* Adding my keymap * Add a starter keymap for kyria * Updated keymap * Add auto shift, tapping modifications and gravatar oled bitmap * Add flashing helper scripts * Updates to my keymap * Enable raw hid and rgblight sleep * Cleanup * Updated keymap and board features * Remove some RGB modes for space * Start working on a miryoku-like keymap. This adds homerow mods to my keymap on the base layer and adds a game layer that doesnt have them * more work on keymaps * Fine tuning home row mods * update keymap * Keymap update * add split transport * keymap * cherry pick from develop * merge develop * fix * keymap iterations * Refactoring * continued refactoring * messing with rgb * update layer coloring * continued refactoring * more features * modifier color * Move stuff to userspace * Moving stuff out to userspace * refactoring into userspace * More refactoring * Fixing some errors in the keymap and changing the oled output * Sync zen1 keymap to my userspace config * Update copyright notices and revert transport.c to master * Swap tab and esc * Remove a file accidentally created * Use LTO_ENABLE to turn on Link_Time_Optimization * Drop modtap thumbs on game layout * Update game keymap * More iteration on the game keymap * Add oled indications of kitty and i3 mod * Promote colemak to default * Update tapping term for modtap keys * Add per key tapping term * Use left modifiers on right side
		
			
				
	
	
		
			117 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2020 Casey Webster <casey@e1337.dev>
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #include QMK_KEYBOARD_H
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| #include "rev1.h"
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| #include "cwebster2.h"
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| 
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| #define LAYOUT_zen_base( \
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|     L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, \
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|     L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, \
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|     L21, L22, L23, L24, L25, R25, R24, R23, R22, R21,  \
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|               L33, L34, L35, R35, R34, R33 \
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|     ) \
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|     LAYOUT_zen_wrapper ( \
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|     KC_ESC,   KC_1, KC_2, KC_3, KC_4, KC_5,                                    KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, \
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|     KC_GRV,   L01,  L02,  L03,  L04,  L05,                                     R05,  R04,  R03,  R02,  R01,  KC_BSLS, \
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|     KC_CTLBS, L11,  L12,  L13,  L14,  L15,                                     R15,  R14,  R13,  R12,  R11,  KC_QUOT, \
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|     KC_EQL,   L21,  L22,  L23,  L24,  L25,                                     R25,  R24,  R23,  R22,  R21,  KC_MINS, \
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|     KC_LCCL, KC_LGUI,  SCMD_T(KC_LBRC), C_S_T(KC_MINS), L33, L34, L35, R35, R34, R33, TO(_GAME), KC_PSCR, KC_ALTCL, KC_LSFT \
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|         )
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| #define LAYOUT_zen_base_wrapper(...)       LAYOUT_zen_base(__VA_ARGS__)
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| 
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| /*
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|  * Base Layer: QWERTY
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|  */
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|     [_QWERTY] = LAYOUT_zen_base_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|       _______QWERTY_L1______,                 _______QWERTY_R1______,
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|       _______QWERTY_L2______,                 _______QWERTY_R2______,
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|       _______QWERTY_L3______,                 _______QWERTY_R3______,
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|               _______THUMBS_L_______,  _______THUMBS_R_______
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|  /*           `---------------------'  `---------------------' */
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|     ),
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|     [_COLEMAK] = LAYOUT_zen_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|      KC_ESC,   KC_1, KC_2, KC_3, KC_4, KC_5,                                    KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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|      KC_GRV,   _______COLEMAK_L1_____,                                                        _______COLEMAK_R1_____, KC_BSLS,
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|      KC_CTLBS, _______COLEMAK_L2_____,                                                        _______COLEMAK_R2_____, KC_SCLN,
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|      KC_EQL,   _______COLEMAK_L3_____,                                                        _______COLEMAK_R3_____, KC_MINS,
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|      KC_LCCL, KC_LGUI, SCMD_T(KC_LBRC), C_S_T(KC_MINS), _______THUMBS_L_______,   _______THUMBS_R_______, TO(_QWERTY), KC_PSCR, KC_ALTCL, KC_LSFT
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|  /*           `---------------------'  `---------------------' */
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|     ),
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|  // GAME layout -- qwerty without homerow mods
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|     [_GAME] = LAYOUT_zen_wrapper(
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|  /* ,-------------------------------------------.                              ,-------------------------------------------. */
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|     KC_ESC,   KC_1, KC_2, KC_3, KC_4, KC_5,                                    KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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|     KC_GRV,   _______QWERTY_L1______,                                     _______QWERTY_R1______, KC_BSLS,
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|     KC_CTLBS, KC_A, KC_S, KC_D, KC_F, KC_G,                               KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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|     KC_EQL,   _______QWERTY_L3______,                                     _______QWERTY_R3______, KC_MINS,
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|     KC_LCCL, KC_LGUI,  SCMD_T(KC_LBRC), C_S_T(KC_MINS), _______THUMBS_L_______,   _______THUMBS_R_______, TO(_COLEMAK), KC_PSCR, KC_ALTCL, KC_LSFT
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|  /*                        `----------------------------------'  `----------------------------------' */
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|     ),
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|     [_FN] = LAYOUT_zen_base_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|       _______FN_______L1____,                 _______INACTIVE_R1____,
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|       _______FN_______L2____,                 _______INACTIVE_R2____,
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|       _______FN_______L3____,                 _______NAV______R2____,
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|               _______FN________T____,  _______INACTIVE__T____
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|  /*           `---------------------'  `---------------------' */
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|       ),
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|     [_SYMBOLS] = LAYOUT_zen_base_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|       _______SYM______L1____,                 _______INACTIVE_R1____,
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|       _______SYM______L2____,                 _______INACTIVE_R2____,
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|       _______SYM______L3____,                 _______INACTIVE_R3____,
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|               _______SYM_______T____,  _______INACTIVE__T____
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|  /*           `---------------------'  `---------------------' */
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|     ),
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|     [_NUM] = LAYOUT_zen_base_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|       _______NUM______L1____,                 _______INACTIVE_R1____,
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|       _______NUM______L2____,                 _______INACTIVE_R2____,
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|       _______NUM______L3____,                 _______INACTIVE_R3____,
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|               _______NUM_______T____,  _______INACTIVE__T____
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|  /*           `---------------------'  `---------------------' */
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|       ),
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|     [_NAV] = LAYOUT_zen_base_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|       _______INACTIVE_L1____,                 _______NAV______R1____,
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|       _______INACTIVE_L2____,                 _______NAV______R2____,
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|       _______INACTIVE_L3____,                 _______NAV______R3____,
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|               _______INACTIVE__T____,  _______NAV_______T____
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|  /*           `---------------------'  `---------------------' */
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|       ),
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|     [_MOUSE] = LAYOUT_zen_base_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|       _______INACTIVE_L1____,                 _______MOUSE____R1____,
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|       _______INACTIVE_L2____,                 _______MOUSE____R2____,
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|       _______INACTIVE_L3____,                 _______MOUSE____R3____,
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|               _______INACTIVE__T____,  _______MOUSE_____T____
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|  /*           `---------------------'  `---------------------' */
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|       ),
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|     [_MEDIA] = LAYOUT_zen_base_wrapper(
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|  /* ,-----------------------.                 ,-----------------------. */
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|       _______INACTIVE_L1____,                 _______MEDIA____R1____,
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|       _______INACTIVE_L2____,                 _______MEDIA____R2____,
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|       _______INACTIVE_L3____,                 _______MEDIA____R3____,
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|               _______INACTIVE__T____,  _______MEDIA_____T____
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|  /*           `---------------------'  `---------------------' */
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|      ),
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| };
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| 
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