* Fix my Tap Dance issues after I broke them * Cleanup and organization of userspace documentation As well as some additional cleanup of functions due to review of documentation. * Enable Tapdance on Glow and remove more animations * Revert to Eager PR debouncing * Add better check for startup animation * Move where RGB Matrix defines are listed * Limit RGB Matrix max val * Update keyboard for Iris Rev 3 conflicts * Enable encoder support on planck ez * Remove is_master check from corne\'s OLED code * Overhaul OLED screens for my Corne * One last removal * Show RGB valu On both sides * Updates for OLED display info * Fix compile issues for rgb config * Disabled Space Cadet for all drashna keymaps * Fix OLED Screen configs * Minor OLED Tweaks * Revert some Iris changes * Fix song include * Handle MAKE macro for the Corne boards better * Add super hacky-hack for eeconfig initialization * Add audio support for Fractal since Elite Cs support it * Add defines for keycode steps * Add White layout * Update Corne RGB info * Add fun effects to layer indication for RGB Matrix enabled boards * Use proper define for product name detection * Update formatting * Use custom timeout mechanism for OLED timeout * Fix up OLED screen HSV code for new HSV structure * Better handle turning off RGB Matrix when sleeping * Disable MultiSplash Animation * Change Iris back to using serial * Why was RGB disabled?!?!?! * Limit val in rgb_matrix_layer_helper function * Remove EECONFIG setting for RGB matrix
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "drashna.h"
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#if defined(KEYMAP_SAFE_RANGE)
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#    define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
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#else
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#    define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
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#endif
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enum userspace_custom_keycodes {
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    VRSN = PLACEHOLDER_SAFE_RANGE,  // Prints QMK Firmware and board info
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    KC_QWERTY,                      // Sets default layer to QWERTY
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    KC_COLEMAK,                     // Sets default layer to COLEMAK
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    KC_DVORAK,                      // Sets default layer to DVORAK
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    KC_WORKMAN,                     // Sets default layer to WORKMAN
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    KC_NORMAN,                      // Sets default layer to NORMAN
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    KC_MALTRON,                     // Sets default layer to MALTRON
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    KC_EUCALYN,                     // Sets default layer to EUCALYN
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    KC_CARPLAX,                     // Sets default layer to CARPLAX
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    KC_DIABLO_CLEAR,                // Clears all Diablo Timers
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    KC_OVERWATCH,                   // Toggles game macro input mode (so in OW, it defaults to game chat)
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    KC_SALT,                        // See drashna.c for details
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    KC_MORESALT,
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    KC_SALTHARD,
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    KC_GOODGAME,
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    KC_SYMM,
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    KC_JUSTGAME,
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    KC_GLHF,
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    KC_TORB,
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    KC_AIM,
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    KC_C9,
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    KC_GGEZ,
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    KC_MAKE,        // Run keyboard's customized make command
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    KC_RGB_T,       // Toggles RGB Layer Indication mode
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    KC_SECRET_1,    // test1
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    KC_SECRET_2,    // test2
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    KC_SECRET_3,    // test3
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    KC_SECRET_4,    // test4
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    KC_SECRET_5,    // test5
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    KC_CCCV,        // Hold to copy, tap to paste
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    KC_NUKE,        // NUCLEAR LAUNCH DETECTED!!!
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    UC_FLIP,        // (ಠ痊ಠ)┻━┻
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    UC_TABL,        // ┬─┬ノ( º _ ºノ)
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    UC_SHRG,        // ¯\_(ツ)_/¯
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    UC_DISA,        // ಠ_ಠ
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    NEW_SAFE_RANGE  // use "NEWPLACEHOLDER for keymap specific codes
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};
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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#define TG_MODS TG(_MODS)
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#define TG_GAME TG(_GAMEPAD)
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#define OS_LWR OSL(_LOWER)
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#define OS_RSE OSL(_RAISE)
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#define KC_SEC1 KC_SECRET_1
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#define KC_SEC2 KC_SECRET_2
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#define KC_SEC3 KC_SECRET_3
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#define KC_SEC4 KC_SECRET_4
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#define KC_SEC5 KC_SECRET_5
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#define QWERTY KC_QWERTY
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#define DVORAK KC_DVORAK
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#define COLEMAK KC_COLEMAK
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#define WORKMAN KC_WORKMAN
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#define KC_RESET RESET
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#define KC_RST KC_RESET
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#ifdef SWAP_HANDS_ENABLE
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#    define KC_C1R3 SH_TT
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#else  // SWAP_HANDS_ENABLE
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#    define KC_C1R3 KC_BSPC
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#endif  // SWAP_HANDS_ENABLE
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#define BK_LWER LT(_LOWER, KC_BSPC)
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#define SP_LWER LT(_LOWER, KC_SPC)
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#define DL_RAIS LT(_RAISE, KC_DEL)
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#define ET_RAIS LT(_RAISE, KC_ENTER)
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/* OSM keycodes, to keep things clean and easy to change */
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define OS_MEH  OSM(MOD_MEH)
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#define OS_HYPR OSM(MOD_HYPR)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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#define UC_IRNY UC(0x2E2E)
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#define UC_CLUE UC(0x203D)
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