5e4b076af3
* `KC_SLCK` -> `KC_SCRL` * `KC_NLCK` -> `KC_NUM`
346 lines
21 KiB
C
346 lines
21 KiB
C
/*
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Copyright 2020 Constantine Chen @csc027
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "csc027.h"
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#define MC_RSFE RSFT_T(KC_ENT) // Right Shift on hold, Enter on tap
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#define MC_LSEC LSFT_T(KC_ESC) // Left Shift on hold, Escape on tap
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#define ________________ KC_TRNS
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/* QWERTY Layer
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*
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* The basic layer of this keymap is a QWERTY layer.
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*
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* - Modifier keys more closely resemble a standard keyboard's layout.
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* - There is a "Nxt L" function that cycles through the QWERTY and
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* game layers. This has been implemented by hard coding the jump to the
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* next layer in each of the layers using the TO() macro. Currently, the
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* "Nxt L" function skips over the momentary layers (i.e., Mouse, Lower,
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* Raise, Windows Terminal, and Convenience layers).
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* - There is a "Rst L" function that resets the current layer to the
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* QWERTY layer.
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* - The "Wt" momentary function goes to the macro layer which has Windows
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* Terminal shortcuts.
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* - The Right Shift key also doubles as an Enter key if it is tapped rather
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* than held.
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P |BkSpc|
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* |-----------------------------------| |-----------------------------------|
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* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
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* |-----------------------------------| |-----------------------------------|
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* |Shift| Z | X | C | V | B | | N | M | , | . | / |Sf/En|
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* |-----------------------------------| |-----------------------------------|
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* |Cntrl|Super| Alt |Convc|Lower|Space| |Space|Raise| \ | Wt |Nxt L|Rst L|
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* `-----------------------------------' `-----------------------------------'
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*/
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#define _____________________QWERTY_L1_____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _____________________QWERTY_L2_____________________ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G
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#define _____________________QWERTY_L3_____________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _____________________QWERTY_L4_____________________ KC_LCTL, KC_LGUI, KC_LALT, MO(_CN), LOWER, KC_SPC
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#define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
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#define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
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#define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE
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#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, MO(_WT), TO(_GG), XXXXXXX
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/* Raise Layer
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*
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* The Raise layer accommodates the Home, End, Page Up, and Page Down keys
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* in what would be the Vim arrow keys positions. This is done as opposed
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* to using C-D, C-U, 0, $, and ^, because it would require a separate layer.
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*
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* - The top row has the shifted versions of the number row, rather than the
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* numbers themselves. This is a change to have a mnemonic where shifted
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* elements are on the Raise layer. This also makes it easy to use some of
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* Vim style movement controls (e.g. $, %), but makes it harder for others
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* (e.g. ^, (, )). Consider swapping the number row with the shifted number
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* row if you do not care about the mnemonic.
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* - The Left Brace, Right Brace, Underscore, and Plus keys have been moved
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* from the right side to the left side. This will take some getting used
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* to, as these keys are normally on the right side of the keyboard. An
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* alternative would be to keep the keys on the right hand side just under
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* the Parentheses. This would prevent the use of Vim arrow keys however.
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* - The F keys have been laid across the bottom in the Raise layer, rather
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* than the Lower layer to allow easy access to the Alt-F4 chord for
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* Windows. When the F keys were put in the Lower layer, it made it hard
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* to use this chord, as the Lower key, the Alt key, and the F4 key were
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* all right next to each other.
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* - A Delete key has been added in this layer to allow easy access to the
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* Control-Alt-Delete login chord for Windows.
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
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* |-----------------------------------| |-----------------------------------|
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* | | _ | + | { | } | Caps| | Home| PgDn| PgUp| End | | |
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* |-----------------------------------| |-----------------------------------|
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* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | |
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* |-----------------------------------| |-----------------------------------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------' `-----------------------------------'
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*/
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#define ______________________RAISE_L1_____________________ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
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#define ______________________RAISE_L2_____________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_CAPS
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#define ______________________RAISE_L3_____________________ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define ______________________RAISE_L4_____________________ _______, _______, _______, _______, _______, _______
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#define ______________________RAISE_R1_____________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELT
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#define ______________________RAISE_R2_____________________ KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX
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#define ______________________RAISE_R3_____________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______
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#define ______________________RAISE_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
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/* Lower Layer
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*
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* The lower layout scheme accommodates the Vim style arrow keys.
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*
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* - The arrow keys are in the normal Vim positions.
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* - The Left Square Bracket, Right Square Bracket, Minus, and Equal keys
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* have been moved from the right side to the left side. This will take
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* some getting used to, as it is on the left rather than the right.
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* - A Delete key has been added in this layer to allow easy access to the
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* Control-Alt-Delete login chord for Windows.
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* - The remaining F keys are in this layer.
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
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* |-----------------------------------| |-----------------------------------|
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* | | - | = | [ | ] | | | Left| Down| Up |Right| | |
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* |-----------------------------------| |-----------------------------------|
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* | | F11 | F12 | | | | | | | | | | |
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* |-----------------------------------| |-----------------------------------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------' `-----------------------------------'
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*/
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#define ______________________LOWER_L1_____________________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
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#define ______________________LOWER_L2_____________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, XXXXXXX
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#define ______________________LOWER_L3_____________________ _______, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX
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#define ______________________LOWER_L4_____________________ _______, _______, _______, _______, _______, _______
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#define ______________________LOWER_R1_____________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT
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#define ______________________LOWER_R2_____________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX
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#define ______________________LOWER_R3_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
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#define ______________________LOWER_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
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/* Mouse Layer
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*
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* The mouse layer adds keys to use the keyboard like a mouse.
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | | | | | | | | | | | | | |
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* |-----------------------------------| |-----------------------------------|
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* | | | |Ms-Lc|Ms-Rc| | | Ms-L| Ms-D| Ms-U| Ms-R| | |
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* |-----------------------------------| |-----------------------------------|
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* | | | | | | | | | | | | | |
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* |-----------------------------------| |-----------------------------------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------' `-----------------------------------'
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*/
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#define ______________________MOUSE_L1_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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#define ______________________MOUSE_L2_____________________ _______, XXXXXXX, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
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#define ______________________MOUSE_L3_____________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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#define ______________________MOUSE_L4_____________________ _______, _______, _______, _______, _______, _______
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#define ______________________MOUSE_R1_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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#define ______________________MOUSE_R2_____________________ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, XXXXXXX
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#define ______________________MOUSE_R3_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
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#define ______________________MOUSE_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
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/* Convenience Layer
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*
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* The Convenience layer adds miscellaneous chords to the keyboard.
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*
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* - The Number Lock key is physically in the same spot as the Caps Lock key
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* in the raise layer.
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* - There is also a Backspace Key for convenience.
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* - There is a convenience macro to type the Control-Alt-Delete login chord for Windows.
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* - There is a convenience macro to switch context from the Remote Desktop to the local
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* machine in Windows.
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* - There are convenience macros to switch between virtual desktops in Windows.
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* - There are convenience macros to create and delete virtual desktops in Windows.
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | | |Insrt|ScrLk|PrtSc| | | | | | | |BkSpc|
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* |-----------------------------------| |-----------------------------------|
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* | | | App | LCAD|MRDCC|NmLck| |MVTDL|MVTDC|MVTDN|MVTDR| | |
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* |-----------------------------------| |-----------------------------------|
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* | | |MStop|MPrev|MPlay|MNext| |MMute|MVolD|MVolD| | | |
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* |-----------------------------------| |-----------------------------------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------' `-----------------------------------'
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*/
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#define ___________________CONVENIENCE_L1__________________ XXXXXXX, XXXXXXX, KC_INS, KC_SCRL, KC_PSCR, XXXXXXX
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#define ___________________CONVENIENCE_L2__________________ _______, XXXXXXX, KC_APP, MC_lcad, MC_rdcc, KC_NUM
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#define ___________________CONVENIENCE_L3__________________ _______, XXXXXXX, KC_MSTP, KC_MPRV, KC_MPLY, KC_MNXT
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#define ___________________CONVENIENCE_L4__________________ _______, _______, _______, _______, _______, _______
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#define ___________________CONVENIENCE_R1__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSPC
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#define ___________________CONVENIENCE_R2__________________ MC_vtdl, MC_vtdc, MC_vtdn, MC_vtdr, XXXXXXX, XXXXXXX
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#define ___________________CONVENIENCE_R3__________________ KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, _______
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#define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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/* Windows Terminal Layer
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*
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* Contains shortcuts for pane and tab usage for Windows Terminal
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | |Tab 1|Tab 2|Tab 3|Tab 4|Tab 5| |Tab 6|Tab 7|Tab 8|Tab 9|TrCnP|BkSpc|
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* |-----------------------------------| |-----------------------------------|
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* | | |Split|Close| | | |FcsLf|FcsDn|FcsUp|FcsRt| | |
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* |-----------------------------------| |-----------------------------------|
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* | | | | |VSplt| | | | | | | | |
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* |-----------------------------------| |-----------------------------------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------' `-----------------------------------'
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*/
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#define ________________WINDOWS_TERMINAL_L1________________ XXXXXXX, MC_trt1, MC_trt2, MC_trt3, MC_trt4, MC_trt5
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#define ________________WINDOWS_TERMINAL_L2________________ _______, XXXXXXX, MC_trps, MC_trpc, XXXXXXX, MC_trtn
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#define ________________WINDOWS_TERMINAL_L3________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, MC_trpv, XXXXXXX
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#define ________________WINDOWS_TERMINAL_L4________________ _______, _______, _______, _______, _______, _______
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#define ________________WINDOWS_TERMINAL_R1________________ MC_trt6, MC_trt7, MC_trt8, MC_trt9, MC_trcp, KC_BSPC
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#define ________________WINDOWS_TERMINAL_R2________________ MC_trpl, MC_trpd, MC_trpu, MC_trpr, XXXXXXX, XXXXXXX
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#define ________________WINDOWS_TERMINAL_R3________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
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#define ________________WINDOWS_TERMINAL_R4________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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/* General Game Layer
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
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* |-----------------------------------| |-----------------------------------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |-----------------------------------| |-----------------------------------|
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* |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter|
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* |-----------------------------------| |-----------------------------------|
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* | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L|
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* `-----------------------------------' `-----------------------------------'
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*/
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#define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
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#define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G
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#define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC
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#define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
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#define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
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#define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
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#define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
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/* CS:GO Layer
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*
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* ,-----------------------------------. ,-----------------------------------.
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* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
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* |-----------------------------------| |-----------------------------------|
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* | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck|
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* |-----------------------------------| |-----------------------------------|
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* |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc |
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* |-----------------------------------| |-----------------------------------|
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* | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L|
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* `-----------------------------------' `-----------------------------------'
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*/
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#define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5
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#define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G
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#define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC
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#define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC
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#define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NUM
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#define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC
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#define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
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/* Convenience macros
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*
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* These are accelerator macros for simplifying declaration of PROGMEM strings
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*/
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// Declare variable name
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#define CUSTOM_VAR(VAR) mc_##VAR
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// Declare PROGMEM string using the variable name
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#define CUSTOM_DEF(VAR) const char CUSTOM_VAR(VAR)[] PROGMEM =
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// Declare enum name
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#define CUSTOM_ENUM(VAR) MC_##VAR
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#define CUSTOM_MACRO_STRING(X) X
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#define COMMA_DELIM(...) ,
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#define SEMI_DELIM(...) ;
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#define DROP(...)
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/* Keycode synchronization macros
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*
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* These macros help synchronize the keycodes between the string declaration, string pointer declaration, and enum order.
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*/
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#define CUSTOM_MACROS(CUSTOM_NAME, CUSTOM_STRING, CUSTOM_DELIM) \
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CUSTOM_NAME(rdcc) CUSTOM_STRING(SS_LCTL(SS_LALT(SS_TAP(X_HOME)))) CUSTOM_DELIM() \
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CUSTOM_NAME(lcad) CUSTOM_STRING(SS_LCTL(SS_LALT(SS_TAP(X_DELETE)))) CUSTOM_DELIM() \
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CUSTOM_NAME(trcp) CUSTOM_STRING(SS_LCTL(SS_LSFT("p"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trps) CUSTOM_STRING(SS_LALT(SS_LSFT("-"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trpv) CUSTOM_STRING(SS_LALT(SS_LSFT("+"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trpc) CUSTOM_STRING(SS_LCTL(SS_LSFT("w"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trpl) CUSTOM_STRING(SS_LALT(SS_TAP(X_LEFT))) CUSTOM_DELIM() \
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CUSTOM_NAME(trpd) CUSTOM_STRING(SS_LALT(SS_TAP(X_DOWN))) CUSTOM_DELIM() \
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CUSTOM_NAME(trpu) CUSTOM_STRING(SS_LALT(SS_TAP(X_UP))) CUSTOM_DELIM() \
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CUSTOM_NAME(trpr) CUSTOM_STRING(SS_LALT(SS_TAP(X_RIGHT))) CUSTOM_DELIM() \
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CUSTOM_NAME(trtn) CUSTOM_STRING(SS_LCTL(SS_LSFT("t"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt1) CUSTOM_STRING(SS_LCTL(SS_LALT("1"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt2) CUSTOM_STRING(SS_LCTL(SS_LALT("2"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt3) CUSTOM_STRING(SS_LCTL(SS_LALT("3"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt4) CUSTOM_STRING(SS_LCTL(SS_LALT("4"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt5) CUSTOM_STRING(SS_LCTL(SS_LALT("5"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt6) CUSTOM_STRING(SS_LCTL(SS_LALT("6"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt7) CUSTOM_STRING(SS_LCTL(SS_LALT("7"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt8) CUSTOM_STRING(SS_LCTL(SS_LALT("8"))) CUSTOM_DELIM() \
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CUSTOM_NAME(trt9) CUSTOM_STRING(SS_LCTL(SS_LALT("9"))) CUSTOM_DELIM() \
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CUSTOM_NAME(vtdl) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_LEFT)))) CUSTOM_DELIM() \
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CUSTOM_NAME(vtdc) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_F4)))) CUSTOM_DELIM() \
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CUSTOM_NAME(vtdn) CUSTOM_STRING(SS_LCTL(SS_LGUI("d"))) CUSTOM_DELIM() \
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CUSTOM_NAME(vtdr) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_RIGHT))))
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// Additional color definitions for simplicity
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#define HS_AZURE 132, 102
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#define HS_BLACK 0, 0
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#define HS_BLUE 170, 255
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#define HS_CHARTREUSE 64, 255
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#define HS_CORAL 11, 176
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#define HS_CYAN 128, 255
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#define HS_GOLD 36, 255
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#define HS_GOLDENROD 30, 218
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#define HS_GRAY 0, 0
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#define HS_GREEN 85, 255
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#define HS_MAGENTA 213, 255
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#define HS_ORANGE 28, 255
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#define HS_PINK 234, 128
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#define HS_PURPLE 191, 255
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#define HS_RED 0, 255
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#define HS_SPRINGGREEN 106, 255
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#define HS_TEAL 128, 255
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#define HS_TURQUOISE 123, 90
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#define HS_WHITE 0, 0
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#define HS_YELLOW 43, 255
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