244 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			244 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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// Define layer names 
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#define _QWERTY 0
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#define _NUMLOCK 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _WORKMAN 3
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#define _MODS 4
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//#define _MISC 5
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#define _NAV 6
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#define _COVECUBE 7
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#define _SYMB 8
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#define _GAMEPAD 9
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#define _DIABLO 10
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#define _MOUS 11
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#define _MACROS 12
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#define _MEDIA 13
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#define _LOWER 14
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#define _RAISE 15
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#define _ADJUST 16
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//define modifiers
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#define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
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#define rgblight_set_blue        rgblight_setrgb (0x00,  0x00, 0xFF);
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#define rgblight_set_red         rgblight_setrgb (0xFF,  0x00, 0x00);
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#define rgblight_set_green       rgblight_setrgb (0x00,  0xFF, 0x00);
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#define rgblight_set_orange      rgblight_setrgb (0xFF,  0x80, 0x00);
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#define rgblight_set_teal        rgblight_setrgb (0x00,  0xFF, 0xFF);
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#define rgblight_set_magenta     rgblight_setrgb (0xFF,  0x00, 0xFF);
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#define rgblight_set_yellow      rgblight_setrgb (0xFF,  0xFF, 0x00);
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#define rgblight_set_purple      rgblight_setrgb (0x7A,  0x00, 0xFF);
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#define rgblight_set_white       rgblight_setrgb (0xFF,  0xFF, 0xFF);
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#else
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#define rgblight_set_white       rgblight_sethsv (0,  0x00, 255);
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#define rgblight_set_red         rgblight_sethsv (0,  255, 255);
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#define rgblight_set_coral       rgblight_sethsv (16, 176, 255);
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#define rgblight_set_orange      rgblight_sethsv (39,  255, 255);
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#define rgblight_set_goldenrod   rgblight_sethsv (43,  218, 218);
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#define rgblight_set_gold        rgblight_sethsv (51,  255, 255);
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#define rgblight_set_yellow      rgblight_sethsv (60,  255, 255);
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#define rgblight_set_chartreuse  rgblight_sethsv (90, 255, 255);
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#define rgblight_set_green       rgblight_sethsv (120,  255, 255);
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#define rgblight_set_springgreen rgblight_sethsv (150,  255, 255);
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#define rgblight_set_turquoise   rgblight_sethsv (174,  90, 112);
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#define rgblight_set_teal        rgblight_sethsv (180,  255, 128);
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#define rgblight_set_cyan        rgblight_sethsv (180,  255, 255);
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#define rgblight_set_azure       rgblight_sethsv (186,  102, 255);
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#define rgblight_set_blue        rgblight_sethsv (240,  255, 255);
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#define rgblight_set_purple      rgblight_sethsv (270, 255, 255);
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#define rgblight_set_magenta     rgblight_sethsv (300, 255, 255);
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#define rgblight_set_pink        rgblight_sethsv (330, 128, 255);
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//#define rgblight_set_        rgblight_sethsv (0, 255, 255);
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#endif // DRASHNA_SETRGB
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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enum userspace_custom_keycodes {
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  EPRM = SAFE_RANGE, // can always be here
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  VRSN,
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  KC_QWERTY,
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  KC_COLEMAK,
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  KC_DVORAK,
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  KC_WORKMAN,
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  LOWER,
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  RAISE,
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  ADJUST,
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  KC_DIABLO_CLEAR,
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  KC_OVERWATCH,
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  KC_SALT,
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  KC_MORESALT,
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  KC_SALTHARD,
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  KC_GOODGAME,
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  KC_SYMM,
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  KC_JUSTGAME,
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  KC_GLHF,
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  KC_TORB,
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  KC_AIM,
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  KC_C9,
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  KC_GGEZ,
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  KC_MAKE,
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  KC_RESET,
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  KC_RGB_T,
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  KC_SECRET_1,
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  KC_SECRET_2,
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  KC_SECRET_3,
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  KC_SECRET_4,
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  KC_SECRET_5,
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  KC_FXCL,
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  NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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};
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#ifdef TAP_DANCE_ENABLE
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enum {
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  TD_D3_1 = 0,
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  TD_D3_2,
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  TD_D3_3,
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  TD_D3_4
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};
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#endif // TAP_DANCE_ENABLE
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// Custom Keycodes for Diablo 3 layer
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// But since TD() doesn't work when tapdance is disabled
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// We use custom codes here, so we can substituet the right stuff
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define ONESHOT_TIMEOUT 3000
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#define QMK_KEYS_PER_SCAN 8
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_SLEEP
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#endif // RGBLIGHT_ENABLE
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// this makes it possible to do rolling combos (zx) with keys that
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// convert to other keys on hold (z becomes ctrl when you hold it,
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// and when this option isn't enabled, z rapidly followed by x
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// actually sends Ctrl-x. That's bad.)
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#define IGNORE_MOD_TAP_INTERRUPT
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// Disable action_get_macro and fn_actions, since we don't use these
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// and it saves on space in the firmware.
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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// If we're still using the official Faux Clicky feature, substituet codes
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// so that we don't have any unused/blank keys.
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#ifdef FAUXCLICKY_ENABLE
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#define AUD_ON  FC_ON
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#define AUD_OFF FC_OFF
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#else // FAUXCLICKY_ENABLE
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#define AUD_ON  AU_ON
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#define AUD_OFF AU_OFF
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#endif // FAUXCLICKY_ENABLE
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// Since our quirky block definitions are basically a list of comma separated 
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// arguments, we need a wrapper in order for these definitions to be 
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#define LAYOUT_ergodox_wrapper(...)   LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define KEYMAP_wrapper(...)           KEYMAP(__VA_ARGS__)
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// Blocks for each of the four major keyboard layouts
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// Organized so we can quickly adapt and modify all of them
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// at once, rather than for each keyboard, one at a time.
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// And this allows wor much cleaner blocks in the keymaps.
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// For instance Tap/Hold for Control on all of the layouts
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// NOTE: These are all the same length.  If you do a search/replace
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//       then you need to add/remove underscores to keep the
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//       lengths consistent. 
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#define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
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#define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
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#define _________________QWERTY_L3_________________  CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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#define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
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#define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
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#define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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#define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
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#define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
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#define _________________COLEMAK_L3________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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#define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
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#define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
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#define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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#define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
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#define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
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#define _________________DVORAK_L3_________________  CTL_T(KC_SCLN),KC_Q,    KC_J,   KC_K,     KC_X
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#define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
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#define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
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#define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z)
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#define _________________WORKMAN_L1________________       KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
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#define _________________WORKMAN_L2________________       KC_A,    KC_O,    KC_E,   KC_U,     KC_I
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#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q,    KC_J,   KC_K,     KC_X
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#define _________________WORKMAN_R1________________       KC_F,    KC_G,    KC_C,    KC_R,    KC_L
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#define _________________WORKMAN_R2________________       KC_D,    KC_H,    KC_T,    KC_N,    KC_S
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#define _________________WORKMAN_R3________________       KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z)
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// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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// this allows us to quickly modify the bottom row for all of the layouts
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// so we don't have to alter it 4 times and hope that we haven't missed
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// anything
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#define ___________ERGODOX_BOTTOM_LEFT_____________       KC_QUOT, KC_MEH,  KC_LBRC, KC_RBRC
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#define ___________ERGODOX_BOTTOM_RIGHT____________       KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
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#endif
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