99 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include QMK_KEYBOARD_H
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#include "eeprom.h"
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#include "keyrecords/wrappers.h"
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#include "keyrecords/process_records.h"
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#include "callbacks.h"
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#ifdef TAP_DANCE_ENABLE
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#    include "keyrecords/tap_dances.h"
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#endif  // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE)
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#    include "rgb/rgb_stuff.h"
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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#    include "rgb/rgb_matrix_stuff.h"
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#endif
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#if defined(OLED_ENABLE)
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#    include "oled/oled_stuff.h"
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#endif
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#ifdef SPLIT_KEYBOARD
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#    include "split/transport_sync.h"
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#endif
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#ifdef POINTING_DEVICE_ENABLE
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#    include "pointing/pointing.h"
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#endif
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/* Define layer names */
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enum userspace_layers {
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    _QWERTY             = 0,
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    _NUMLOCK            = 0,
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    FIRST_DEFAULT_LAYER = 0,
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    _COLEMAK_DH,
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    _COLEMAK,
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    _DVORAK,
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    LAST_DEFAULT_LAYER = _DVORAK,
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    _GAMEPAD,
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    _DIABLO,
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    _DIABLOII,
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    _MOUSE,
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    _MEDIA,
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    _LOWER,
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    _RAISE,
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    _ADJUST,
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};
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#define _MACROS _MOUSE
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#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
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#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
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#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
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#define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 3)
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#if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 3)
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#    define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 4)
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#    define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 5)
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#    define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 6)
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#    define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 7)
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#    if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 7)
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#        define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 8)
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#        define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 9)
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#        define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 10)
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#        define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 11)
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#    endif
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#endif
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#define DEFAULT_LAYER_1_HSV HSV_CYAN
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#define DEFAULT_LAYER_2_HSV HSV_CHARTREUSE
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#define DEFAULT_LAYER_3_HSV HSV_MAGENTA
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#define DEFAULT_LAYER_4_HSV HSV_GOLDENROD
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#define DEFAULT_LAYER_1_RGB RGB_CYAN
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#define DEFAULT_LAYER_2_RGB RGB_CHARTREUSE
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#define DEFAULT_LAYER_3_RGB RGB_MAGENTA
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#define DEFAULT_LAYER_4_RGB RGB_GOLDENROD
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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bool hasAllBitsInMask(uint8_t value, uint8_t mask);
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void tap_code16_nomods(uint16_t kc);
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void software_reset(void);
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// clang-format off
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typedef union {
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    uint32_t raw;
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    struct {
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        bool    rgb_layer_change     :1;
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        bool    is_overwatch         :1;
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        bool    nuke_switch          :1;
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        bool    swapped_numbers      :1;
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        bool    rgb_matrix_idle_anim :1;
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        bool    autocorrection       :1;
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    };
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} userspace_config_t;
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// clang-format on
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extern userspace_config_t userspace_config;
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