_user(void) {
 | 
						|
#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
 | 
						|
  run_diablo_macro_check();
 | 
						|
#endif // TAP_DANCE_ENABLE
 | 
						|
  matrix_scan_keymap();
 | 
						|
}
 | 
						|
 | 
						|
void tap(uint16_t keycode){
 | 
						|
    register_code(keycode);
 | 
						|
    unregister_code(keycode);
 | 
						|
};
 | 
						|
 | 
						|
// This block is for all of the gaming macros, as they were all doing
 | 
						|
// the same thing, but with differring text sent.
 | 
						|
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
 | 
						|
  if (!record->event.pressed || override) {
 | 
						|
    clear_keyboard();
 | 
						|
    tap(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
						|
    wait_ms(50);
 | 
						|
    send_string(str);
 | 
						|
    wait_ms(50);
 | 
						|
    tap(KC_ENTER);
 | 
						|
  }
 | 
						|
  if (override) wait_ms(3000);
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Defines actions tor my global custom keycodes. Defined in drashna.h file
 | 
						|
// Then runs the _keymap's record handier if not processed here
 | 
						|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
						|
 | 
						|
  // If console is enabled, it will print the matrix position and status of each key pressed
 | 
						|
#ifdef CONSOLE_ENABLE
 | 
						|
  xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
 | 
						|
#endif //CONSOLE_ENABLE
 | 
						|
 | 
						|
 | 
						|
  switch (keycode) {
 | 
						|
  case KC_QWERTY:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      set_single_persistent_default_layer(_QWERTY);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_COLEMAK:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      set_single_persistent_default_layer(_COLEMAK);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_DVORAK:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      set_single_persistent_default_layer(_DVORAK);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_WORKMAN:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      set_single_persistent_default_layer(_WORKMAN);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
 | 
						|
 | 
						|
  case LOWER:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      layer_on(_LOWER);
 | 
						|
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      layer_off(_LOWER);
 | 
						|
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case RAISE:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      layer_on(_RAISE);
 | 
						|
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      layer_off(_RAISE);
 | 
						|
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case ADJUST:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      layer_on(_ADJUST);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      layer_off(_ADJUST);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
 | 
						|
 | 
						|
  case KC_MAKE:  // Compiles the firmware, and adds the flash command based on keyboard bootloader
 | 
						|
    if (!record->event.pressed) {
 | 
						|
      SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
 | 
						|
#if  (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
 | 
						|
                   ":dfu"
 | 
						|
#elif defined(BOOTLOADER_HALFKAY)
 | 
						|
                   ":teensy"
 | 
						|
#elif defined(BOOTLOADER_CATERINA)
 | 
						|
                   ":avrdude"
 | 
						|
#endif // bootloader options
 | 
						|
                   SS_TAP(X_ENTER));
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
 | 
						|
 | 
						|
  case KC_RESET: // Custom RESET code that sets RGBLights to RED
 | 
						|
    if (!record->event.pressed) {
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
      rgblight_enable();
 | 
						|
      rgblight_mode(1);
 | 
						|
      rgblight_setrgb_red();
 | 
						|
#endif // RGBLIGHT_ENABLE
 | 
						|
      reset_keyboard();
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
 | 
						|
 | 
						|
  case EPRM: // Resets EEPROM
 | 
						|
    if (record->event.pressed) {
 | 
						|
      eeconfig_init();
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case VRSN: // Prints firmware version
 | 
						|
    if (record->event.pressed) {
 | 
						|
      SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
 | 
						|
 | 
						|
  case KC_SECRET_1 ... KC_SECRET_5: // Secrets!  Externally defined strings, not stored in repo
 | 
						|
    if (!record->event.pressed) {
 | 
						|
      clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
 | 
						|
      send_string_P(secret[keycode - KC_SECRET_1]);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
 | 
						|
 | 
						|
// These are a serious of gaming macros.
 | 
						|
// Only enables for the viterbi, basically,
 | 
						|
// to save on firmware space, since it's limited.
 | 
						|
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
 | 
						|
  case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
 | 
						|
    if (record->event.pressed) { is_overwatch = !is_overwatch; }
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
    is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
 | 
						|
#endif //RGBLIGHT_ENABLE
 | 
						|
    return false; break;
 | 
						|
  case KC_SALT:
 | 
						|
    return send_game_macro("Salt, salt, salt...", record, false);
 | 
						|
  case KC_MORESALT:
 | 
						|
    return  send_game_macro("Please sir, can I have some more salt?!", record, false);
 | 
						|
  case KC_SALTHARD:
 | 
						|
    return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
 | 
						|
  case KC_GOODGAME:
 | 
						|
    return send_game_macro("Good game, everyone!", record, false);
 | 
						|
  case KC_GLHF:
 | 
						|
    return send_game_macro("Good luck, have fun!!!", record, false);
 | 
						|
  case KC_SYMM:
 | 
						|
    return send_game_macro("Left click to win!", record, false);
 | 
						|
  case KC_JUSTGAME:
 | 
						|
    return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
 | 
						|
  case KC_TORB:
 | 
						|
    return send_game_macro("That was positively riveting!", record, false);
 | 
						|
  case KC_AIM:
 | 
						|
    send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
 | 
						|
    return send_game_macro("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!", record, false);
 | 
						|
  case KC_C9:
 | 
						|
    return send_game_macro("OMG!!!  C9!!!", record, false);
 | 
						|
  case KC_GGEZ:
 | 
						|
    return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
 | 
						|
#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
 | 
						|
 | 
						|
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
  case KC_DIABLO_CLEAR:  // reset all Diablo timers, disabling them
 | 
						|
    if (record->event.pressed) {
 | 
						|
      uint8_t dtime;
 | 
						|
      for (dtime = 0; dtime < 4; dtime++) {
 | 
						|
        diablo_key_time[dtime] = diablo_times[0];
 | 
						|
      }
 | 
						|
    }
 | 
						|
    return false; break;
 | 
						|
#endif // TAP_DANCE_ENABLE
 | 
						|
 | 
						|
 | 
						|
  case KC_RGB_T:  // This allows me to use underglow as layer indication, or as normal
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
    if (record->event.pressed) {
 | 
						|
      rgb_layer_change = !rgb_layer_change;
 | 
						|
      if (rgb_layer_change) {
 | 
						|
        layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
 | 
						|
      }
 | 
						|
    }
 | 
						|
#endif // RGBLIGHT_ENABLE
 | 
						|
    return false; break;
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
  case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
 | 
						|
    if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
 | 
						|
      rgb_layer_change = false;
 | 
						|
    }
 | 
						|
    return true; break;
 | 
						|
#endif // RGBLIGHT_ENABLE
 | 
						|
 | 
						|
 | 
						|
  case KC_CCCV:                                    // One key copy/paste
 | 
						|
    if(record->event.pressed){
 | 
						|
      copy_paste_timer = timer_read();
 | 
						|
    } else {
 | 
						|
      if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {   // Hold, copy
 | 
						|
        register_code(KC_LCTL);
 | 
						|
        tap(KC_C);
 | 
						|
        unregister_code(KC_LCTL);
 | 
						|
#ifdef AUDIO_ENABLE
 | 
						|
        PLAY_SONG(tone_copy);
 | 
						|
#endif
 | 
						|
      } else {                                // Tap, paste
 | 
						|
        register_code(KC_LCTL);
 | 
						|
        tap(KC_V);
 | 
						|
        unregister_code(KC_LCTL);
 | 
						|
#ifdef AUDIO_ENABLE
 | 
						|
        PLAY_SONG(tone_paste);
 | 
						|
#endif
 | 
						|
      }
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
 | 
						|
#ifdef UNICODE_ENABLE
 | 
						|
  case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
 | 
						|
    if (record->event.pressed) {
 | 
						|
      register_code(KC_RSFT);
 | 
						|
      tap(KC_9);
 | 
						|
      unregister_code(KC_RSFT);
 | 
						|
      process_unicode((0x256F | QK_UNICODE), record); // Arm
 | 
						|
      process_unicode((0x00B0 | QK_UNICODE), record); // Eye
 | 
						|
      process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
 | 
						|
      process_unicode((0x00B0 | QK_UNICODE), record); // Eye
 | 
						|
      register_code(KC_RSFT);
 | 
						|
      tap(KC_0);
 | 
						|
      unregister_code(KC_RSFT);
 | 
						|
      process_unicode((0x256F | QK_UNICODE), record); // Arm
 | 
						|
      tap(KC_SPC);
 | 
						|
      process_unicode((0x0361 | QK_UNICODE), record); // Flippy
 | 
						|
      tap(KC_SPC);
 | 
						|
      process_unicode((0x253B | QK_UNICODE), record); // Table
 | 
						|
      process_unicode((0x2501 | QK_UNICODE), record); // Table
 | 
						|
      process_unicode((0x253B | QK_UNICODE), record); // Table
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
#endif // UNICODE_ENABLE
 | 
						|
 | 
						|
  }
 | 
						|
  return process_record_keymap(keycode, record);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Runs state check and changes underglow color and animation
 | 
						|
// on layer change, no matter where the change was initiated
 | 
						|
// Then runs keymap's layer change check
 | 
						|
uint32_t layer_state_set_user(uint32_t state) {
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
  uint8_t default_layer = eeconfig_read_default_layer();
 | 
						|
 | 
						|
  if (rgb_layer_change) {
 | 
						|
    switch (biton32(state)) {
 | 
						|
    case _NAV:
 | 
						|
      rgblight_sethsv_blue();
 | 
						|
      rgblight_mode(1);
 | 
						|
      break;
 | 
						|
    case _SYMB:
 | 
						|
      rgblight_sethsv_blue();
 | 
						|
      rgblight_mode(2);
 | 
						|
      break;
 | 
						|
    case _MOUS:
 | 
						|
      rgblight_sethsv_yellow();
 | 
						|
      rgblight_mode(1);
 | 
						|
      break;
 | 
						|
    case _MACROS:
 | 
						|
      rgblight_sethsv_orange();
 | 
						|
      is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
 | 
						|
      break;
 | 
						|
    case _MEDIA:
 | 
						|
      rgblight_sethsv_chartreuse();
 | 
						|
      rgblight_mode(22);
 | 
						|
      break;
 | 
						|
    case _GAMEPAD:
 | 
						|
      rgblight_sethsv_orange();
 | 
						|
      rgblight_mode(17);
 | 
						|
      break;
 | 
						|
    case _DIABLO:
 | 
						|
      rgblight_sethsv_red();
 | 
						|
      rgblight_mode(5);
 | 
						|
      break;
 | 
						|
    case _RAISE:
 | 
						|
      rgblight_sethsv_yellow();
 | 
						|
      rgblight_mode(5);
 | 
						|
      break;
 | 
						|
    case _LOWER:
 | 
						|
      rgblight_sethsv_orange();
 | 
						|
      rgblight_mode(5);
 | 
						|
      break;
 | 
						|
    case _ADJUST:
 | 
						|
      rgblight_sethsv_red();
 | 
						|
      rgblight_mode(23);
 | 
						|
      break;
 | 
						|
    case _COVECUBE:
 | 
						|
      rgblight_sethsv_green();
 | 
						|
      rgblight_mode(2);
 | 
						|
      break;
 | 
						|
    default: //  for any other layers, or the default layer
 | 
						|
      if (default_layer & (1UL << _COLEMAK)) {
 | 
						|
        rgblight_sethsv_magenta();
 | 
						|
      }
 | 
						|
      else if (default_layer & (1UL << _DVORAK)) {
 | 
						|
        rgblight_sethsv_green();
 | 
						|
      }
 | 
						|
      else if (default_layer & (1UL << _WORKMAN)) {
 | 
						|
        rgblight_sethsv_goldenrod();
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        rgblight_sethsv_teal();
 | 
						|
      }
 | 
						|
      if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
 | 
						|
        rgblight_mode(2);
 | 
						|
      } else {                       // otherwise, stay solid
 | 
						|
        rgblight_mode(1);
 | 
						|
      }
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
#endif // RGBLIGHT_ENABLE
 | 
						|
  return layer_state_set_keymap (state);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Any custom LED code goes here.
 | 
						|
// So far, I only have keyboard specific code,
 | 
						|
// So nothing goes here.
 | 
						|
void led_set_user(uint8_t usb_led) {
 | 
						|
  led_set_keymap(usb_led);
 | 
						|
}
 |