Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Franklyn Tackitt <franklyn@tackitt.net>
		
			
				
	
	
		
			74 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ----------------------------------------------------------------------------
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 * "THE BEER-WARE LICENSE" (Revision 42):
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 * <https://github.com/Legonut> wrote this file.  As long as you retain this
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 * notice you can do whatever you want with this stuff. If we meet some day, and
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 * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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 * ----------------------------------------------------------------------------
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 */
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#pragma once
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#include "sol3.h"
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// clang-format off
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/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only
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┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐  ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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│      │      │      │      │      │      │  E2  │  │  E5  │      │      │      │      │      │      │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│      │      │      │      │      │      │      │  │      │      │      │      │      │      │      │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│      │      │      │      │      │      │      │  │      │      │      │      │      │      │      │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│      │      │      │      │      │      │  E2  │  │  E5  │      │      │      │      │      │      │
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├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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│      │      │      │  E1  │  E1  │      │  E0* │  │  E3* │      │  E4  │  E4  │      │      │      │
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└──────┴──────┴──────┴──────┴──────┤      ├──────┤  ├──────┤      ├──────┴──────┴──────┴──────┴──────┘
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                                   │      │  E0  │  │  E3  │      │
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                                   └──────┴──────┘  └──────┴──────┘
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┌──────┬──────┬──────┬──────┬──────┬──────┐                ┌──────┬──────┬──────┬──────┬──────┬──────┐
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│  E0↑ │  E0↓ │  E1↑ │  E1↓ │  E2↑ │  E2↓ │                │  E3↑ │  E3↓ │  E4↑ │  E4↓ │  E5↑ │  E5↓ │
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└──────┴──────┴──────┴──────┴──────┴──────┘                └──────┴──────┴──────┴──────┴──────┴──────┘
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┌──────┬──────┬──────┬──────┬──────┐                              ┌──────┬──────┬──────┬──────┬──────┐
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│      │      │      │      │      │                              │      │      │      │      │      │
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└──────┴──────┴──────┴──────┴──────┘                              └──────┴──────┴──────┴──────┴──────┘
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*/
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#define LAYOUT( \
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    L00, L01, L02, L03, L04, L05, L06,           R00, R01, R02, R03, R04, R05, R06, \
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    L10, L11, L12, L13, L14, L15, L16,           R10, R11, R12, R13, R14, R15, R16, \
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    L20, L21, L22, L23, L24, L25, L26,           R20, R21, R22, R23, R24, R25, R26, \
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    L30, L31, L32, L33, L34, L35, L36,           R30, R31, R32, R33, R34, R35, R36, \
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    L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \
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    \
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    E0L, E0R, E1L, E1R, E2L, E2R,                     E3L, E3R, E4L, E4R, E5L, E5R, \
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    LT0, LT1, LT2, LSL, LSR,                               RT0, RT1, RT2, RSL, RSR \
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) \
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{ \
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    /* Left Half */ \
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    { L00, L01, L02, L03, L04, L05, L06, LT0   }, \
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    { L10, L11, L12, L13, L14, L15, L16, LT1   }, \
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    { L20, L21, L22, L23, L24, L25, L26, LT2   }, \
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    { L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
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    { L40, L41, L42, L43, L44, L45, L46, L47   }, \
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    { E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR   }, \
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    /* Right Half */ \
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    { R06, R05, R04, R03, R02, R01, R00, RT0   }, \
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    { R16, R15, R14, R13, R12, R11, R10, RT1   }, \
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    { R26, R25, R24, R23, R22, R21, R20, RT2   }, \
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    { R36, R35, R34, R33, R32, R31, R30, KC_NO }, \
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    { R47, R46, R45, R44, R43, R42, R41, R40   }, \
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    { E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR   } \
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}
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// clang-format on
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// weak functions overridable by the user
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void render_layer_status(void);
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void render_leds_status(void);
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void render_touch_status(void);
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void render_audio_status(void);
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#ifdef RGB_MATRIX_ENABLE
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// utility function to cycle active led zones
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void rgb_matrix_increase_flags(void);
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#endif |