qmk-firmware/keyboards/ergodox/keymaps/replicaJunction
Joshua T d9db5395b3 Updated layout to 1.2 - lots of changes
Rewrote QWERTY to make it a first-class citizen instead of just a glorified game layer.

Added a lot of keys to Extend layer to bring it in line with my Atreus.

Plenty of other changes too.
2016-10-15 16:51:40 -05:00
..
config.h Reduced TAPPING_TERM to 150 2016-10-15 16:44:26 -05:00
keymap.c Updated layout to 1.2 - lots of changes 2016-10-15 16:51:40 -05:00
readme.md Moved my Ergodox keymap to match upstream changes 2016-07-30 08:46:01 -05:00

replicaJunction - Ergodox (EZ) Layout

I designed this layout, along with my complimentary Atreus layout, to address the challenge of having an Ergodox as my primary home keyboard and an Atreus as my primary work board. I wanted a layout that provided symbols in comfortable locations on both keyboards - but didn't require me to learn two separate sets of symbols for the two keyboards.

I had originally used several keys as dual-role keys, where a tap would send a keypress and a long press and hold would trigger a different layer. However, after several months of experimenting with those ideas, I've begun moving away from that design due to performance. It's very hard to strike a balance between the time it takes to press a key normally while typing and the "delay" in the typing motion needed to trigger the alternate layer. I was frequently getting strange characters and artifacts because I pressed the function key + the symbol key too quickly, and the layer never shifted.