101 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2021-2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//
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// Caps Word, activated by pressing both shift keys at the same time.
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//
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// This library implements "Caps Word", which is like conventional Caps Lock,
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// but automatically disables itself at the end of the word. This is useful for
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// typing all-caps identifiers like `MOD_MASK_ALT`.
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//
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// Caps Word is activated by pressing the left and right shift keys at the same
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// time. This way you don't need a dedicated key for using Caps Word. I've
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// tested that this works as expected with one-shot mods and Space Cadet Shift.
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// If your shift keys are mod-taps, activate Caps Word by holding both shift
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// mod-tap keys until the tapping term, release them, then begin typing.
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//
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// For full documentation, see
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// https://getreuer.info/posts/keyboards/caps-word
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#pragma once
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#include QMK_KEYBOARD_H
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// Call this function from `process_record_user()` to implement Caps Word.
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bool process_caps_word(uint16_t keycode, keyrecord_t* record);
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// Activates or deactivates Caps Word. For instance activate Caps Word with a
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// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`:
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//
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// void process_combo_event(uint16_t combo_index, bool pressed) {
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//   switch(combo_index) {
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//     case CAPS_COMBO:
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//       if (pressed) {
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//         caps_word_set(true);  // Activate Caps Word.
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//       }
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//       break;
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//
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//     // Other combos...
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//   }
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// }
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void caps_word_set(bool active);
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// Returns whether Caps Word is currently active.
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bool caps_word_get(void);
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// An optional callback that gets called when Caps Word turns on or off. This is
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// useful to represent the current Caps Word state, e.g. by setting an LED or
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// playing a sound. In your keymap, define
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//
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//   void caps_word_set_user(bool active) {
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//     if (active) {
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//       // Do something when Caps Word activates.
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//     } else {
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//       // Do something when Caps Word deactivates.
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//     }
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//   }
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void caps_word_set_user(bool active);
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// An optional callback which is called on every key press while Caps Word is
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// active. When the key should be shifted (that is, a letter key), the callback
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// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback
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// also determines whether the key should continue Caps Word. Returning true
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// continues the current "word", while returning false is "word breaking" and
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// deactivates Caps Word. The default callback is
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//
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//   bool caps_word_press_user(uint16_t keycode) {
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//     switch (keycode) {
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//       // Keycodes that continue Caps Word, with shift applied.
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//       case KC_A ... KC_Z:
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//         add_weak_mods(MOD_BIT(KC_LSFT));  // Apply shift to the next key.
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//         return true;
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//
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//       // Keycodes that continue Caps Word, without shifting.
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//       case KC_1 ... KC_0:
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//       case KC_BSPC:
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//       case KC_MINS:
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//       case KC_UNDS:
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//         return true;
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//
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//       default:
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//         return false;  // Deactivate Caps Word.
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//     }
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//   }
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//
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// To customize, copy the above function into your keymap and add/remove
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// keycodes to the above cases.
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//
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// NOTE: Outside of this callback, you can use `caps_word_set(false)` to
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// deactivate Caps Word.
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bool caps_word_press_user(uint16_t keycode); |