qmk-firmware/keyboards/maxr1998/pulse4k/config.h
Maxr1998 4161573b28 [Pulse4k] Various improvements
Rework led adjustment combo (have it defined by keymap now), reformat code, update copyright
2020-05-17 13:05:06 -07:00

76 lines
2.0 KiB
C

/*
* Copyright (C) 2019-2020 Maxr1998 <max.rumpf1998@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Maxr1998
#define PRODUCT Pulse 4k
#define DESCRIPTION A four-key macropad
/* Key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
/* Matrix pins */
#define MATRIX_ROW_PINS { B4, E6 }
#define MATRIX_COL_PINS { B7, B3, F0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Rotary encoders */
#define ENCODERS_PAD_A { D2, F6 }
#define ENCODERS_PAD_B { D3, F5 }
#define ENCODER_RESOLUTION 4
/* Combo setup */
#define COMBO_COUNT 1
#define COMBO_TERM 150
/* RGB LED Setup */
#define RGB_DI_PIN F7 // pin the DI on the WS2812B is hooked-up to
#define RGBLIGHT_ANIMATIONS // run RGB animations
#define RGBLED_NUM 2 // number of LEDs
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION