131 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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/* Copyright 2019
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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#define ___ KC_NO
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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/* COSPAD ortho matrix layout
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   * ,-------------------.
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   * | 00 | 01 | 02 | 03 |
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   * |----|----|----|----|
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   * | 10 | 11 | 12 | 13 |
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   * |----|----|----|----|
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   * | 20 | 21 | 22 | 23 |
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   * |----|----|----|----|
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   * | 30 | 31 | 32 | 33 |
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   * |----|----|----|----|
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   * | 40 | 41 | 42 | 43 |
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   * |----|----|----|----|
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   * | 50 | 51 | 52 | 53 |
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   * `-------------------'
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 */
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#define LAYOUT_ortho_6x4( \
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	k00, k01, k02, k03, \
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	k10, k11, k12, k13, \
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	k20, k21, k22, k23, \
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	k30, k31, k32, k33, \
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	k40, k41, k42, k43, \
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	k50, k51, k52, k53  \
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) \
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{ \
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	{k00, k01, k02, k03}, \
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	{k10, k11, k12, k13}, \
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	{k20, k21, k22, k23}, \
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	{k30, k31, k32, k33}, \
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	{k40, k41, k42, k43}, \
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	{k50, k51, k52, k53}  \
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}
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/* COSPAD gamepad matrix layout
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   * ,-------------------.
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   * | 00 | 01 | 02 | 03 |
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   * |----|----|----|----|
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   * | 10 | 11 | 12 | 13 |
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   * |----|----|----|----|
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   * | 20 | 21 | 22 |    |
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   * |----|----|----| 23 |
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   * | 30 | 31 | 32 |    |
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   * |----|----|----|----|
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   * | 40 | 41 | 42 | 43 |
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   * |----|----|----|----|
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   * | 50 | 51 | 52 | 53 |
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   * `-------------------'
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 */
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#define LAYOUT_gamepad_6x4( \
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	k00, k01, k02, k03, \
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	k10, k11, k12, k13, \
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	k20, k21, k22,      \
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	k30, k31, k32, k23, \
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	k40, k41, k42, k43, \
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	k50, k51, k52, k53  \
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) \
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{ \
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	{k00, k01, k02, k03},   \
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	{k10, k11, k12, k13},   \
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	{k20, k21, k22, k23},   \
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	{k30, k31, k32, ___}, \
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	{k40, k41, k42, k43},   \
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	{k50, k51, k52, k53}    \
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}
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/* COSPAD numpad matrix layout
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   * ,-------------------.
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   * | 00 | 01 | 02 | 03 |
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   * |----|----|----|----|
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   * | 10 | 11 | 12 | 13 |
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   * |----|----|----|----|
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   * | 20 | 21 | 22 |    |
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   * |----|----|----| 23 |
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   * | 30 | 31 | 32 |    |
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   * |----|----|----|----|
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   * | 40 | 41 | 42 |    |
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   * |----|----|----| 43 |
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   * |    50   | 52 |    |
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   * `-------------------'
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 */
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#define LAYOUT_numpad_6x4( \
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	k00, k01, k02, k03,  \
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	k10, k11, k12, k13,  \
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	k20, k21, k22,       \
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	k30, k31, k32, k23,  \
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	k40, k41, k42,       \
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	k50,      k52, k43   \
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) \
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{ \
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	{k00, k01, k02, k03},   \
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	{k10, k11, k12, k13},   \
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	{k20, k21, k22, k23},   \
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	{k30, k31, k32, ___}, \
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	{k40, k41, k42, k43},   \
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	{k50, ___, k52, ___}  \
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}
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// Add backwards compatibility for existing keymaps
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#define cospad_bl_led_on   backlight_enable
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#define cospad_bl_led_off  backlight_disable
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#define cospad_bl_led_togg backlight_toggle
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