97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2023 Nick Brassel (@tzarc)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "qp_internal.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Quantum Painter Core API: device registration
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enum {
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    // Work out how many devices we're actually going to be instantiating
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    // NOTE: We intentionally do not include surfaces here, despite them conforming to the same API.
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    QP_NUM_DEVICES = (ILI9163_NUM_DEVICES)   // ILI9163
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                     + (ILI9341_NUM_DEVICES) // ILI9341
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                     + (ILI9488_NUM_DEVICES) // ILI9488
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                     + (ST7789_NUM_DEVICES)  // ST7789
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                     + (ST7735_NUM_DEVICES)  // ST7735
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                     + (GC9A01_NUM_DEVICES)  // GC9A01
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                     + (SSD1351_NUM_DEVICES) // SSD1351
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};
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static painter_device_t qp_devices[QP_NUM_DEVICES] = {NULL};
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bool qp_internal_register_device(painter_device_t driver) {
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    for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
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        if (qp_devices[i] == NULL) {
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            qp_devices[i] = driver;
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            return true;
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        }
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    }
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    // We should never get here -- someone has screwed up their device counts during config
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    qp_dprintf("qp_internal_register_device: no more space for devices!\n");
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    return false;
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}
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#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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static void qp_internal_display_timeout_task(void) {
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    // Handle power on/off state
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    static bool display_on                  = true;
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    bool        should_change_display_state = false;
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    bool        target_display_state        = false;
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    if (last_input_activity_elapsed() < (QUANTUM_PAINTER_DISPLAY_TIMEOUT)) {
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        should_change_display_state = display_on == false;
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        target_display_state        = true;
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    } else {
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        should_change_display_state = display_on == true;
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        target_display_state        = false;
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    }
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    if (should_change_display_state) {
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        for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
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            if (qp_devices[i] != NULL) {
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                qp_power(qp_devices[i], target_display_state);
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            }
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        }
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        display_on = target_display_state;
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    }
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}
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#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Quantum Painter Core API: qp_internal_task
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_Static_assert((QUANTUM_PAINTER_TASK_THROTTLE) > 0 && (QUANTUM_PAINTER_TASK_THROTTLE) < 1000, "QUANTUM_PAINTER_TASK_THROTTLE must be between 1 and 999");
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void qp_internal_task(void) {
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    // Perform throttling of the internal processing of Quantum Painter
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    static uint32_t last_tick = 0;
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    uint32_t        now       = timer_read32();
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    if (TIMER_DIFF_32(now, last_tick) < (QUANTUM_PAINTER_TASK_THROTTLE)) {
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        return;
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    }
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    last_tick = now;
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#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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    qp_internal_display_timeout_task();
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#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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    // Handle animations
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    void qp_internal_animation_tick(void);
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    qp_internal_animation_tick();
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#ifdef QUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE
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    // Run LVGL ticks
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    void qp_lvgl_internal_tick(void);
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    qp_lvgl_internal_tick();
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#endif
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    // Flush (render) dirty regions to corresponding displays
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    for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
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        if (qp_devices[i] != NULL) {
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            qp_flush(qp_devices[i]);
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        }
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    }
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}
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