qmk-firmware/keyboards/yushakobo/navpad/10
Ryan 9dbee3e23d
Remove useless "ifdef KEYBOARD_*" (#20078)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-03-16 20:18:33 +11:00
..
keymaps
rev0 Remove useless "ifdef KEYBOARD_*" (#20078) 2023-03-16 20:18:33 +11:00
rev1 Remove useless "ifdef KEYBOARD_*" (#20078) 2023-03-16 20:18:33 +11:00
config.h Move matrix config to info.json, part 1 (#19985) 2023-03-05 22:53:52 +00:00
info.json Move encoder config to data driven (#19923) 2023-02-26 09:45:12 +11:00
readme.md
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

navpad 1.0

navpad_10

Useful and easy to build numpad with nav-cluster

Make example for this keyboard (after setting up your build environment):

make yushakobo/navpad/10:default

Flashing example for this keyboard:

make yushakobo/navpad/10:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
  • Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available