OLED Display fixes Add support for RGBLIGHT Layers Add gaming layer to corn and kyria RGBLight Startup Animation fixes and improvements (uses matrix_scan now!) Pimoroni Trackball support added (IT'S RGB!!!) Fix issues due to code changes
		
			
				
	
	
		
			221 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "drashna.h"
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#include "rgb_stuff.h"
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#include "eeprom.h"
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bool    has_initialized;
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void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index); }
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#ifdef RGBLIGHT_TWINKLE
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static rgblight_fadeout lights[RGBLED_NUM];
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/* Handler for fading/twinkling effect */
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void scan_rgblight_fadeout(void) {  // Don't effing change this function .... rgblight_sethsv is supppppper intensive
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    bool litup = false;
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    for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
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        if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
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            rgblight_fadeout *light = &lights[light_index];
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            litup                   = true;
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            if (light->life) {
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                light->life -= 1;
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                if (get_highest_layer(layer_state) == 0) {
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                    sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
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                }
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                light->timer = timer_read();
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            } else {
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                if (light->enabled && get_highest_layer(layer_state) == 0) {
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                    rgblight_sethsv_default_helper(light_index);
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                }
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                litup = light->enabled = false;
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            }
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        }
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    }
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    if (litup && get_highest_layer(layer_state) == 0) {
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        rgblight_set();
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    }
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}
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/* Triggers a LED to fade/twinkle.
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 * This function handles the selection of the LED and prepres for it to be used.
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 */
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void start_rgb_light(void) {
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    uint8_t indices[RGBLED_NUM];
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    uint8_t indices_count  = 0;
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    uint8_t min_life       = 0xFF;
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    uint8_t min_life_index = -1;
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    for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
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        if (lights[index].enabled) {
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            if (min_life_index == -1 || lights[index].life < min_life) {
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                min_life       = lights[index].life;
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                min_life_index = index;
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            }
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            continue;
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        }
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        indices[indices_count] = index;
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        ++indices_count;
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    }
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    uint8_t light_index;
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    if (!indices_count) {
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        light_index = min_life_index;
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    } else {
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        light_index = indices[rand() % indices_count];
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    }
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    rgblight_fadeout *light = &lights[light_index];
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    light->enabled          = true;
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    light->timer            = timer_read();
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    light->life             = 0xC0 + rand() % 0x40;
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    light->hue = rgblight_get_hue() + (rand() % 0xB4) - 0x54;
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    rgblight_sethsv_at(light->hue, 255, light->life, light_index);
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}
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#endif
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bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) {
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    uint16_t temp_keycode = keycode;
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    // Filter out the actual keycode from MT and LT keys.
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    if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
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        temp_keycode &= 0xFF;
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    }
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    switch (temp_keycode) {
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#ifdef RGBLIGHT_TWINKLE
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        case KC_A ... KC_SLASH:
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        case KC_F1 ... KC_F12:
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        case KC_INSERT ... KC_UP:
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        case KC_KP_SLASH ... KC_KP_DOT:
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        case KC_F13 ... KC_F24:
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        case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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            if (record->event.pressed) {
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                start_rgb_light();
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            }
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            break;
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#endif  // RGBLIGHT_TWINKLE
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    }
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    return true;
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}
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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static bool is_enabled;
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static bool is_rgblight_startup;
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static uint8_t old_hue;
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static uint16_t rgblight_startup_loop_timer;
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#endif
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void keyboard_post_init_rgb_light(void) {
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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    is_enabled = rgblight_is_enabled();
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    if (userspace_config.rgb_layer_change) {
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        rgblight_enable_noeeprom();
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    }
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    if (rgblight_is_enabled()) {
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        layer_state_set_rgb_light(layer_state);
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        old_hue = rgblight_get_hue();
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        rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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        is_rgblight_startup = true;
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    }
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#endif
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    layer_state_set_rgb_light(layer_state);
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}
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void matrix_scan_rgb_light(void) {
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#    ifdef RGBLIGHT_TWINKLE
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    scan_rgblight_fadeout();
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#    endif  // RGBLIGHT_ENABLE
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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    if (is_rgblight_startup && is_keyboard_master()) {
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        if (timer_elapsed(rgblight_startup_loop_timer) > 10) {
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            static uint8_t counter;
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            counter++;
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            rgblight_sethsv_noeeprom((counter + old_hue) % 255, 255, 255);
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            rgblight_startup_loop_timer = timer_read();
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            if (counter == 255) {
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                is_rgblight_startup = false;
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                if (!is_enabled) {
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                    rgblight_disable_noeeprom();
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                }
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                if (userspace_config.rgb_layer_change) {
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                    layer_state_set_rgb_light(layer_state);
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                }
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            }
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        }
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    }
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#endif
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}
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void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
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    rgblight_sethsv_noeeprom(hue, sat, val);
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    wait_us(175);  // Add a slight delay between color and mode to ensure it's processed correctly
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    rgblight_mode_noeeprom(mode);
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}
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layer_state_t layer_state_set_rgb_light(layer_state_t state) {
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#ifdef RGBLIGHT_ENABLE
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    if (userspace_config.rgb_layer_change) {
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        switch (get_highest_layer(state)) {
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            case _MACROS:
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                rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3);
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                break;
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            case _MEDIA:
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                rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
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                break;
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            case _GAMEPAD:
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                rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
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                break;
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            case _DIABLO:
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                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
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                break;
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            case _RAISE:
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                rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
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                break;
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            case _LOWER:
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                rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
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                break;
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            case _ADJUST:
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                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
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                break;
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            default:  //  for any other layers, or the default layer
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            {
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                uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
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                switch (get_highest_layer(default_layer_state)) {
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                    case _COLEMAK:
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                        rgblight_set_hsv_and_mode(HSV_MAGENTA, mode);
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                        break;
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                    case _DVORAK:
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                        rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode);
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                        break;
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                    case _WORKMAN:
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                        rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode);
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                        break;
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                    case _NORMAN:
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                        rgblight_set_hsv_and_mode(HSV_CORAL, mode);
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                        break;
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                    case _MALTRON:
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                        rgblight_set_hsv_and_mode(HSV_YELLOW, mode);
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                        break;
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                    case _EUCALYN:
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                        rgblight_set_hsv_and_mode(HSV_PINK, mode);
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                        break;
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                    case _CARPLAX:
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                        rgblight_set_hsv_and_mode(HSV_BLUE, mode);
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                        break;
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                    default:
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                        rgblight_set_hsv_and_mode(HSV_CYAN, mode);
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                        break;
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                }
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                break;
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            }
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        }
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    }
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#endif  // RGBLIGHT_ENABLE
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    return state;
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}
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