qmk-firmware/quantum/rgb_matrix.c
James Laird-Wah 0c3137d8ff rgb_matrix: continue calling rgb_matrix_indicators() when toggled off
This allows user code to continue to use the matrix for indication, even
when the RGB toggle is off, using rgb_matrix_set_color().

Without this change, it's impossible for user code to use the matrix
when the toggle is off, as any changes get overwritten with black on the
next task cycle, and the indicator code is not called at all.
2018-10-04 21:43:31 -04:00

914 lines
29 KiB
C

/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rgb_matrix.h"
#include "progmem.h"
#include "config.h"
#include "eeprom.h"
#include <string.h>
#include <math.h>
rgb_config_t rgb_matrix_config;
#ifndef MAX
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
#endif
#ifndef MIN
#define MIN(a,b) ((a) < (b)? (a): (b))
#endif
#ifndef RGB_DISABLE_AFTER_TIMEOUT
#define RGB_DISABLE_AFTER_TIMEOUT 0
#endif
#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_DISABLE_WHEN_USB_SUSPENDED false
#endif
#ifndef EECONFIG_RGB_MATRIX
#define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
#endif
#if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > 255
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#endif
#ifndef RGB_DIGITAL_RAIN_DROPS
// lower the number for denser effect/wider keyboard
#define RGB_DIGITAL_RAIN_DROPS 24
#endif
bool g_suspend_state = false;
// Global tick at 20 Hz
uint32_t g_tick = 0;
// Ticks since this key was last hit.
uint8_t g_key_hit[DRIVER_LED_TOTAL];
// Ticks since any key was last hit.
uint32_t g_any_key_hit = 0;
#ifndef PI
#define PI 3.14159265
#endif
uint32_t eeconfig_read_rgb_matrix(void) {
return eeprom_read_dword(EECONFIG_RGB_MATRIX);
}
void eeconfig_update_rgb_matrix(uint32_t val) {
eeprom_update_dword(EECONFIG_RGB_MATRIX, val);
}
void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = 1;
rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
rgb_matrix_config.hue = 0;
rgb_matrix_config.sat = 255;
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
rgb_matrix_config.speed = 0;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void eeconfig_debug_rgb_matrix(void) {
dprintf("rgb_matrix_config eprom\n");
dprintf("rgb_matrix_config.enable = %d\n", rgb_matrix_config.enable);
dprintf("rgb_matrix_config.mode = %d\n", rgb_matrix_config.mode);
dprintf("rgb_matrix_config.hue = %d\n", rgb_matrix_config.hue);
dprintf("rgb_matrix_config.sat = %d\n", rgb_matrix_config.sat);
dprintf("rgb_matrix_config.val = %d\n", rgb_matrix_config.val);
dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed);
}
// Last led hit
#define LED_HITS_TO_REMEMBER 8
uint8_t g_last_led_hit[LED_HITS_TO_REMEMBER] = {255};
uint8_t g_last_led_count = 0;
void map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led_i, uint8_t *led_count) {
rgb_led led;
*led_count = 0;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
// map_index_to_led(i, &led);
led = g_rgb_leds[i];
if (row == led.matrix_co.row && column == led.matrix_co.col) {
led_i[*led_count] = i;
(*led_count)++;
}
}
}
void rgb_matrix_update_pwm_buffers(void) {
rgb_matrix_driver.flush();
}
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) {
rgb_matrix_driver.set_color(index, red, green, blue);
}
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) {
rgb_matrix_driver.set_color_all(red, green, blue);
}
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
if ( record->event.pressed ) {
uint8_t led[8], led_count;
map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
if (led_count > 0) {
for (uint8_t i = LED_HITS_TO_REMEMBER; i > 1; i--) {
g_last_led_hit[i - 1] = g_last_led_hit[i - 2];
}
g_last_led_hit[0] = led[0];
g_last_led_count = MIN(LED_HITS_TO_REMEMBER, g_last_led_count + 1);
}
for(uint8_t i = 0; i < led_count; i++)
g_key_hit[led[i]] = 0;
g_any_key_hit = 0;
} else {
#ifdef RGB_MATRIX_KEYRELEASES
uint8_t led[8], led_count;
map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
for(uint8_t i = 0; i < led_count; i++)
g_key_hit[led[i]] = 255;
g_any_key_hit = 255;
#endif
}
return true;
}
void rgb_matrix_set_suspend_state(bool state) {
g_suspend_state = state;
}
void rgb_matrix_test(void) {
// Mask out bits 4 and 5
// Increase the factor to make the test animation slower (and reduce to make it faster)
uint8_t factor = 10;
switch ( (g_tick & (0b11 << factor)) >> factor )
{
case 0:
{
rgb_matrix_set_color_all( 20, 0, 0 );
break;
}
case 1:
{
rgb_matrix_set_color_all( 0, 20, 0 );
break;
}
case 2:
{
rgb_matrix_set_color_all( 0, 0, 20 );
break;
}
case 3:
{
rgb_matrix_set_color_all( 20, 20, 20 );
break;
}
}
}
// All LEDs off
void rgb_matrix_all_off(void) {
rgb_matrix_set_color_all( 0, 0, 0 );
}
// Solid color
void rgb_matrix_solid_color(void) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
}
void rgb_matrix_solid_reactive(void) {
// Relies on hue being 8-bit and wrapping
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
uint16_t offset2 = g_key_hit[i]<<2;
offset2 = (offset2<=130) ? (130-offset2) : 0;
HSV hsv = { .h = rgb_matrix_config.hue+offset2, .s = 255, .v = rgb_matrix_config.val };
RGB rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
// alphas = color1, mods = color2
void rgb_matrix_alphas_mods(void) {
RGB rgb1 = hsv_to_rgb( (HSV){ .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
RGB rgb2 = hsv_to_rgb( (HSV){ .h = (rgb_matrix_config.hue + 180) % 360, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
rgb_led led;
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
led = g_rgb_leds[i];
if ( led.matrix_co.raw < 0xFF ) {
if ( led.modifier )
{
rgb_matrix_set_color( i, rgb2.r, rgb2.g, rgb2.b );
}
else
{
rgb_matrix_set_color( i, rgb1.r, rgb1.g, rgb1.b );
}
}
}
}
void rgb_matrix_gradient_up_down(void) {
int16_t h1 = rgb_matrix_config.hue;
int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
int16_t deltaH = h2 - h1;
// Take the shortest path between hues
if ( deltaH > 127 )
{
deltaH -= 256;
}
else if ( deltaH < -127 )
{
deltaH += 256;
}
// Divide delta by 4, this gives the delta per row
deltaH /= 4;
int16_t s1 = rgb_matrix_config.sat;
int16_t s2 = rgb_matrix_config.hue;
int16_t deltaS = ( s2 - s1 ) / 4;
HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
RGB rgb;
Point point;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
// map_led_to_point( i, &point );
point = g_rgb_leds[i].point;
// The y range will be 0..64, map this to 0..4
uint8_t y = (point.y>>4);
// Relies on hue being 8-bit and wrapping
hsv.h = rgb_matrix_config.hue + ( deltaH * y );
hsv.s = rgb_matrix_config.sat + ( deltaS * y );
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
void rgb_matrix_raindrops(bool initialize) {
int16_t h1 = rgb_matrix_config.hue;
int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
int16_t deltaH = h2 - h1;
deltaH /= 4;
// Take the shortest path between hues
if ( deltaH > 127 )
{
deltaH -= 256;
}
else if ( deltaH < -127 )
{
deltaH += 256;
}
int16_t s1 = rgb_matrix_config.sat;
int16_t s2 = rgb_matrix_config.sat;
int16_t deltaS = ( s2 - s1 ) / 4;
HSV hsv;
RGB rgb;
// Change one LED every tick, make sure speed is not 0
uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
// If initialize, all get set to random colors
// If not, all but one will stay the same as before.
if ( initialize || i == led_to_change )
{
hsv.h = h1 + ( deltaH * ( rand() & 0x03 ) );
hsv.s = s1 + ( deltaS * ( rand() & 0x03 ) );
// Override brightness with global brightness control
hsv.v = rgb_matrix_config.val;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
}
void rgb_matrix_cycle_all(void) {
uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
rgb_led led;
// Relies on hue being 8-bit and wrapping
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
// map_index_to_led(i, &led);
led = g_rgb_leds[i];
if (led.matrix_co.raw < 0xFF) {
uint16_t offset2 = g_key_hit[i]<<2;
offset2 = (offset2<=63) ? (63-offset2) : 0;
HSV hsv = { .h = offset+offset2, .s = 255, .v = rgb_matrix_config.val };
RGB rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
}
void rgb_matrix_cycle_left_right(void) {
uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
RGB rgb;
Point point;
rgb_led led;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
// map_index_to_led(i, &led);
led = g_rgb_leds[i];
if (led.matrix_co.raw < 0xFF) {
uint16_t offset2 = g_key_hit[i]<<2;
offset2 = (offset2<=63) ? (63-offset2) : 0;
// map_led_to_point( i, &point );
point = g_rgb_leds[i].point;
// Relies on hue being 8-bit and wrapping
hsv.h = point.x + offset + offset2;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
}
void rgb_matrix_cycle_up_down(void) {
uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
RGB rgb;
Point point;
rgb_led led;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
// map_index_to_led(i, &led);
led = g_rgb_leds[i];
if (led.matrix_co.raw < 0xFF) {
uint16_t offset2 = g_key_hit[i]<<2;
offset2 = (offset2<=63) ? (63-offset2) : 0;
// map_led_to_point( i, &point );
point = g_rgb_leds[i].point;
// Relies on hue being 8-bit and wrapping
hsv.h = point.y + offset + offset2;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
}
void rgb_matrix_dual_beacon(void) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb;
Point point;
double cos_value = cos(g_tick * PI / 128) / 32;
double sin_value = sin(g_tick * PI / 128) / 112;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
point = g_rgb_leds[i].point;
hsv.h = ((point.y - 32.0)* cos_value + (point.x - 112.0) * sin_value) * (180) + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
void rgb_matrix_rainbow_beacon(void) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb;
Point point;
double cos_value = cos(g_tick * PI / 128);
double sin_value = sin(g_tick * PI / 128);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
point = g_rgb_leds[i].point;
hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.y - 32.0)* cos_value + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.x - 112.0) * sin_value + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
void rgb_matrix_rainbow_pinwheels(void) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb;
Point point;
double cos_value = cos(g_tick * PI / 128);
double sin_value = sin(g_tick * PI / 128);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
point = g_rgb_leds[i].point;
hsv.h = (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.y - 32.0)* cos_value + (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (66 - abs(point.x - 112.0)) * sin_value + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
void rgb_matrix_rainbow_moving_chevron(void) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb;
Point point;
uint8_t r = 128;
double cos_value = cos(r * PI / 128);
double sin_value = sin(r * PI / 128);
double multiplier = (g_tick / 256.0 * 224);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
point = g_rgb_leds[i].point;
hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * abs(point.y - 32.0)* sin_value + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.x - multiplier) * cos_value + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
void rgb_matrix_jellybean_raindrops( bool initialize ) {
HSV hsv;
RGB rgb;
// Change one LED every tick, make sure speed is not 0
uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
// If initialize, all get set to random colors
// If not, all but one will stay the same as before.
if ( initialize || i == led_to_change )
{
hsv.h = rand() & 0xFF;
hsv.s = rand() & 0xFF;
// Override brightness with global brightness control
hsv.v = rgb_matrix_config.val;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
}
}
void rgb_matrix_digital_rain( const bool initialize ) {
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
const uint8_t drop_ticks = 28;
const uint8_t pure_green_intensity = 0xd0;
const uint8_t max_brightness_boost = 0xc0;
const uint8_t max_intensity = 0xff;
static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
static uint8_t drop = 0;
if (initialize) {
rgb_matrix_set_color_all(0, 0, 0);
memset(map, 0, sizeof map);
drop = 0;
}
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're
// making a new rain drop in this column
map[col][row] = max_intensity;
}
else if (map[col][row] > 0 && map[col][row] < max_intensity) {
// neither fully bright nor dark, decay it
map[col][row]--;
}
// set the pixel colour
uint8_t led, led_count;
map_row_column_to_led(row, col, &led, &led_count);
if (map[col][row] > pure_green_intensity) {
const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost
* (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led, boost, max_intensity, boost);
}
else {
const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
rgb_matrix_set_color(led, 0, green, 0);
}
}
}
if (++drop > drop_ticks) {
// reset drop timer
drop = 0;
for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
// if ths is on the bottom row and bright allow decay
if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
map[col][row]--;
}
// check if the pixel above is bright
if (map[col][row - 1] == max_intensity) {
// allow old bright pixel to decay
map[col][row - 1]--;
// make this pixel bright
map[col][row] = max_intensity;
}
}
}
}
}
void rgb_matrix_multisplash(void) {
// if (g_any_key_hit < 0xFF) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb;
rgb_led led;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
led = g_rgb_leds[i];
uint16_t c = 0, d = 0;
rgb_led last_led;
// if (g_last_led_count) {
for (uint8_t last_i = 0; last_i < g_last_led_count; last_i++) {
last_led = g_rgb_leds[g_last_led_hit[last_i]];
uint16_t dist = (uint16_t)sqrt(pow(led.point.x - last_led.point.x, 2) + pow(led.point.y - last_led.point.y, 2));
uint16_t effect = (g_key_hit[g_last_led_hit[last_i]] << 2) - dist;
c += MIN(MAX(effect, 0), 255);
d += 255 - MIN(MAX(effect, 0), 255);
}
// } else {
// d = 255;
// }
hsv.h = (rgb_matrix_config.hue + c) % 256;
hsv.v = MAX(MIN(d, 255), 0);
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
// } else {
// rgb_matrix_set_color_all( 0, 0, 0 );
// }
}
void rgb_matrix_splash(void) {
g_last_led_count = MIN(g_last_led_count, 1);
rgb_matrix_multisplash();
}
void rgb_matrix_solid_multisplash(void) {
// if (g_any_key_hit < 0xFF) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb;
rgb_led led;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
led = g_rgb_leds[i];
uint16_t d = 0;
rgb_led last_led;
// if (g_last_led_count) {
for (uint8_t last_i = 0; last_i < g_last_led_count; last_i++) {
last_led = g_rgb_leds[g_last_led_hit[last_i]];
uint16_t dist = (uint16_t)sqrt(pow(led.point.x - last_led.point.x, 2) + pow(led.point.y - last_led.point.y, 2));
uint16_t effect = (g_key_hit[g_last_led_hit[last_i]] << 2) - dist;
d += 255 - MIN(MAX(effect, 0), 255);
}
// } else {
// d = 255;
// }
hsv.v = MAX(MIN(d, 255), 0);
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
// } else {
// rgb_matrix_set_color_all( 0, 0, 0 );
// }
}
void rgb_matrix_solid_splash(void) {
g_last_led_count = MIN(g_last_led_count, 1);
rgb_matrix_solid_multisplash();
}
// Needs eeprom access that we don't have setup currently
void rgb_matrix_custom(void) {
// HSV hsv;
// RGB rgb;
// for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
// {
// backlight_get_key_color(i, &hsv);
// // Override brightness with global brightness control
// hsv.v = rgb_matrix_config.val;
// rgb = hsv_to_rgb( hsv );
// rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
// }
}
void rgb_matrix_task(void) {
static uint8_t toggle_enable_last = 255;
if (!rgb_matrix_config.enable) {
rgb_matrix_all_off();
rgb_matrix_indicators();
toggle_enable_last = rgb_matrix_config.enable;
return;
}
// delay 1 second before driving LEDs or doing anything else
static uint8_t startup_tick = 0;
if ( startup_tick < 20 ) {
startup_tick++;
return;
}
g_tick++;
if ( g_any_key_hit < 0xFFFFFFFF ) {
g_any_key_hit++;
}
for ( int led = 0; led < DRIVER_LED_TOTAL; led++ ) {
if ( g_key_hit[led] < 255 ) {
if (g_key_hit[led] == 254)
g_last_led_count = MAX(g_last_led_count - 1, 0);
g_key_hit[led]++;
}
}
// Factory default magic value
if ( rgb_matrix_config.mode == 255 ) {
rgb_matrix_test();
return;
}
// Ideally we would also stop sending zeros to the LED driver PWM buffers
// while suspended and just do a software shutdown. This is a cheap hack for now.
bool suspend_backlight = ((g_suspend_state && RGB_DISABLE_WHEN_USB_SUSPENDED) ||
(RGB_DISABLE_AFTER_TIMEOUT > 0 && g_any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
uint8_t effect = suspend_backlight ? 0 : rgb_matrix_config.mode;
// Keep track of the effect used last time,
// detect change in effect, so each effect can
// have an optional initialization.
static uint8_t effect_last = 255;
bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
effect_last = effect;
toggle_enable_last = rgb_matrix_config.enable;
// this gets ticked at 20 Hz.
// each effect can opt to do calculations
// and/or request PWM buffer updates.
switch ( effect ) {
case RGB_MATRIX_SOLID_COLOR:
rgb_matrix_solid_color();
break;
case RGB_MATRIX_ALPHAS_MODS:
rgb_matrix_alphas_mods();
break;
case RGB_MATRIX_DUAL_BEACON:
rgb_matrix_dual_beacon();
break;
case RGB_MATRIX_GRADIENT_UP_DOWN:
rgb_matrix_gradient_up_down();
break;
case RGB_MATRIX_RAINDROPS:
rgb_matrix_raindrops( initialize );
break;
case RGB_MATRIX_CYCLE_ALL:
rgb_matrix_cycle_all();
break;
case RGB_MATRIX_CYCLE_LEFT_RIGHT:
rgb_matrix_cycle_left_right();
break;
case RGB_MATRIX_CYCLE_UP_DOWN:
rgb_matrix_cycle_up_down();
break;
case RGB_MATRIX_RAINBOW_BEACON:
rgb_matrix_rainbow_beacon();
break;
case RGB_MATRIX_RAINBOW_PINWHEELS:
rgb_matrix_rainbow_pinwheels();
break;
case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
rgb_matrix_rainbow_moving_chevron();
break;
case RGB_MATRIX_JELLYBEAN_RAINDROPS:
rgb_matrix_jellybean_raindrops( initialize );
break;
case RGB_MATRIX_DIGITAL_RAIN:
rgb_matrix_digital_rain( initialize );
break;
#ifdef RGB_MATRIX_KEYPRESSES
case RGB_MATRIX_SOLID_REACTIVE:
rgb_matrix_solid_reactive();
break;
case RGB_MATRIX_SPLASH:
rgb_matrix_splash();
break;
case RGB_MATRIX_MULTISPLASH:
rgb_matrix_multisplash();
break;
case RGB_MATRIX_SOLID_SPLASH:
rgb_matrix_solid_splash();
break;
case RGB_MATRIX_SOLID_MULTISPLASH:
rgb_matrix_solid_multisplash();
break;
#endif
default:
rgb_matrix_custom();
break;
}
if ( ! suspend_backlight ) {
rgb_matrix_indicators();
}
}
void rgb_matrix_indicators(void) {
rgb_matrix_indicators_kb();
rgb_matrix_indicators_user();
}
__attribute__((weak))
void rgb_matrix_indicators_kb(void) {}
__attribute__((weak))
void rgb_matrix_indicators_user(void) {}
// void rgb_matrix_set_indicator_index( uint8_t *index, uint8_t row, uint8_t column )
// {
// if ( row >= MATRIX_ROWS )
// {
// // Special value, 255=none, 254=all
// *index = row;
// }
// else
// {
// // This needs updated to something like
// // uint8_t led[8], led_count;
// // map_row_column_to_led(row,column,led,&led_count);
// // for(uint8_t i = 0; i < led_count; i++)
// map_row_column_to_led( row, column, index );
// }
// }
void rgb_matrix_init(void) {
rgb_matrix_driver.init();
// TODO: put the 1 second startup delay here?
// clear the key hits
for ( int led=0; led<DRIVER_LED_TOTAL; led++ ) {
g_key_hit[led] = 255;
}
if (!eeconfig_is_enabled()) {
dprintf("rgb_matrix_init_drivers eeconfig is not enabled.\n");
eeconfig_init();
eeconfig_update_rgb_matrix_default();
}
rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
if (!rgb_matrix_config.mode) {
dprintf("rgb_matrix_init_drivers rgb_matrix_config.mode = 0. Write default values to EEPROM.\n");
eeconfig_update_rgb_matrix_default();
rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
}
eeconfig_debug_rgb_matrix(); // display current eeprom values
}
// Deals with the messy details of incrementing an integer
uint8_t increment( uint8_t value, uint8_t step, uint8_t min, uint8_t max ) {
int16_t new_value = value;
new_value += step;
return MIN( MAX( new_value, min ), max );
}
uint8_t decrement( uint8_t value, uint8_t step, uint8_t min, uint8_t max ) {
int16_t new_value = value;
new_value -= step;
return MIN( MAX( new_value, min ), max );
}
// void *backlight_get_custom_key_color_eeprom_address( uint8_t led )
// {
// // 3 bytes per color
// return EECONFIG_RGB_MATRIX + ( led * 3 );
// }
// void backlight_get_key_color( uint8_t led, HSV *hsv )
// {
// void *address = backlight_get_custom_key_color_eeprom_address( led );
// hsv->h = eeprom_read_byte(address);
// hsv->s = eeprom_read_byte(address+1);
// hsv->v = eeprom_read_byte(address+2);
// }
// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv )
// {
// uint8_t led[8], led_count;
// map_row_column_to_led(row,column,led,&led_count);
// for(uint8_t i = 0; i < led_count; i++) {
// if ( led[i] < DRIVER_LED_TOTAL )
// {
// void *address = backlight_get_custom_key_color_eeprom_address(led[i]);
// eeprom_update_byte(address, hsv.h);
// eeprom_update_byte(address+1, hsv.s);
// eeprom_update_byte(address+2, hsv.v);
// }
// }
// }
uint32_t rgb_matrix_get_tick(void) {
return g_tick;
}
void rgblight_toggle(void) {
rgb_matrix_config.enable ^= 1;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_step(void) {
rgb_matrix_config.mode++;
if (rgb_matrix_config.mode >= RGB_MATRIX_EFFECT_MAX)
rgb_matrix_config.mode = 1;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_step_reverse(void) {
rgb_matrix_config.mode--;
if (rgb_matrix_config.mode < 1)
rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_increase_hue(void) {
rgb_matrix_config.hue = increment( rgb_matrix_config.hue, 8, 0, 255 );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_decrease_hue(void) {
rgb_matrix_config.hue = decrement( rgb_matrix_config.hue, 8, 0, 255 );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_increase_sat(void) {
rgb_matrix_config.sat = increment( rgb_matrix_config.sat, 8, 0, 255 );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_decrease_sat(void) {
rgb_matrix_config.sat = decrement( rgb_matrix_config.sat, 8, 0, 255 );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_increase_val(void) {
rgb_matrix_config.val = increment( rgb_matrix_config.val, 8, 0, RGB_MATRIX_MAXIMUM_BRIGHTNESS );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_decrease_val(void) {
rgb_matrix_config.val = decrement( rgb_matrix_config.val, 8, 0, RGB_MATRIX_MAXIMUM_BRIGHTNESS );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgblight_increase_speed(void) {
rgb_matrix_config.speed = increment( rgb_matrix_config.speed, 1, 0, 3 );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
}
void rgblight_decrease_speed(void) {
rgb_matrix_config.speed = decrement( rgb_matrix_config.speed, 1, 0, 3 );
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
}
void rgblight_mode(uint8_t mode) {
rgb_matrix_config.mode = mode;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
uint32_t rgblight_get_mode(void) {
return rgb_matrix_config.mode;
}
void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
rgb_matrix_config.hue = hue;
rgb_matrix_config.sat = sat;
rgb_matrix_config.val = val;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}