* add Hub20 support * Keymap formatting cleanup Co-authored-by: Ryan <fauxpark@gmail.com> * Delete bootloader_defs.h as no longer required * Correct make / flashing example Co-authored-by: Ryan <fauxpark@gmail.com> * Update rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
		
			
				
	
	
		
			121 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 joshajohnson
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// Function key we are 'wrapping' usual key presses in
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#define KC_WRAP KC_F23
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// Keyboard Layers
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enum keyboard_layers{
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    _BASE = 0,
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    _CTRL
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};
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// Tap Dance stuff
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void td_ctrl (qk_tap_dance_state_t *state, void *user_data);
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enum tap_dance {
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    CTRL = 0,
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    BASE = 1
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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    // Tap once for standard key, twice to toggle layers
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    [CTRL] = ACTION_TAP_DANCE_FN(td_ctrl),
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    [BASE] = ACTION_TAP_DANCE_LAYER_MOVE(_______, _BASE)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_BASE] = LAYOUT_all(
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              KC_W,  KC_Z,
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       KC_A,  KC_B,  KC_C,  TD(CTRL),
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       KC_E,  KC_F,  KC_G,  KC_H,
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       KC_I,  KC_J,  KC_K,  KC_L,
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       KC_M,  KC_N,  KC_O,  KC_P,
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       KC_Q,  KC_R,  KC_S,  KC_T
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),
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    [_CTRL] = LAYOUT_all(
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                   RESET,  _______,
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       RGB_TOG, RGB_RMOD,  RGB_MOD,   TD(BASE),
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       _______,  RGB_VAD,  RGB_VAI,    _______,
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       _______,  RGB_HUD,  RGB_HUI,    _______,
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       _______,  RGB_SAD,  RGB_SAI,    _______,
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       _______,  _______,  _______,    _______
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)
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};
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// Keyboard is setup to 'wrap' the pressed key with an unused Fxx key,
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// allowing for easy differentiation from a real keyboard.
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void encoder_update_user(uint8_t index, bool clockwise) {
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    if (index == 0) { /* Left Encoder */
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        if (clockwise) {
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            register_code(KC_WRAP);
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            tap_code(KC_U);
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            unregister_code(KC_WRAP);
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        } else {
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            register_code(KC_WRAP);
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            tap_code(KC_V);
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            unregister_code(KC_WRAP);
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        }
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    } else if (index == 1) { /* Right Encoder */
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        if (clockwise) {
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            register_code(KC_WRAP);
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            tap_code(KC_X);
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            unregister_code(KC_WRAP);
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        } else {
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            register_code(KC_WRAP);
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            tap_code(KC_Y);
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            unregister_code(KC_WRAP);
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        }
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    }
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}
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// Below stolen from TaranVH (https://github.com/TaranVH/2nd-keyboard/blob/master/HASU_USB/F24/keymap.c)
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// Shoutout to drashna on the QMK discord for basically writing this for me.... :P
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    static uint8_t f23_tracker;
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    switch (keycode) {
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        // Wrap sent keys in KC_WRAP
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        case KC_A ... KC_F22:
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        case KC_EXECUTE ... KC_EXSEL:
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            if (record->event.pressed) {
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                register_code(KC_WRAP);
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                f23_tracker++;
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                register_code(keycode);
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            } else {
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                unregister_code(keycode);
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                f23_tracker--;
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                if (!f23_tracker) {
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                    unregister_code(KC_WRAP);
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                }
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            }
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            return false;
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            break;
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    }
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    return true;
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}
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// Below works around TD() not running key press through process_record_user
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void td_ctrl (qk_tap_dance_state_t *state, void *user_data) {
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  if (state->count == 1) {
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    register_code(KC_WRAP);
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    tap_code(KC_D);
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    unregister_code(KC_WRAP);
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  } else if (state->count == 2) {
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    layer_move(_CTRL);
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  }
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}
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