* Updated personal layouts * tweaked personal * Nightly - Audio Cleanup Refactored the LUTs. Abstracted some of the registers out of audio to use more functional names. Split audio into audio and audio_pwm. WIP * nightly - collapsed code * Added check for note playing to LEDs * Usability tweaks * TWEAE * nightly added extra kcs to keymap common * turned on Plank audio * Added backlight breathing to atomic * reverted accidental merge * Added music and audio toggles to Quantum.c * Redid the audio callbacks * Adjusted default planck layout to use the user tone naming * tabs to spaces * Rewrote the ALL recipe to allow for faster parallel make * tabs to spaces * Renamed custom event functions to be 'startup_user' and 'shutdown_user'. Also moved the prototypes around. * Tweaked pvc atomic layout to work with the pvc planck. * updates midi scale calling
		
			
				
	
	
		
			324 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			324 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap_common.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#include <util/delay.h>
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#include "action.h"
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#include "action_macro.h"
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#include "debug.h"
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#include "backlight.h"
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#include "bootloader.h"
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#include "eeconfig.h"
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#include "quantum.h"
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#ifdef MIDI_ENABLE
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	#include "keymap_midi.h"
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#endif
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extern keymap_config_t keymap_config;
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#include <stdio.h>
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#include <inttypes.h>
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#ifdef AUDIO_ENABLE
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    #include "audio.h"
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#endif /* AUDIO_ENABLE */
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static action_t keycode_to_action(uint16_t keycode);
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/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key)
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{
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    // 16bit keycodes - important
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    uint16_t keycode = keymap_key_to_keycode(layer, key);
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    switch (keycode) {
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        case KC_FN0 ... KC_FN31:
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            return keymap_fn_to_action(keycode);
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        case KC_CAPSLOCK:
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        case KC_LOCKING_CAPS:
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            if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
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                return keycode_to_action(KC_LCTL);
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            }
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            return keycode_to_action(keycode);
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        case KC_LCTL:
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            if (keymap_config.swap_control_capslock) {
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                return keycode_to_action(KC_CAPSLOCK);
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            }
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            return keycode_to_action(KC_LCTL);
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        case KC_LALT:
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            if (keymap_config.swap_lalt_lgui) {
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                if (keymap_config.no_gui) {
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                    return keycode_to_action(ACTION_NO);
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                }
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                return keycode_to_action(KC_LGUI);
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            }
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            return keycode_to_action(KC_LALT);
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        case KC_LGUI:
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            if (keymap_config.swap_lalt_lgui) {
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                return keycode_to_action(KC_LALT);
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            }
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            if (keymap_config.no_gui) {
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                return keycode_to_action(ACTION_NO);
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            }
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            return keycode_to_action(KC_LGUI);
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        case KC_RALT:
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            if (keymap_config.swap_ralt_rgui) {
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                if (keymap_config.no_gui) {
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                    return keycode_to_action(ACTION_NO);
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                }
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                return keycode_to_action(KC_RGUI);
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            }
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            return keycode_to_action(KC_RALT);
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        case KC_RGUI:
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            if (keymap_config.swap_ralt_rgui) {
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                return keycode_to_action(KC_RALT);
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            }
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            if (keymap_config.no_gui) {
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                return keycode_to_action(ACTION_NO);
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            }
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            return keycode_to_action(KC_RGUI);
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        case KC_GRAVE:
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            if (keymap_config.swap_grave_esc) {
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                return keycode_to_action(KC_ESC);
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            }
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            return keycode_to_action(KC_GRAVE);
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        case KC_ESC:
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            if (keymap_config.swap_grave_esc) {
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                return keycode_to_action(KC_GRAVE);
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            }
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            return keycode_to_action(KC_ESC);
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        case KC_BSLASH:
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            if (keymap_config.swap_backslash_backspace) {
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                return keycode_to_action(KC_BSPACE);
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            }
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            return keycode_to_action(KC_BSLASH);
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        case KC_BSPACE:
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            if (keymap_config.swap_backslash_backspace) {
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                return keycode_to_action(KC_BSLASH);
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            }
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            return keycode_to_action(KC_BSPACE);
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        default:
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            return keycode_to_action(keycode);
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    }
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}
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/* Macro */
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__attribute__ ((weak))
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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    return MACRO_NONE;
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}
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/* Function */
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__attribute__ ((weak))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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/* translates keycode to action */
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static action_t keycode_to_action(uint16_t keycode)
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{
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    action_t action;
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    switch (keycode) {
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        case KC_A ... KC_EXSEL:
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        case KC_LCTRL ... KC_RGUI:
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            action.code = ACTION_KEY(keycode);
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            break;
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        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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            break;
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        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
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            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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            break;
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        case KC_MS_UP ... KC_MS_ACCEL2:
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            action.code = ACTION_MOUSEKEY(keycode);
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            break;
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        case KC_TRNS:
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            action.code = ACTION_TRANSPARENT;
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            break;
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        case LCTL(0) ... 0x1FFF: ;
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            // Has a modifier
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            // Split it up
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            action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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            break;
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        case FUNC(0) ... FUNC(0xFFF): ;
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            // Is a shortcut for function layer, pull last 12bits
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            // This means we have 4,096 FN macros at our disposal
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            return keymap_func_to_action(keycode & 0xFFF);
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            break;
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        case M(0) ... M(0xFF):
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            action.code = ACTION_MACRO(keycode & 0xFF);
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            break;
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        case LT(0, 0) ... LT(0xFF, 0xF):
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            action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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            break;
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    #ifdef BACKLIGHT_ENABLE
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        case BL_0 ... BL_15:
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            action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
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            break;
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        case BL_DEC:
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            action.code = ACTION_BACKLIGHT_DECREASE();
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            break;
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        case BL_INC:
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            action.code = ACTION_BACKLIGHT_INCREASE();
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            break;
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        case BL_TOGG:
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            action.code = ACTION_BACKLIGHT_TOGGLE();
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            break;
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        case BL_STEP:
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            action.code = ACTION_BACKLIGHT_STEP();
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            break;
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    #endif
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        case RESET: ; // RESET is 0x5000, which is why this is here
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            clear_keyboard();
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            #ifdef AUDIO_ENABLE
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                stop_all_notes();
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                shutdown_user();
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            #endif
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            _delay_ms(250);
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            #ifdef ATREUS_ASTAR
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                *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
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            #endif
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            bootloader_jump();
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            break;
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        case DEBUG: ; // DEBUG is 0x5001
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            print("\nDEBUG: enabled.\n");
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            debug_enable = true;
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            break;
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        case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_UNSWAP_ALT_GUI:
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            // MAGIC actions (BOOTMAGIC without the boot)
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            if (!eeconfig_is_enabled()) {
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                eeconfig_init();
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            }
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            /* keymap config */
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            keymap_config.raw = eeconfig_read_keymap();
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            if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
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                keymap_config.swap_control_capslock = 1;
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            } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
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                keymap_config.capslock_to_control = 1;
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            } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
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                keymap_config.swap_lalt_lgui = 1;
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            } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
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                keymap_config.swap_ralt_rgui = 1;
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            } else if (keycode == MAGIC_NO_GUI) {
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                keymap_config.no_gui = 1;
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            } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
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                keymap_config.swap_grave_esc = 1;
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            } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
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                keymap_config.swap_backslash_backspace = 1;
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            } else if (keycode == MAGIC_HOST_NKRO) {
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                keymap_config.nkro = 1;
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            } else if (keycode == MAGIC_SWAP_ALT_GUI) {
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                keymap_config.swap_lalt_lgui = 1;
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                keymap_config.swap_ralt_rgui = 1;
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            }
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            /* UNs */
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            else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
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                keymap_config.swap_control_capslock = 0;
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            } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
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                keymap_config.capslock_to_control = 0;
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            } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
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                keymap_config.swap_lalt_lgui = 0;
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            } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
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                keymap_config.swap_ralt_rgui = 0;
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            } else if (keycode == MAGIC_UNNO_GUI) {
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                keymap_config.no_gui = 0;
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            } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
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                keymap_config.swap_grave_esc = 0;
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            } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
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                keymap_config.swap_backslash_backspace = 0;
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            } else if (keycode == MAGIC_UNHOST_NKRO) {
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                keymap_config.nkro = 0;
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            } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
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                keymap_config.swap_lalt_lgui = 0;
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                keymap_config.swap_ralt_rgui = 0;
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            }
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            eeconfig_update_keymap(keymap_config.raw);
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            break;
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        case TO(0, 1) ... OSM(0xFF): ;
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            // Layer movement shortcuts
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            // See .h to see constraints/usage
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            int type = (keycode >> 0x8) & 0xF;
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            if (type == 0x1) {
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                // Layer set "GOTO"
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                int when = (keycode >> 0x4) & 0x3;
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                int layer = keycode & 0xF;
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                action.code = ACTION_LAYER_SET(layer, when);
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            } else if (type == 0x2) {
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                // Momentary layer
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                int layer = keycode & 0xFF;
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                action.code = ACTION_LAYER_MOMENTARY(layer);
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            } else if (type == 0x3) {
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                // Set default layer
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                int layer = keycode & 0xFF;
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                action.code = ACTION_DEFAULT_LAYER_SET(layer);
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            } else if (type == 0x4) {
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                // Set default layer
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                int layer = keycode & 0xFF;
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                action.code = ACTION_LAYER_TOGGLE(layer);
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            } else if (type == 0x5) {
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                // OSL(layer) - One-shot layer
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                int layer = keycode & 0xFF;
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                action.code = ACTION_LAYER_ONESHOT(layer);
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            } else if (type == 0x6) {
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                // OSM(mod) - One-shot mod
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                int mod = keycode & 0xFF;
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                action.code = ACTION_MODS_ONESHOT(mod);
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            }
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            break;
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        case MT(0, 0) ... MT(0xF, 0xFF):
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            action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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            break;
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        default:
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            action.code = ACTION_NO;
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            break;
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    }
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    return action;
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}
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/* translates key to keycode */
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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    // Read entire word (16bits)
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    return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint16_t keycode)
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{
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    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
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}
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action_t keymap_func_to_action(uint16_t keycode)
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{
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    // For FUNC without 8bit limit
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    return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
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}
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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    layer_on(layer3);
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  } else {
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    layer_off(layer3);
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  }
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}
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