* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
		
			
				
	
	
		
			31 lines
		
	
	
		
			1000 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1000 B
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <quantum/action.h>
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#include "rgb_matrix_effects.h"
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/**
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 * @brief Executes periodic tasks, eg. fading or checking for upcoming supend.
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 * @details Function declaration as weak as the implementation might "disappear" depending on the RGB settings used.
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 * The weak declaration avoids having to change `keymap.c`.
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 */
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__attribute__((weak))
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void matrix_scan_user_rgb(void);
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/**
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 * @brief Executes tasks based on user activity, eg. fading in.
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 * @details Function declaration as weak as the implementation might "disappear" depending on the RGB settings used.
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 * The weak declaration avoids having to change `keymap.c`.
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 * @param[in]   keycode
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 * @param[in]   record
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 * @return `false` if further processing should be stopped, `true` otherwise
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 */
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__attribute__((weak))
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bool process_record_user_rgb(const uint16_t keycode, const keyrecord_t *record);
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