* Add support for XD004 Also applying the following suggested edits: Add hardware availability link in readme Co-Authored-By: Drashna Jaelre <drashna@live.com> Enable lite bootmagic Co-Authored-By: Drashna Jaelre <drashna@live.com> Remove commented out MCU Co-Authored-By: fauxpark <fauxpark@gmail.com> * Add more ellaborate keymap Correcting usage of tap_code_16 for modified key, thanks to @drashna * Add information about bootloader type Co-Authored-By: Drashna Jaelre <drashna@live.com>
		
			
				
	
	
		
			25 lines
		
	
	
		
			673 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			673 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DEFAULT 0
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#define _LOWER  1
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#define LOWER  LT(_LOWER, KC_PENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT] = LAYOUT_ortho_1x4 (
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    LOWER,  KC_P0,  KC_PDOT,KC_PAST 
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),
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/* Lower */
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[_LOWER] = LAYOUT_ortho_1x4 ( 
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    _______,_______,_______,_______ 
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),
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};
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