qmk-firmware/keyboards/atreus62/keymaps/mneme
2017-02-11 15:09:30 +01:00
..
img update readme 2017-02-11 10:49:53 +01:00
config.h update readme 2017-02-11 10:49:53 +01:00
keymap.c update readme 2017-02-11 10:49:53 +01:00
Makefile Update makefile. 2017-01-12 16:00:09 +01:00
README.md correct spelling in readme 2017-02-11 15:09:30 +01:00
unicode Atreus62 first semi-final draft 2017-01-11 23:00:34 +01:00

Mnemes Swedish Bonanza

My Layout in process, most of the code is shamelessly stolen from algernons excellent layout

It's for Windows (current work forces me to) and Swedish (matter of birth) so ymmw.

Table of Contents

Layouts

Base layer

Base layer

  • The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
  • The Shift, Alt, and Control modifiers are one-shot.
  • Backspace and Enter doubles as switches to the sym layer when held
  • The ESC key also doubles as a one-shot cancel key.
  • The Lead key is followed by a sequence of keys.
    • LEAD l : lgui+l.
    • LEAD s l : λ.
    • LEAD s s : ¯\_(ツ)_/¯
    • LEAD s f : 凸(ツ)凸
    • LEAD u l : Set unicode input mode to linux.
    • LEAD s w : Set unicode input mode to windows.
    • LEAD a * : Application switching based on position in start menu. Very specific to my computer.

Nav layer

Nav layer

Basic navigation on the right hand and modifiers close by for the left. The latter because I tend to use ctrl+arrows quite a lot.

Sym layer

Sym layer

  • Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.
  • eq : Tapdance, produces === and !==
  • fun: Tapdance, produces => and () => {\n

License

GPL-3+