5e4b076af3
* `KC_SLCK` -> `KC_SCRL` * `KC_NLCK` -> `KC_NUM`
197 lines
6.9 KiB
C
197 lines
6.9 KiB
C
/*
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This is the keymap for the keyboard
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2017 Art Ortenburger
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum orthodox_layers
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{
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_DVORAK,
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum combos //match combo_count in config.h
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{
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EU_ENT,
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};
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const uint16_t PROGMEM eu_combo[] = {KC_E, KC_U, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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[EU_ENT] = COMBO_ACTION(eu_combo),
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};
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void process_combo_event(uint16_t combo_index, bool pressed) {
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switch(combo_index) {
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case EU_ENT:
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if (pressed) {
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tap_code16(KC_ENT);
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}
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break;
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}
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}
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enum custom_keycodes {
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DVORAK = SAFE_RANGE,
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QWERTY,
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VELOCI
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define TO_DV TO(_DVORAK)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DVORAK] = LAYOUT(
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_TAB, GUI_T(KC_A), ALT_T(KC_O), KC_E, KC_U, KC_I, KC_ENT, KC_LALT, KC_DEL, KC_LGUI, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_EQL, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, TT(LOWER), KC_LSFT, KC_LCTL, KC_BSPC, ALT_T(KC_SPC), TT(RAISE), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS
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),
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[_QWERTY] = LAYOUT(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT
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),
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[_LOWER] = LAYOUT(
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_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
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_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_ASTR, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
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_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______, _______, _______, _______, _______, KC_KP_0, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______
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),
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[_RAISE] = LAYOUT(
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_______, KC_PSCR, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_VOLU, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX,
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KC_CAPS, KC_INS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, _______, _______, KC_VOLD, KC_F4, KC_F5, KC_F6, KC_F11, XXXXXXX,
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_______, KC_NUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_F1, KC_F2, KC_F3, KC_F12, XXXXXXX
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),
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[_ADJUST] = LAYOUT(
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TO_DV, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLEP,
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RGB_TOG, RGB_MOD, VLK_TOG, AU_ON, AU_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, QWERTY, DVORAK, _______, _______, _______,
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RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
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)
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};
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const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPC, KC_DELETE);
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// This globally defines all key overrides to be used
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const key_override_t **key_overrides = (const key_override_t *[]){
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&delete_key_override,
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NULL // Null terminate the array of overrides!
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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// case VELOCI:
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// #ifdef VELOCIKEY_ENABLE
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// velocikey_toggle();
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// return false;
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// #endif
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// break;
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}
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return true;
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}
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#ifdef RGBLIGHT_ENABLE
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const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{4, 6, HSV_RED} // Light 6 LEDs, starting with LED 4
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);
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const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 3, HSV_CHARTREUSE} // Light 3 LEDs, starting with LED 0
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);
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const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{4, 3, HSV_BLUE} // Light LEDs 5-6
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);
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const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{7, 3, HSV_ORANGE} // Light LEDs 7-8
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);
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const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{4, 6, HSV_GREEN} // Light 10 LEDs, starting with LED 0
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);
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// Later layers take precedence. This array corresponds to the magic numbers used in rgblight_set_layer_state(i, onOff)
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_capslock_layer,
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my_qwerty_layer, // Overrides other layers
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my_lower_layer, // Overrides other layers
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my_raise_layer, // Overrides other layers
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my_adjust_layer // Overrides other layers
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = my_rgb_layers;
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rgblight_enable_noeeprom(); // Enables RGB, without saving settings
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//rgblight_sethsv_noeeprom(HSV_CYAN);
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//rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(0, led_state.caps_lock);
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return true;
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}
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(1, layer_state_cmp(state, _QWERTY));
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return state;
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}
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#endif
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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rgblight_set_layer_state(2, layer_state_cmp(state, _LOWER));
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rgblight_set_layer_state(3, layer_state_cmp(state, _RAISE));
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rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
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#endif
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return state;
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}
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