34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define AUDIO_CLICKY
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
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#if __has_include("user_song_list.h")
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#    include "user_song_list.h"
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#endif
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#ifdef USER_SONG_LIST
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#    define STARTUP_SONG SONG(RICK_ROLL)
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#    define GOODBYE_SONG SONG(SONIC_RING)
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#    define DEFAULT_LAYER_SONGS \
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        { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(OVERWATCH_THEME) }
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#    define UNICODE_SONG_MAC SONG(MARIO_THEME)
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#    define UNICODE_SONG_LNX SONG(MARIO_POWERUP)
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#    define UNICODE_SONG_WIN SONG(MARIO_ONEUP)
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#    define UNICODE_SONG_BSD SONG(RICK_ROLL)
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#    define UNICODE_SONG_WINC SONG(RICK_ROLL)
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#else
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#    define STARTUP_SONG SONG(STARTUP_SOUND)
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#    define GOODBYE_SONG SONG(GOODBYE_SOUND)
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#    define DEFAULT_LAYER_SONGS \
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        { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(WORKMAN_SOUND) }
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#    define UNICODE_SONG_MAC SONG(QWERTY_SOUND)
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#    define UNICODE_SONG_LNX SONG(COLEMAK_SOUND)
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#    define UNICODE_SONG_WIN SONG(DVORAK_SOUND)
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#    define UNICODE_SONG_BSD SONG(WORKMAN_SOUND)
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#    define UNICODE_SONG_WINC SONG(PLOVER_GOODBYE_SOUND)
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#endif
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