* Reset everything to upstream, reapply Bocaj changes * Bocaj - address PR comments * Just in time changes * Bocaj - Several adjustments after using the layout for a while
		
			
				
	
	
		
			287 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			287 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2020 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "bocaj.h"
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#ifdef BACKLIGHT_ENABLE
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enum planck_keycodes {
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    BACKLIT = NEW_SAFE_RANGE,
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    TH_LVL,
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};
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#else
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#    define BACKLIT OSM(MOD_LSFT)
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enum planck_keycodes {
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    TH_LVL = NEW_SAFE_RANGE,
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};
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#endif
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/*
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 * Tap/Hold Wrapper
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 * ,-----------------------------------------------------------------------------------.
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |Shift | Cmd  | Alt  |      |      | Alt  | Cmd  |Shift |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      | Ctrl |      |      |      |      |      |      |      |      | Ctrl |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |Lower |             |Raise |      |      |      |      |
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 * `-----------------------------------------------------------------------------------'
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 */
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#define LAYOUT_ortho_4x12_bocaj(...) WRAPPER_planck_bocaj(__VA_ARGS__)
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/*
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 * Base Alphanumeric Wrapper + Tap/Hold Wrapper
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 * ,-----------------------------------------------------------------------------------.
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 * |  Esc |      |      |      |      |      |      |      |      |      |      |  -   |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |  Tab |      |      |      |      | HYPR | MEH  |      |      |      |      |  '   |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | Shift|      |      |      |      |      |      |      |      |      |      | TTMOD|
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | MOMOD| Lead |  Up  | Left |BkSpc |    Space    |Enter |Right | Down | XXX  | XXX  |
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 * `-----------------------------------------------------------------------------------'
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 */
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#define LAYOUT_ortho_4x12_bocaj_base(...) WRAPPER_planck_bocaj_base(__VA_ARGS__)
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#define LAYOUT_ortho_4x12_bocaj_base_WIN(...) WRAPPER_planck_bocaj_base_WIN(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_WORKMAN] = LAYOUT_ortho_4x12_bocaj_base(
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    _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
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    _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
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    _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
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  ),
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  [_WWORKMAN] = LAYOUT_ortho_4x12_bocaj_base_WIN(
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    _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
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    _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
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    _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
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  ),
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  [_QWERTY] = LAYOUT_ortho_4x12_bocaj_base(
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    _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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    _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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    _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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  ),
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  [_WQWERTY] = LAYOUT_ortho_4x12_bocaj_base_WIN(
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    _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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    _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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    _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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  ),
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  [_LOWER] = LAYOUT_ortho_4x12_bocaj(
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    ___________________LOWER_L1_EXT____________________, ___________________LOWER_R1_EXT____________________,
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    ___________________LOWER_L2_EXT____________________, ___________________LOWER_R2_EXT____________________,
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    ___________________LOWER_L3_EXT____________________, ___________________LOWER_R3_EXT____________________,
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    _______, _______, _______, _______, _______,     _______,      KC_0,  KC_DOT,  KC_COMM, _______, _______
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  ),
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  [_RAISE] = LAYOUT_ortho_4x12_bocaj(
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    KC_TILD, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_EQUAL,
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    KC_F11,  _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_F12,
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    _______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______,
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    _______, _______, _______, _______, _______,     _______,      _______, _______, _______, _______, _______
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  ),
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  [_ADJUST] = WRAPPER_ortho_4x12(
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    KC_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RST,
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    VRSN,    _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST,
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    TH_LVL,  _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL,
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    HPT_TOG, _______, _______, _______, _______,     _______,      _______, _______, _______, _______, _______
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  )
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};
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// clang-format on
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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#ifdef BACKLIGHT_ENABLE
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        case BACKLIT:
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            if (record->event.pressed) {
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                register_code(KC_RSFT);
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#    ifdef BACKLIGHT_ENABLE
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                backlight_step();
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#    endif
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            } else {
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                unregister_code(KC_RSFT);
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            }
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            break;
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#endif
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#ifdef KEYBOARD_planck_ez
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        case TH_LVL:
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            if (record->event.pressed) {
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                keyboard_config.led_level++;
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                if (keyboard_config.led_level > 4) {
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                    keyboard_config.led_level = 0;
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                }
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                planck_ez_right_led_level((uint8_t)keyboard_config.led_level * 255 / 4);
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                planck_ez_left_led_level((uint8_t)keyboard_config.led_level * 255 / 4);
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                eeconfig_update_kb(keyboard_config.raw);
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                layer_state_set_kb(layer_state);
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            }
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            break;
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#endif
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    }
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    return true;
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}
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bool music_mask_user(uint16_t keycode) {
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    switch (keycode) {
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        default:
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            return true;
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    }
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}
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#ifdef RGB_MATRIX_ENABLE
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// clang-format off
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void suspend_power_down_keymap(void) {
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    rgb_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_keymap(void) {
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    rgb_matrix_set_suspend_state(false);
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}
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// clang-format on
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void rgb_matrix_indicators_user(void) {
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    uint8_t this_mod = get_mods();
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    uint8_t this_led = host_keyboard_leds();
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    uint8_t this_osm = get_oneshot_mods();
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    bool    is_ez;
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#    ifdef KEYBOARD_planck_ez
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    is_ez = true;
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#    endif
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    if (g_suspend_state || !rgb_matrix_config.enable) return;
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#    if defined(RGBLIGHT_ENABLE)
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    if (!userspace_config.rgb_layer_change)
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#    else
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    if (userspace_config.rgb_layer_change)
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#    endif
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    {
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        switch (get_highest_layer(layer_state)) {
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            case _MOD:
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                rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                break;
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            case _RAISE:
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                rgb_matrix_layer_helper(HSV_BLUE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                break;
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            case _LOWER:
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                rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                break;
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            case _ADJUST:
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                rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                break;
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            default: {
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                bool mods_enabled = false;
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                switch (get_highest_layer(default_layer_state)) {
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                    case _QWERTY:
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                        rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                        break;
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                    case _WQWERTY:
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                        rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                        break;
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                    case _WORKMAN:
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                        rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                        break;
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                    case _WWORKMAN:
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                        rgb_matrix_layer_helper(HSV_GREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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                        break;
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                }
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                break;
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            }
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        }
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    }
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    switch (get_highest_layer(default_layer_state)) {
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        case _QWERTY:
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            rgb_matrix_set_color(is_ez ? 41 : 42, 0x00, 0xFF, 0xFF);
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            break;
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        case _WORKMAN:
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            rgb_matrix_set_color(is_ez ? 41 : 42, 0xD9, 0xA5, 0x21);
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            break;
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    }
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    if ((this_mod | this_osm) & MODS_SHIFT_MASK || this_led & (1 << USB_LED_CAPS_LOCK)) {
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        rgb_matrix_set_color_row(0, 0x00, 0xFF, 0x00);
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    }
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    if ((this_mod | this_osm) & MODS_CTRL_MASK && (this_mod | this_osm) & MODS_GUI_MASK) {
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        rgb_matrix_set_color_row(1, 0xFF, 0xD9, 0xFF);
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    } else if ((this_mod | this_osm) & MODS_CTRL_MASK) {
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        rgb_matrix_set_color_row(1, 0xFF, 0x00, 0x00);
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    } else if ((this_mod | this_osm) & MODS_GUI_MASK) {
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        rgb_matrix_set_color_row(1, 0xFF, 0xD9, 0x00);
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    }
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    if ((this_mod | this_osm) & MODS_ALT_MASK) {
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        rgb_matrix_set_color_row(2, 0x00, 0x00, 0xFF);
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    }
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}
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#endif  // RGB_MATRIX_INIT
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void matrix_init_keymap(void) {}
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#ifdef ENCODER_ENABLE
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void encoder_update(bool clockwise) {
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    switch (get_highest_layer(layer_state)) {
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        case _RAISE:
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            clockwise ? tap_code(KC_VOLD) : tap_code(KC_VOLU);
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            break;
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        case _LOWER:
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#    ifdef RGB_MATRIX_ENABLE
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            clockwise ? rgb_matrix_step() : rgb_matrix_step_reverse();
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#    else
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            clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP);
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#    endif
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            break;
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        case _ADJUST:
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#    ifdef AUDIO_CLICKY
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            clockwise ? clicky_freq_up() : clicky_freq_down();
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#    endif
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            break;
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        default:
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            clockwise ? tap_code(KC_DOWN) : tap_code(KC_UP);
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    }
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#    ifdef AUDIO_CLICKY
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    clicky_play();
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#    endif
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}
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#endif  // ENCODER_ENABLE
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#ifdef KEYBOARD_planck_ez
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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    planck_ez_left_led_off();
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    planck_ez_right_led_off();
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    switch (get_highest_layer(state)) {
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        case _LOWER:
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            planck_ez_left_led_on();
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            break;
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        case _RAISE:
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            planck_ez_right_led_on();
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            break;
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        case _ADJUST:
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            planck_ez_right_led_on();
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            planck_ez_left_led_on();
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            break;
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        default:
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            break;
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    }
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    return state;
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}
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#endif
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