* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
		
			
				
	
	
		
			935 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			935 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef __INC_LIB8TION_H
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#define __INC_LIB8TION_H
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/*
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 Fast, efficient 8-bit math functions specifically
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						|
 designed for high-performance LED programming.
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 Because of the AVR(Arduino) and ARM assembly language
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						|
 implementations provided, using these functions often
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						|
 results in smaller and faster code than the equivalent
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 program using plain "C" arithmetic and logic.
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						|
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						|
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 Included are:
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						|
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						|
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 - Saturating unsigned 8-bit add and subtract.
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   Instead of wrapping around if an overflow occurs,
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   these routines just 'clamp' the output at a maxumum
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   of 255, or a minimum of 0.  Useful for adding pixel
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   values.  E.g., qadd8( 200, 100) = 255.
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     qadd8( i, j) == MIN( (i + j), 0xFF )
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     qsub8( i, j) == MAX( (i - j), 0 )
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 - Saturating signed 8-bit ("7-bit") add.
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     qadd7( i, j) == MIN( (i + j), 0x7F)
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 - Scaling (down) of unsigned 8- and 16- bit values.
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   Scaledown value is specified in 1/256ths.
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     scale8( i, sc) == (i * sc) / 256
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     scale16by8( i, sc) == (i * sc) / 256
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   Example: scaling a 0-255 value down into a
 | 
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   range from 0-99:
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     downscaled = scale8( originalnumber, 100);
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   A special version of scale8 is provided for scaling
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   LED brightness values, to make sure that they don't
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   accidentally scale down to total black at low
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   dimming levels, since that would look wrong:
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     scale8_video( i, sc) = ((i * sc) / 256) +? 1
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   Example: reducing an LED brightness by a
 | 
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   dimming factor:
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     new_bright = scale8_video( orig_bright, dimming);
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						|
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 - Fast 8- and 16- bit unsigned random numbers.
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						|
   Significantly faster than Arduino random(), but
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						|
   also somewhat less random.  You can add entropy.
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     random8()       == random from 0..255
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     random8( n)     == random from 0..(N-1)
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     random8( n, m)  == random from N..(M-1)
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     random16()      == random from 0..65535
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     random16( n)    == random from 0..(N-1)
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     random16( n, m) == random from N..(M-1)
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     random16_set_seed( k)    ==  seed = k
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     random16_add_entropy( k) ==  seed += k
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 - Absolute value of a signed 8-bit value.
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     abs8( i)     == abs( i)
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 - 8-bit math operations which return 8-bit values.
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   These are provided mostly for completeness,
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   not particularly for performance.
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     mul8( i, j)  == (i * j) & 0xFF
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     add8( i, j)  == (i + j) & 0xFF
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     sub8( i, j)  == (i - j) & 0xFF
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 - Fast 16-bit approximations of sin and cos.
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   Input angle is a uint16_t from 0-65535.
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   Output is a signed int16_t from -32767 to 32767.
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      sin16( x)  == sin( (x/32768.0) * pi) * 32767
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      cos16( x)  == cos( (x/32768.0) * pi) * 32767
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   Accurate to more than 99% in all cases.
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 - Fast 8-bit approximations of sin and cos.
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   Input angle is a uint8_t from 0-255.
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   Output is an UNsigned uint8_t from 0 to 255.
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       sin8( x)  == (sin( (x/128.0) * pi) * 128) + 128
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       cos8( x)  == (cos( (x/128.0) * pi) * 128) + 128
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   Accurate to within about 2%.
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 - Fast 8-bit "easing in/out" function.
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     ease8InOutCubic(x) == 3(x^i) - 2(x^3)
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     ease8InOutApprox(x) ==
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       faster, rougher, approximation of cubic easing
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     ease8InOutQuad(x) == quadratic (vs cubic) easing
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 - Cubic, Quadratic, and Triangle wave functions.
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   Input is a uint8_t representing phase withing the wave,
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     similar to how sin8 takes an angle 'theta'.
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   Output is a uint8_t representing the amplitude of
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     the wave at that point.
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       cubicwave8( x)
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       quadwave8( x)
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       triwave8( x)
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 - Square root for 16-bit integers.  About three times
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   faster and five times smaller than Arduino's built-in
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   generic 32-bit sqrt routine.
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     sqrt16( uint16_t x ) == sqrt( x)
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 - Dimming and brightening functions for 8-bit
 | 
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   light values.
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     dim8_video( x)  == scale8_video( x, x)
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     dim8_raw( x)    == scale8( x, x)
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     dim8_lin( x)    == (x<128) ? ((x+1)/2) : scale8(x,x)
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     brighten8_video( x) == 255 - dim8_video( 255 - x)
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     brighten8_raw( x) == 255 - dim8_raw( 255 - x)
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     brighten8_lin( x) == 255 - dim8_lin( 255 - x)
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   The dimming functions in particular are suitable
 | 
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   for making LED light output appear more 'linear'.
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 - Linear interpolation between two values, with the
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   fraction between them expressed as an 8- or 16-bit
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   fixed point fraction (fract8 or fract16).
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     lerp8by8(   fromU8, toU8, fract8 )
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     lerp16by8(  fromU16, toU16, fract8 )
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     lerp15by8(  fromS16, toS16, fract8 )
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       == from + (( to - from ) * fract8) / 256)
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     lerp16by16( fromU16, toU16, fract16 )
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       == from + (( to - from ) * fract16) / 65536)
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     map8( in, rangeStart, rangeEnd)
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       == map( in, 0, 255, rangeStart, rangeEnd);
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 - Optimized memmove, memcpy, and memset, that are
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   faster than standard avr-libc 1.8.
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      memmove8( dest, src,  bytecount)
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      memcpy8(  dest, src,  bytecount)
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      memset8(  buf, value, bytecount)
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 - Beat generators which return sine or sawtooth
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   waves in a specified number of Beats Per Minute.
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   Sine wave beat generators can specify a low and
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   high range for the output.  Sawtooth wave beat
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   generators always range 0-255 or 0-65535.
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     beatsin8( BPM, low8, high8)
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         = (sine(beatphase) * (high8-low8)) + low8
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     beatsin16( BPM, low16, high16)
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         = (sine(beatphase) * (high16-low16)) + low16
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     beatsin88( BPM88, low16, high16)
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         = (sine(beatphase) * (high16-low16)) + low16
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     beat8( BPM)  = 8-bit repeating sawtooth wave
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     beat16( BPM) = 16-bit repeating sawtooth wave
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     beat88( BPM88) = 16-bit repeating sawtooth wave
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   BPM is beats per minute in either simple form
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   e.g. 120, or Q8.8 fixed-point form.
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   BPM88 is beats per minute in ONLY Q8.8 fixed-point
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   form.
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Lib8tion is pronounced like 'libation': lie-BAY-shun
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*/
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#include <stdint.h>
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#define LIB8STATIC __attribute__ ((unused)) static inline
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#define LIB8STATIC_ALWAYS_INLINE __attribute__ ((always_inline)) static inline
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#if !defined(__AVR__)
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#include <string.h>
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// for memmove, memcpy, and memset if not defined here
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#endif
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#if defined(__arm__)
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#if defined(FASTLED_TEENSY3)
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// Can use Cortex M4 DSP instructions
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#define QADD8_C 0
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#define QADD7_C 0
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#define QADD8_ARM_DSP_ASM 1
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#define QADD7_ARM_DSP_ASM 1
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#else
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// Generic ARM
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#define QADD8_C 1
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#define QADD7_C 1
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#endif
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#define QSUB8_C 1
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#define SCALE8_C 1
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#define SCALE16BY8_C 1
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#define SCALE16_C 1
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#define ABS8_C 1
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#define MUL8_C 1
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#define QMUL8_C 1
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#define ADD8_C 1
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#define SUB8_C 1
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#define EASE8_C 1
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#define AVG8_C 1
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#define AVG7_C 1
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#define AVG16_C 1
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#define AVG15_C 1
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#define BLEND8_C 1
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#elif defined(__AVR__)
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// AVR ATmega and friends Arduino
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#define QADD8_C 0
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#define QADD7_C 0
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#define QSUB8_C 0
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#define ABS8_C 0
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#define ADD8_C 0
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#define SUB8_C 0
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#define AVG8_C 0
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#define AVG7_C 0
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#define AVG16_C 0
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#define AVG15_C 0
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#define QADD8_AVRASM 1
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#define QADD7_AVRASM 1
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#define QSUB8_AVRASM 1
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#define ABS8_AVRASM 1
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#define ADD8_AVRASM 1
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#define SUB8_AVRASM 1
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#define AVG8_AVRASM 1
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#define AVG7_AVRASM 1
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#define AVG16_AVRASM 1
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#define AVG15_AVRASM 1
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// Note: these require hardware MUL instruction
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//       -- sorry, ATtiny!
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#if !defined(LIB8_ATTINY)
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#define SCALE8_C 0
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#define SCALE16BY8_C 0
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#define SCALE16_C 0
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#define MUL8_C 0
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#define QMUL8_C 0
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#define EASE8_C 0
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#define BLEND8_C 0
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#define SCALE8_AVRASM 1
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#define SCALE16BY8_AVRASM 1
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#define SCALE16_AVRASM 1
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#define MUL8_AVRASM 1
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#define QMUL8_AVRASM 1
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#define EASE8_AVRASM 1
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#define CLEANUP_R1_AVRASM 1
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#define BLEND8_AVRASM 1
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#else
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// On ATtiny, we just use C implementations
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#define SCALE8_C 1
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#define SCALE16BY8_C 1
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#define SCALE16_C 1
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#define MUL8_C 1
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#define QMUL8_C 1
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#define EASE8_C 1
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#define BLEND8_C 1
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#define SCALE8_AVRASM 0
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#define SCALE16BY8_AVRASM 0
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#define SCALE16_AVRASM 0
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#define MUL8_AVRASM 0
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#define QMUL8_AVRASM 0
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#define EASE8_AVRASM 0
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#define BLEND8_AVRASM 0
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#endif
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#else
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// unspecified architecture, so
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// no ASM, everything in C
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#define QADD8_C 1
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#define QADD7_C 1
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#define QSUB8_C 1
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#define SCALE8_C 1
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#define SCALE16BY8_C 1
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#define SCALE16_C 1
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#define ABS8_C 1
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#define MUL8_C 1
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#define QMUL8_C 1
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#define ADD8_C 1
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#define SUB8_C 1
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#define EASE8_C 1
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#define AVG8_C 1
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#define AVG7_C 1
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#define AVG16_C 1
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#define AVG15_C 1
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#define BLEND8_C 1
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#endif
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 | 
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///@defgroup lib8tion Fast math functions
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///A variety of functions for working with numbers.
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///@{
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///////////////////////////////////////////////////////////////////////
 | 
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//
 | 
						|
// typdefs for fixed-point fractional types.
 | 
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//
 | 
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// sfract7 should be interpreted as signed 128ths.
 | 
						|
// fract8 should be interpreted as unsigned 256ths.
 | 
						|
// sfract15 should be interpreted as signed 32768ths.
 | 
						|
// fract16 should be interpreted as unsigned 65536ths.
 | 
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//
 | 
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// Example: if a fract8 has the value "64", that should be interpreted
 | 
						|
//          as 64/256ths, or one-quarter.
 | 
						|
//
 | 
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//
 | 
						|
//  fract8   range is 0 to 0.99609375
 | 
						|
//                 in steps of 0.00390625
 | 
						|
//
 | 
						|
//  sfract7  range is -0.9921875 to 0.9921875
 | 
						|
//                 in steps of 0.0078125
 | 
						|
//
 | 
						|
//  fract16  range is 0 to 0.99998474121
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						|
//                 in steps of 0.00001525878
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						|
//
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						|
//  sfract15 range is -0.99996948242 to 0.99996948242
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						|
//                 in steps of 0.00003051757
 | 
						|
//
 | 
						|
 | 
						|
/// ANSI unsigned short _Fract.  range is 0 to 0.99609375
 | 
						|
///                 in steps of 0.00390625
 | 
						|
typedef uint8_t   fract8;   ///< ANSI: unsigned short _Fract
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						|
 | 
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///  ANSI: signed short _Fract.  range is -0.9921875 to 0.9921875
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///                 in steps of 0.0078125
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typedef int8_t    sfract7;  ///< ANSI: signed   short _Fract
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 | 
						|
///  ANSI: unsigned _Fract.  range is 0 to 0.99998474121
 | 
						|
///                 in steps of 0.00001525878
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						|
typedef uint16_t  fract16;  ///< ANSI: unsigned       _Fract
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						|
 | 
						|
///  ANSI: signed _Fract.  range is -0.99996948242 to 0.99996948242
 | 
						|
///                 in steps of 0.00003051757
 | 
						|
typedef int16_t   sfract15; ///< ANSI: signed         _Fract
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 | 
						|
 | 
						|
// accumXY types should be interpreted as X bits of integer,
 | 
						|
//         and Y bits of fraction.
 | 
						|
//         E.g., accum88 has 8 bits of int, 8 bits of fraction
 | 
						|
 | 
						|
typedef uint16_t  accum88;  ///< ANSI: unsigned short _Accum.  8 bits int, 8 bits fraction
 | 
						|
typedef int16_t   saccum78; ///< ANSI: signed   short _Accum.  7 bits int, 8 bits fraction
 | 
						|
typedef uint32_t  accum1616;///< ANSI: signed         _Accum. 16 bits int, 16 bits fraction
 | 
						|
typedef int32_t   saccum1516;///< ANSI: signed         _Accum. 15 bits int, 16 bits fraction
 | 
						|
typedef uint16_t  accum124; ///< no direct ANSI counterpart. 12 bits int, 4 bits fraction
 | 
						|
typedef int32_t   saccum114;///< no direct ANSI counterpart. 1 bit int, 14 bits fraction
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#include "math8.h"
 | 
						|
#include "scale8.h"
 | 
						|
#include "random8.h"
 | 
						|
#include "trig8.h"
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////
 | 
						|
//
 | 
						|
// float-to-fixed and fixed-to-float conversions
 | 
						|
//
 | 
						|
// Note that anything involving a 'float' on AVR will be slower.
 | 
						|
 | 
						|
/// sfract15ToFloat: conversion from sfract15 fixed point to
 | 
						|
///                  IEEE754 32-bit float.
 | 
						|
LIB8STATIC float sfract15ToFloat( sfract15 y)
 | 
						|
{
 | 
						|
    return y / 32768.0;
 | 
						|
}
 | 
						|
 | 
						|
/// conversion from IEEE754 float in the range (-1,1)
 | 
						|
///                  to 16-bit fixed point.  Note that the extremes of
 | 
						|
///                  one and negative one are NOT representable.  The
 | 
						|
///                  representable range is basically
 | 
						|
LIB8STATIC sfract15 floatToSfract15( float f)
 | 
						|
{
 | 
						|
    return f * 32768.0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////
 | 
						|
//
 | 
						|
// memmove8, memcpy8, and memset8:
 | 
						|
//   alternatives to memmove, memcpy, and memset that are
 | 
						|
//   faster on AVR than standard avr-libc 1.8
 | 
						|
 | 
						|
#if defined(__AVR__)
 | 
						|
void * memmove8( void * dst, const void * src, uint16_t num );
 | 
						|
void * memcpy8 ( void * dst, const void * src, uint16_t num )  __attribute__ ((noinline));
 | 
						|
void * memset8 ( void * ptr, uint8_t value, uint16_t num ) __attribute__ ((noinline)) ;
 | 
						|
#else
 | 
						|
// on non-AVR platforms, these names just call standard libc.
 | 
						|
#define memmove8 memmove
 | 
						|
#define memcpy8 memcpy
 | 
						|
#define memset8 memset
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////
 | 
						|
//
 | 
						|
// linear interpolation, such as could be used for Perlin noise, etc.
 | 
						|
//
 | 
						|
 | 
						|
// A note on the structure of the lerp functions:
 | 
						|
// The cases for b>a and b<=a are handled separately for
 | 
						|
// speed: without knowing the relative order of a and b,
 | 
						|
// the value (a-b) might be overflow the width of a or b,
 | 
						|
// and have to be promoted to a wider, slower type.
 | 
						|
// To avoid that, we separate the two cases, and are able
 | 
						|
// to do all the math in the same width as the arguments,
 | 
						|
// which is much faster and smaller on AVR.
 | 
						|
 | 
						|
/// linear interpolation between two unsigned 8-bit values,
 | 
						|
/// with 8-bit fraction
 | 
						|
LIB8STATIC uint8_t lerp8by8( uint8_t a, uint8_t b, fract8 frac)
 | 
						|
{
 | 
						|
    uint8_t result;
 | 
						|
    if( b > a) {
 | 
						|
        uint8_t delta = b - a;
 | 
						|
        uint8_t scaled = scale8( delta, frac);
 | 
						|
        result = a + scaled;
 | 
						|
    } else {
 | 
						|
        uint8_t delta = a - b;
 | 
						|
        uint8_t scaled = scale8( delta, frac);
 | 
						|
        result = a - scaled;
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
/// linear interpolation between two unsigned 16-bit values,
 | 
						|
/// with 16-bit fraction
 | 
						|
LIB8STATIC uint16_t lerp16by16( uint16_t a, uint16_t b, fract16 frac)
 | 
						|
{
 | 
						|
    uint16_t result;
 | 
						|
    if( b > a ) {
 | 
						|
        uint16_t delta = b - a;
 | 
						|
        uint16_t scaled = scale16(delta, frac);
 | 
						|
        result = a + scaled;
 | 
						|
    } else {
 | 
						|
        uint16_t delta = a - b;
 | 
						|
        uint16_t scaled = scale16( delta, frac);
 | 
						|
        result = a - scaled;
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
/// linear interpolation between two unsigned 16-bit values,
 | 
						|
/// with 8-bit fraction
 | 
						|
LIB8STATIC uint16_t lerp16by8( uint16_t a, uint16_t b, fract8 frac)
 | 
						|
{
 | 
						|
    uint16_t result;
 | 
						|
    if( b > a) {
 | 
						|
        uint16_t delta = b - a;
 | 
						|
        uint16_t scaled = scale16by8( delta, frac);
 | 
						|
        result = a + scaled;
 | 
						|
    } else {
 | 
						|
        uint16_t delta = a - b;
 | 
						|
        uint16_t scaled = scale16by8( delta, frac);
 | 
						|
        result = a - scaled;
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
/// linear interpolation between two signed 15-bit values,
 | 
						|
/// with 8-bit fraction
 | 
						|
LIB8STATIC int16_t lerp15by8( int16_t a, int16_t b, fract8 frac)
 | 
						|
{
 | 
						|
    int16_t result;
 | 
						|
    if( b > a) {
 | 
						|
        uint16_t delta = b - a;
 | 
						|
        uint16_t scaled = scale16by8( delta, frac);
 | 
						|
        result = a + scaled;
 | 
						|
    } else {
 | 
						|
        uint16_t delta = a - b;
 | 
						|
        uint16_t scaled = scale16by8( delta, frac);
 | 
						|
        result = a - scaled;
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
/// linear interpolation between two signed 15-bit values,
 | 
						|
/// with 8-bit fraction
 | 
						|
LIB8STATIC int16_t lerp15by16( int16_t a, int16_t b, fract16 frac)
 | 
						|
{
 | 
						|
    int16_t result;
 | 
						|
    if( b > a) {
 | 
						|
        uint16_t delta = b - a;
 | 
						|
        uint16_t scaled = scale16( delta, frac);
 | 
						|
        result = a + scaled;
 | 
						|
    } else {
 | 
						|
        uint16_t delta = a - b;
 | 
						|
        uint16_t scaled = scale16( delta, frac);
 | 
						|
        result = a - scaled;
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
///  map8: map from one full-range 8-bit value into a narrower
 | 
						|
/// range of 8-bit values, possibly a range of hues.
 | 
						|
///
 | 
						|
/// E.g. map myValue into a hue in the range blue..purple..pink..red
 | 
						|
/// hue = map8( myValue, HUE_BLUE, HUE_RED);
 | 
						|
///
 | 
						|
/// Combines nicely with the waveform functions (like sin8, etc)
 | 
						|
/// to produce continuous hue gradients back and forth:
 | 
						|
///
 | 
						|
///          hue = map8( sin8( myValue), HUE_BLUE, HUE_RED);
 | 
						|
///
 | 
						|
/// Mathematically simiar to lerp8by8, but arguments are more
 | 
						|
/// like Arduino's "map"; this function is similar to
 | 
						|
///
 | 
						|
///          map( in, 0, 255, rangeStart, rangeEnd)
 | 
						|
///
 | 
						|
/// but faster and specifically designed for 8-bit values.
 | 
						|
LIB8STATIC uint8_t map8( uint8_t in, uint8_t rangeStart, uint8_t rangeEnd)
 | 
						|
{
 | 
						|
    uint8_t rangeWidth = rangeEnd - rangeStart;
 | 
						|
    uint8_t out = scale8( in, rangeWidth);
 | 
						|
    out += rangeStart;
 | 
						|
    return out;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////
 | 
						|
//
 | 
						|
// easing functions; see http://easings.net
 | 
						|
//
 | 
						|
 | 
						|
/// ease8InOutQuad: 8-bit quadratic ease-in / ease-out function
 | 
						|
///                Takes around 13 cycles on AVR
 | 
						|
#if EASE8_C == 1
 | 
						|
LIB8STATIC uint8_t ease8InOutQuad( uint8_t i)
 | 
						|
{
 | 
						|
    uint8_t j = i;
 | 
						|
    if( j & 0x80 ) {
 | 
						|
        j = 255 - j;
 | 
						|
    }
 | 
						|
    uint8_t jj  = scale8(  j, j);
 | 
						|
    uint8_t jj2 = jj << 1;
 | 
						|
    if( i & 0x80 ) {
 | 
						|
        jj2 = 255 - jj2;
 | 
						|
    }
 | 
						|
    return jj2;
 | 
						|
}
 | 
						|
 | 
						|
#elif EASE8_AVRASM == 1
 | 
						|
// This AVR asm version of ease8InOutQuad preserves one more
 | 
						|
// low-bit of precision than the C version, and is also slightly
 | 
						|
// smaller and faster.
 | 
						|
LIB8STATIC uint8_t ease8InOutQuad(uint8_t val) {
 | 
						|
    uint8_t j=val;
 | 
						|
    asm volatile (
 | 
						|
      "sbrc %[val], 7 \n"
 | 
						|
      "com %[j]       \n"
 | 
						|
      "mul %[j], %[j] \n"
 | 
						|
      "add r0, %[j]   \n"
 | 
						|
      "ldi %[j], 0    \n"
 | 
						|
      "adc %[j], r1   \n"
 | 
						|
      "lsl r0         \n" // carry = high bit of low byte of mul product
 | 
						|
      "rol %[j]       \n" // j = (j * 2) + carry // preserve add'l bit of precision
 | 
						|
      "sbrc %[val], 7 \n"
 | 
						|
      "com %[j]       \n"
 | 
						|
      "clr __zero_reg__   \n"
 | 
						|
      : [j] "+&a" (j)
 | 
						|
      : [val] "a" (val)
 | 
						|
      : "r0", "r1"
 | 
						|
      );
 | 
						|
    return j;
 | 
						|
}
 | 
						|
 | 
						|
#else
 | 
						|
#error "No implementation for ease8InOutQuad available."
 | 
						|
#endif
 | 
						|
 | 
						|
/// ease16InOutQuad: 16-bit quadratic ease-in / ease-out function
 | 
						|
// C implementation at this point
 | 
						|
LIB8STATIC uint16_t ease16InOutQuad( uint16_t i)
 | 
						|
{
 | 
						|
    uint16_t j = i;
 | 
						|
    if( j & 0x8000 ) {
 | 
						|
        j = 65535 - j;
 | 
						|
    }
 | 
						|
    uint16_t jj  = scale16( j, j);
 | 
						|
    uint16_t jj2 = jj << 1;
 | 
						|
    if( i & 0x8000 ) {
 | 
						|
        jj2 = 65535 - jj2;
 | 
						|
    }
 | 
						|
    return jj2;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// ease8InOutCubic: 8-bit cubic ease-in / ease-out function
 | 
						|
///                 Takes around 18 cycles on AVR
 | 
						|
LIB8STATIC fract8 ease8InOutCubic( fract8 i)
 | 
						|
{
 | 
						|
    uint8_t ii  = scale8_LEAVING_R1_DIRTY(  i, i);
 | 
						|
    uint8_t iii = scale8_LEAVING_R1_DIRTY( ii, i);
 | 
						|
 | 
						|
    uint16_t r1 = (3 * (uint16_t)(ii)) - ( 2 * (uint16_t)(iii));
 | 
						|
 | 
						|
    /* the code generated for the above *'s automatically
 | 
						|
       cleans up R1, so there's no need to explicitily call
 | 
						|
       cleanup_R1(); */
 | 
						|
 | 
						|
    uint8_t result = r1;
 | 
						|
 | 
						|
    // if we got "256", return 255:
 | 
						|
    if( r1 & 0x100 ) {
 | 
						|
        result = 255;
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
/// ease8InOutApprox: fast, rough 8-bit ease-in/ease-out function
 | 
						|
///                   shaped approximately like 'ease8InOutCubic',
 | 
						|
///                   it's never off by more than a couple of percent
 | 
						|
///                   from the actual cubic S-curve, and it executes
 | 
						|
///                   more than twice as fast.  Use when the cycles
 | 
						|
///                   are more important than visual smoothness.
 | 
						|
///                   Asm version takes around 7 cycles on AVR.
 | 
						|
 | 
						|
#if EASE8_C == 1
 | 
						|
LIB8STATIC fract8 ease8InOutApprox( fract8 i)
 | 
						|
{
 | 
						|
    if( i < 64) {
 | 
						|
        // start with slope 0.5
 | 
						|
        i /= 2;
 | 
						|
    } else if( i > (255 - 64)) {
 | 
						|
        // end with slope 0.5
 | 
						|
        i = 255 - i;
 | 
						|
        i /= 2;
 | 
						|
        i = 255 - i;
 | 
						|
    } else {
 | 
						|
        // in the middle, use slope 192/128 = 1.5
 | 
						|
        i -= 64;
 | 
						|
        i += (i / 2);
 | 
						|
        i += 32;
 | 
						|
    }
 | 
						|
 | 
						|
    return i;
 | 
						|
}
 | 
						|
 | 
						|
#elif EASE8_AVRASM == 1
 | 
						|
LIB8STATIC uint8_t ease8InOutApprox( fract8 i)
 | 
						|
{
 | 
						|
    // takes around 7 cycles on AVR
 | 
						|
    asm volatile (
 | 
						|
        "  subi %[i], 64         \n\t"
 | 
						|
        "  cpi  %[i], 128        \n\t"
 | 
						|
        "  brcc Lshift_%=        \n\t"
 | 
						|
 | 
						|
        // middle case
 | 
						|
        "  mov __tmp_reg__, %[i] \n\t"
 | 
						|
        "  lsr __tmp_reg__       \n\t"
 | 
						|
        "  add %[i], __tmp_reg__ \n\t"
 | 
						|
        "  subi %[i], 224        \n\t"
 | 
						|
        "  rjmp Ldone_%=         \n\t"
 | 
						|
 | 
						|
        // start or end case
 | 
						|
        "Lshift_%=:              \n\t"
 | 
						|
        "  lsr %[i]              \n\t"
 | 
						|
        "  subi %[i], 96         \n\t"
 | 
						|
 | 
						|
        "Ldone_%=:               \n\t"
 | 
						|
 | 
						|
        : [i] "+&a" (i)
 | 
						|
        :
 | 
						|
        : "r0", "r1"
 | 
						|
        );
 | 
						|
    return i;
 | 
						|
}
 | 
						|
#else
 | 
						|
#error "No implementation for ease8 available."
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/// triwave8: triangle (sawtooth) wave generator.  Useful for
 | 
						|
///           turning a one-byte ever-increasing value into a
 | 
						|
///           one-byte value that oscillates up and down.
 | 
						|
///
 | 
						|
///           input         output
 | 
						|
///           0..127        0..254 (positive slope)
 | 
						|
///           128..255      254..0 (negative slope)
 | 
						|
///
 | 
						|
/// On AVR this function takes just three cycles.
 | 
						|
///
 | 
						|
LIB8STATIC uint8_t triwave8(uint8_t in)
 | 
						|
{
 | 
						|
    if( in & 0x80) {
 | 
						|
        in = 255 - in;
 | 
						|
    }
 | 
						|
    uint8_t out = in << 1;
 | 
						|
    return out;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// quadwave8 and cubicwave8: S-shaped wave generators (like 'sine').
 | 
						|
//           Useful for turning a one-byte 'counter' value into a
 | 
						|
//           one-byte oscillating value that moves smoothly up and down,
 | 
						|
//           with an 'acceleration' and 'deceleration' curve.
 | 
						|
//
 | 
						|
//           These are even faster than 'sin8', and have
 | 
						|
//           slightly different curve shapes.
 | 
						|
//
 | 
						|
 | 
						|
/// quadwave8: quadratic waveform generator.  Spends just a little more
 | 
						|
///            time at the limits than 'sine' does.
 | 
						|
LIB8STATIC uint8_t quadwave8(uint8_t in)
 | 
						|
{
 | 
						|
    return ease8InOutQuad( triwave8( in));
 | 
						|
}
 | 
						|
 | 
						|
/// cubicwave8: cubic waveform generator.  Spends visibly more time
 | 
						|
///             at the limits than 'sine' does.
 | 
						|
LIB8STATIC uint8_t cubicwave8(uint8_t in)
 | 
						|
{
 | 
						|
    return ease8InOutCubic( triwave8( in));
 | 
						|
}
 | 
						|
 | 
						|
/// squarewave8: square wave generator.  Useful for
 | 
						|
///           turning a one-byte ever-increasing value
 | 
						|
///           into a one-byte value that is either 0 or 255.
 | 
						|
///           The width of the output 'pulse' is
 | 
						|
///           determined by the pulsewidth argument:
 | 
						|
///
 | 
						|
///~~~
 | 
						|
///           If pulsewidth is 255, output is always 255.
 | 
						|
///           If pulsewidth < 255, then
 | 
						|
///             if input < pulsewidth  then output is 255
 | 
						|
///             if input >= pulsewidth then output is 0
 | 
						|
///~~~
 | 
						|
///
 | 
						|
/// the output looking like:
 | 
						|
///
 | 
						|
///~~~
 | 
						|
///     255   +--pulsewidth--+
 | 
						|
///      .    |              |
 | 
						|
///      0    0              +--------(256-pulsewidth)--------
 | 
						|
///~~~
 | 
						|
///
 | 
						|
/// @param in
 | 
						|
/// @param pulsewidth
 | 
						|
/// @returns square wave output
 | 
						|
LIB8STATIC uint8_t squarewave8( uint8_t in, uint8_t pulsewidth)
 | 
						|
{
 | 
						|
    if( in < pulsewidth || (pulsewidth == 255)) {
 | 
						|
        return 255;
 | 
						|
    } else {
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Beat generators - These functions produce waves at a given
 | 
						|
//                   number of 'beats per minute'.  Internally, they use
 | 
						|
//                   the Arduino function 'millis' to track elapsed time.
 | 
						|
//                   Accuracy is a bit better than one part in a thousand.
 | 
						|
//
 | 
						|
//       beat8( BPM ) returns an 8-bit value that cycles 'BPM' times
 | 
						|
//                    per minute, rising from 0 to 255, resetting to zero,
 | 
						|
//                    rising up again, etc..  The output of this function
 | 
						|
//                    is suitable for feeding directly into sin8, and cos8,
 | 
						|
//                    triwave8, quadwave8, and cubicwave8.
 | 
						|
//       beat16( BPM ) returns a 16-bit value that cycles 'BPM' times
 | 
						|
//                    per minute, rising from 0 to 65535, resetting to zero,
 | 
						|
//                    rising up again, etc.  The output of this function is
 | 
						|
//                    suitable for feeding directly into sin16 and cos16.
 | 
						|
//       beat88( BPM88) is the same as beat16, except that the BPM88 argument
 | 
						|
//                    MUST be in Q8.8 fixed point format, e.g. 120BPM must
 | 
						|
//                    be specified as 120*256 = 30720.
 | 
						|
//       beatsin8( BPM, uint8_t low, uint8_t high) returns an 8-bit value that
 | 
						|
//                    rises and falls in a sine wave, 'BPM' times per minute,
 | 
						|
//                    between the values of 'low' and 'high'.
 | 
						|
//       beatsin16( BPM, uint16_t low, uint16_t high) returns a 16-bit value
 | 
						|
//                    that rises and falls in a sine wave, 'BPM' times per
 | 
						|
//                    minute, between the values of 'low' and 'high'.
 | 
						|
//       beatsin88( BPM88, ...) is the same as beatsin16, except that the
 | 
						|
//                    BPM88 argument MUST be in Q8.8 fixed point format,
 | 
						|
//                    e.g. 120BPM must be specified as 120*256 = 30720.
 | 
						|
//
 | 
						|
//  BPM can be supplied two ways.  The simpler way of specifying BPM is as
 | 
						|
//  a simple 8-bit integer from 1-255, (e.g., "120").
 | 
						|
//  The more sophisticated way of specifying BPM allows for fractional
 | 
						|
//  "Q8.8" fixed point number (an 'accum88') with an 8-bit integer part and
 | 
						|
//  an 8-bit fractional part.  The easiest way to construct this is to multiply
 | 
						|
//  a floating point BPM value (e.g. 120.3) by 256, (e.g. resulting in 30796
 | 
						|
//  in this case), and pass that as the 16-bit BPM argument.
 | 
						|
//  "BPM88" MUST always be specified in Q8.8 format.
 | 
						|
//
 | 
						|
//  Originally designed to make an entire animation project pulse with brightness.
 | 
						|
//  For that effect, add this line just above your existing call to "FastLED.show()":
 | 
						|
//
 | 
						|
//     uint8_t bright = beatsin8( 60 /*BPM*/, 192 /*dimmest*/, 255 /*brightest*/ ));
 | 
						|
//     FastLED.setBrightness( bright );
 | 
						|
//     FastLED.show();
 | 
						|
//
 | 
						|
//  The entire animation will now pulse between brightness 192 and 255 once per second.
 | 
						|
 | 
						|
 | 
						|
// The beat generators need access to a millisecond counter.
 | 
						|
// On Arduino, this is "millis()".  On other platforms, you'll
 | 
						|
// need to provide a function with this signature:
 | 
						|
//   uint32_t get_millisecond_timer();
 | 
						|
// that provides similar functionality.
 | 
						|
// You can also force use of the get_millisecond_timer function
 | 
						|
// by #defining USE_GET_MILLISECOND_TIMER.
 | 
						|
#if (defined(ARDUINO) || defined(SPARK) || defined(FASTLED_HAS_MILLIS)) && !defined(USE_GET_MILLISECOND_TIMER)
 | 
						|
// Forward declaration of Arduino function 'millis'.
 | 
						|
//uint32_t millis();
 | 
						|
#define GET_MILLIS millis
 | 
						|
#else
 | 
						|
uint32_t get_millisecond_timer(void);
 | 
						|
#define GET_MILLIS get_millisecond_timer
 | 
						|
#endif
 | 
						|
 | 
						|
// beat16 generates a 16-bit 'sawtooth' wave at a given BPM,
 | 
						|
///        with BPM specified in Q8.8 fixed-point format; e.g.
 | 
						|
///        for this function, 120 BPM MUST BE specified as
 | 
						|
///        120*256 = 30720.
 | 
						|
///        If you just want to specify "120", use beat16 or beat8.
 | 
						|
LIB8STATIC uint16_t beat88( accum88 beats_per_minute_88, uint32_t timebase)
 | 
						|
{
 | 
						|
    // BPM is 'beats per minute', or 'beats per 60000ms'.
 | 
						|
    // To avoid using the (slower) division operator, we
 | 
						|
    // want to convert 'beats per 60000ms' to 'beats per 65536ms',
 | 
						|
    // and then use a simple, fast bit-shift to divide by 65536.
 | 
						|
    //
 | 
						|
    // The ratio 65536:60000 is 279.620266667:256; we'll call it 280:256.
 | 
						|
    // The conversion is accurate to about 0.05%, more or less,
 | 
						|
    // e.g. if you ask for "120 BPM", you'll get about "119.93".
 | 
						|
    return (((GET_MILLIS()) - timebase) * beats_per_minute_88 * 280) >> 16;
 | 
						|
}
 | 
						|
 | 
						|
/// beat16 generates a 16-bit 'sawtooth' wave at a given BPM
 | 
						|
LIB8STATIC uint16_t beat16( accum88 beats_per_minute, uint32_t timebase)
 | 
						|
{
 | 
						|
    // Convert simple 8-bit BPM's to full Q8.8 accum88's if needed
 | 
						|
    if( beats_per_minute < 256) beats_per_minute <<= 8;
 | 
						|
    return beat88(beats_per_minute, timebase);
 | 
						|
}
 | 
						|
 | 
						|
/// beat8 generates an 8-bit 'sawtooth' wave at a given BPM
 | 
						|
LIB8STATIC uint8_t beat8( accum88 beats_per_minute, uint32_t timebase)
 | 
						|
{
 | 
						|
    return beat16( beats_per_minute, timebase) >> 8;
 | 
						|
}
 | 
						|
 | 
						|
/// beatsin88 generates a 16-bit sine wave at a given BPM,
 | 
						|
///           that oscillates within a given range.
 | 
						|
///           For this function, BPM MUST BE SPECIFIED as
 | 
						|
///           a Q8.8 fixed-point value; e.g. 120BPM must be
 | 
						|
///           specified as 120*256 = 30720.
 | 
						|
///           If you just want to specify "120", use beatsin16 or beatsin8.
 | 
						|
LIB8STATIC uint16_t beatsin88( accum88 beats_per_minute_88, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset)
 | 
						|
{
 | 
						|
    uint16_t beat = beat88( beats_per_minute_88, timebase);
 | 
						|
    uint16_t beatsin = (sin16( beat + phase_offset) + 32768);
 | 
						|
    uint16_t rangewidth = highest - lowest;
 | 
						|
    uint16_t scaledbeat = scale16( beatsin, rangewidth);
 | 
						|
    uint16_t result = lowest + scaledbeat;
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
/// beatsin16 generates a 16-bit sine wave at a given BPM,
 | 
						|
///           that oscillates within a given range.
 | 
						|
LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset)
 | 
						|
{
 | 
						|
    uint16_t beat = beat16( beats_per_minute, timebase);
 | 
						|
    uint16_t beatsin = (sin16( beat + phase_offset) + 32768);
 | 
						|
    uint16_t rangewidth = highest - lowest;
 | 
						|
    uint16_t scaledbeat = scale16( beatsin, rangewidth);
 | 
						|
    uint16_t result = lowest + scaledbeat;
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
/// beatsin8 generates an 8-bit sine wave at a given BPM,
 | 
						|
///           that oscillates within a given range.
 | 
						|
LIB8STATIC uint8_t beatsin8( accum88 beats_per_minute, uint8_t lowest, uint8_t highest, uint32_t timebase, uint8_t phase_offset)
 | 
						|
{
 | 
						|
    uint8_t beat = beat8( beats_per_minute, timebase);
 | 
						|
    uint8_t beatsin = sin8( beat + phase_offset);
 | 
						|
    uint8_t rangewidth = highest - lowest;
 | 
						|
    uint8_t scaledbeat = scale8( beatsin, rangewidth);
 | 
						|
    uint8_t result = lowest + scaledbeat;
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// Return the current seconds since boot in a 16-bit value.  Used as part of the
 | 
						|
/// "every N time-periods" mechanism
 | 
						|
LIB8STATIC uint16_t seconds16(void)
 | 
						|
{
 | 
						|
    uint32_t ms = GET_MILLIS();
 | 
						|
    uint16_t s16;
 | 
						|
    s16 = ms / 1000;
 | 
						|
    return s16;
 | 
						|
}
 | 
						|
 | 
						|
/// Return the current minutes since boot in a 16-bit value.  Used as part of the
 | 
						|
/// "every N time-periods" mechanism
 | 
						|
LIB8STATIC uint16_t minutes16(void)
 | 
						|
{
 | 
						|
    uint32_t ms = GET_MILLIS();
 | 
						|
    uint16_t m16;
 | 
						|
    m16 = (ms / (60000L)) & 0xFFFF;
 | 
						|
    return m16;
 | 
						|
}
 | 
						|
 | 
						|
/// Return the current hours since boot in an 8-bit value.  Used as part of the
 | 
						|
/// "every N time-periods" mechanism
 | 
						|
LIB8STATIC uint8_t hours8(void)
 | 
						|
{
 | 
						|
    uint32_t ms = GET_MILLIS();
 | 
						|
    uint8_t h8;
 | 
						|
    h8 = (ms / (3600000L)) & 0xFF;
 | 
						|
    return h8;
 | 
						|
}
 | 
						|
 | 
						|
///@}
 | 
						|
 | 
						|
#endif
 |