* Initialize ergodash rev 1 keymap ./util/new_keymap.sh ergodash/rev1 yet-another-developer * Add user space configurations referenced from drashna * Start community layout for ergodash in ortho_5x14 * Remove unused layers * Add userspace layers * Add Userspace gitignore Hide Secrets * Remove userspace unused drashna features * Scrap default keymap and follow drashna's template * Add code referenced from kuchosauronad0 * Make sure that the author is named Developer * Replace middle keys del and bksp with curly brace * Reduce ONESHOT_TIMEOUT from 3sec to 2sec * Remove adjust key AG_SWAP * Disable UNICODEMAP_ENABLE, remove code causing build fail * Increase TAPPING_TERM to 240 Reason: Because Space is also LOWER, space sometimes not registering. PS: I dont want to #define RETRO_TAPPING yet * Update KC_MAKE to use :flash * Remove TAP_ONCE, use tap_code Signed-off-by: Developer <anotherdeveloper@icloud.com> * Remove redundant code implementation of keyboard_post_init_user https://github.com/qmk/qmk_firmware/pull/7046 users/yet-another-developer/leader.c ``` static bool has_ran_yet; if (!has_ran_yet) { has_ran_yet = true; startup_user(); ``` Comment for lines +11 – +14 @drashna: Not needed anymore. You can use keyboard_post_init_user now. Signed-off-by: Developer <anotherdeveloper@icloud.com>
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "quantum.h"
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#include "yet-another-developer.h"
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userspace_config_t userspace_config;
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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    #define YAD_UNICODE_MODE UC_WIN
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#else
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// set to 2 for UC_WIN, set to 4 for UC_WINC
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    #define YAD_UNICODE_MODE 2
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#endif
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
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    static uint16_t this_timer;
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    if (pressed) {
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        this_timer = timer_read();
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    } else {
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        if (timer_elapsed(this_timer) < TAPPING_TERM) {
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            tap_code(code);
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        } else {
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            register_code(mod_code);
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            tap_code(code);
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            unregister_code(mod_code);
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        }
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    }
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    return false;
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}
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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    if (pressed) {
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        this_timer = timer_read();
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    } else {
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        if (timer_elapsed(this_timer) < TAPPING_TERM) {
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            tap_code(code);
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        } else {
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            register_code(mod_code);
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            tap_code(code);
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            unregister_code(mod_code);
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        }
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    }
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    return false;
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap.  Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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  userspace_config.raw = eeconfig_read_user();
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  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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    set_unicode_input_mode(YAD_UNICODE_MODE);
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    get_unicode_input_mode();
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  #endif //UNICODE_ENABLE
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  matrix_init_keymap();
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}
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__attribute__((weak))
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void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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  keyboard_post_init_rgb();
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#endif
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    keyboard_post_init_keymap();
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}
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__attribute__((weak))
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void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) {
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    suspend_power_down_keymap();
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}
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__attribute__((weak))
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void suspend_wakeup_init_keymap(void) {}
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void suspend_wakeup_init_user(void) {
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    suspend_wakeup_init_keymap();
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}
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__attribute__((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_user(void){
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#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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//  run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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#ifdef RGBLIGHT_ENABLE
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  matrix_scan_rgb();
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#endif // RGBLIGHT_ENABLE
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  matrix_scan_keymap();
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}
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__attribute__((weak))
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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    return state;
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}
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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layer_state_t layer_state_set_user(layer_state_t state) {
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    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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  state = layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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    return layer_state_set_keymap(state);
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}
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__attribute__((weak))
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layer_state_t default_layer_state_set_keymap(layer_state_t state) {
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    return state;
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}
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// Runs state check and changes underglow color and animation
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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    state = default_layer_state_set_keymap(state);
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#if 0
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#ifdef RGBLIGHT_ENABLE
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  state = default_layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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#endif
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    return state;
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}
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) {
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  led_set_keymap(usb_led);
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}
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__attribute__ ((weak))
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void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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  userspace_config.raw = 0;
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  userspace_config.rgb_layer_change = true;
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  eeconfig_update_user(userspace_config.raw);
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  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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    set_unicode_input_mode(YAD_UNICODE_MODE);
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    get_unicode_input_mode();
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  #else
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    eeprom_update_byte(EECONFIG_UNICODEMODE, YAD_UNICODE_MODE);
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  #endif
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}
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