* Add keyboard hifumi * Update keyboards/hifumi/Readme.md Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com> * Update keyboards/hifumi/Readme.md Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com> * Update keyboards/hifumi/Readme.md Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com> * Update keyboards/hifumi/keymaps/default/keymap.c Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com> * Update keyboards/hifumi/keymaps/test/keymap.c Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com> * Update keyboards/hifumi/Readme.md Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com> * Add DIODE_DIRECTION * Rename readme.md
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2019 zk-phi
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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enum layers {
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    DEFAULT,
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    RAISE,
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    LOWER,
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    ADJUST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [DEFAULT] = LAYOUT(
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        LT(RAISE, KC_F5), KC_UP,   LT(LOWER, KC_PSCR),
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        KC_LEFT,          KC_DOWN, KC_RIGHT
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    ),
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    [RAISE] = LAYOUT(
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        _______, KC_PGUP, MO(ADJUST),
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        KC_HOME, KC_PGDN, KC_END
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    ),
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    [LOWER] = LAYOUT(
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        MO(ADJUST), _______, _______,
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        _______,    _______, _______
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    ),
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    [ADJUST] = LAYOUT(
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        _______,        RGB_TOG,        _______,
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        RGB_MODE_SNAKE, RGB_MODE_PLAIN, RGB_HUI
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    )
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};
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