90 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #ifdef RGBLIGHT_ENABLE
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| #define RGB_DI_PIN E2
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| #define RGBLED_NUM 13
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| #define RGBLIGHT_HUE_STEP 8
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| #define RGBLIGHT_SAT_STEP 8
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| #define RGBLIGHT_VAL_STEP 8
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| #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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| #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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| /*== all animations enable ==*/
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| #define RGBLIGHT_ANIMATIONS
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| // /*== or choose animations ==*/
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| //     #define RGBLIGHT_EFFECT_BREATHING
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| //     #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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| //     #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| //     #define RGBLIGHT_EFFECT_SNAKE
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| //     #define RGBLIGHT_EFFECT_KNIGHT
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| //     #define RGBLIGHT_EFFECT_CHRISTMAS
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| //     #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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| //     #define RGBLIGHT_EFFECT_RGB_TEST
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| //     #define RGBLIGHT_EFFECT_ALTERNATING
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| #endif
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| 
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| //rgb matrix setting// This is a 7-bit address, that gets left-shifted and bit 0
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| // set to 0 for write, 1 for read (as per I2C protocol)
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| // The address will vary depending on your wiring:
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| // 0b1110100 AD <-> GND
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| // 0b1110111 AD <-> VCC
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| // 0b1110101 AD <-> SCL
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| // 0b1110110 AD <-> SDA
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| #define DRIVER_ADDR_1 0b1110110
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| #define DRIVER_COUNT 1
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| #define DRIVER_LED_TOTAL 25
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| #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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| #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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| #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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| // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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| #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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| #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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| #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
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| // RGB Matrix Animation modes. Explicitly enabled
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| // For full list of effects, see:
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| // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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| #    define ENABLE_RGB_MATRIX_ALPHAS_MODS
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| #    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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| #    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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| #    define ENABLE_RGB_MATRIX_BREATHING
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| #    define ENABLE_RGB_MATRIX_BAND_SAT
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| #    define ENABLE_RGB_MATRIX_BAND_VAL
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| #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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| #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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| #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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| #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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| #    define ENABLE_RGB_MATRIX_CYCLE_ALL
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| #    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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| #    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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| #    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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| #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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| #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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| #    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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| #    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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| #    define ENABLE_RGB_MATRIX_DUAL_BEACON
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| #    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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| #    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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| #    define ENABLE_RGB_MATRIX_RAINDROPS
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| #    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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| #    define ENABLE_RGB_MATRIX_HUE_BREATHING
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| #    define ENABLE_RGB_MATRIX_HUE_PENDULUM
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| #    define ENABLE_RGB_MATRIX_HUE_WAVE
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| #    define ENABLE_RGB_MATRIX_PIXEL_RAIN
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| #    define ENABLE_RGB_MATRIX_PIXEL_FLOW
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| #    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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| #    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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| #    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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| #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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| #    define ENABLE_RGB_MATRIX_SPLASH
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| #    define ENABLE_RGB_MATRIX_MULTISPLASH
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| #    define ENABLE_RGB_MATRIX_SOLID_SPLASH
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| #    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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