* initial port of keymap to latest qmk version * forgot to add space cadet shift, fixed * corrected colors and added color macros * added custom rgb matrix effects * enabled extrakey * updated readme * Added GPL3 License Headers * Added images to readme * clang-format * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * renamed README.md to readme.md Co-authored-by: Ryan <fauxpark@gmail.com>
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| QMK Firmware Massdrop CTRL M-AS Keymap
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| Copyright (C) 2020 matthewrobo
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| // !!! DO NOT ADD #pragma once !!! //
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| 
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| // Step 1.
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| // Declare custom effects using the RGB_MATRIX_EFFECT macro
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| // (note the lack of semicolon after the macro!)
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| RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE2)
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| RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE2)
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| RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS2)
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| RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS2)
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| 
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| // Step 2.
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| // Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
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| #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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| 
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| static HSV SOLID_REACTIVE_WIDE_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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|     uint16_t effect = tick - dist > 255 || dist > 32 ? 255 : tick - dist;
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|     hsv.v           = qadd8(hsv.v, 255 - effect);
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|     return hsv;
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| }
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| 
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| static HSV SOLID_REACTIVE_NEXUS_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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|     uint16_t effect = tick - dist > 255 || ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) ? 255 : tick - dist;
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|     hsv.v           = qadd8(hsv.v, 255 - effect);
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|     hsv.h           = rgb_matrix_config.hsv.h + dy / 4;
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|     return hsv;
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| }
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| 
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| bool SOLID_REACTIVE_WIDE2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math2); }
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| bool SOLID_REACTIVE_MULTIWIDE2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math2); }
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| bool SOLID_REACTIVE_NEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math2); }
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| bool SOLID_REACTIVE_MULTINEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math2); }
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| 
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| #endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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