2672 lines
		
	
	
		
			90 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2672 lines
		
	
	
		
			90 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * License (GPL):
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 * Author: © 2019, 2020 by Jos Boersema
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 *
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 */
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/* This file contains mostly the Unicode and special macros.
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   It contains the function: process_record_user(...)
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 */
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#include "./unicode_macros.h"
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#include "./unicode_weurope.h"
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#include "./unicode_hebrew.h"
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// Definition of ƒ (Dutch currency symbol).
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// Best changed in user_config.h, if you like a Euro symbol instead.
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//
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# ifndef UNICODE_CURRENCY // Prior optional definition in user_config.h
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#     define UNICODE_CURRENCY 0x0192 // Hex number. The unicode hex number for position ƒ in the default keymap.
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# endif
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//
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// 🛠
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#define CS_USER_DEFINED 0x1F6E0 // Hammer & wrench (place holder). 
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#define DIV10POINT TRUE // suggest to function write_number, to divide by 10 and print as a fraction: N.N
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// Gives Unicode code points to the relevant QMK functions.
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// Handles Dvorak 'descramble' Unicode mode, if compiled (only tested on Linux).
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void unicode_hex2output (long unsigned int unshifted, long unsigned int shifted) {
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    long unsigned int input; // which argument to work on
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# ifdef DVORAK_DESCRAMBLE // Do the letter descramble if needed.
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    char output[10]; // will hold the ascii for output
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    int index; // count backwards 'to left' in the string
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    long unsigned int bitmove; // move computation to next digit.
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    long unsigned int work; // temporary value for computation
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# endif
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    // What to work on
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    if(shift_ison) input = shifted; // Trying to get everything possible here in this function, to reduce firmware size.
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    else input = unshifted;
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# ifndef DVORAK_DESCRAMBLE // Only normal mode
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    register_unicode ( (uint32_t) input ) ;
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# else
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    if(_FULL_ != alternate){ 
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        register_unicode ( (uint32_t) input ) ; // normal Unicode mode
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    }else{  // Special Dvorak-descramble mode: 0-9=0-9, a=a, b=n, c=i, d=h, e=d, f=y 
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        // Take the hex value 4 bits at a time, starting with the least significant, convert to ascii, store
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        index = 9;
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        output[index] = '\0'; // terminator
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        bitmove = 0x1; 
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        while ((work = (input / bitmove)) && (index >= 0)) {
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            index --;
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            work &= 0xF; 
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            if (work < 0xA){  // numbers
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                output[index] = work + 0x30; // pad to ASCII
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            }else{            // alphas
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                if (0xA == work) output[index] = 'a';
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                if (0xB == work) output[index] = 'n';
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                if (0xC == work) output[index] = 'i';
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                if (0xD == work) output[index] = 'h';
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                if (0xE == work) output[index] = 'd';
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                if (0xF == work) output[index] = 'y';
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            }
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            bitmove *= 0x10; // next digit
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        }
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        SEND_STRING ( SS_DOWN(X_LCTRL) SS_DOWN(X_LSHIFT) "f" SS_UP(X_LSHIFT) SS_UP(X_LCTRL) ); // lead-in for Unicode on Linux, 'descramble' mode
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        send_string (output + index); // pointer to argument with formatted string
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        SEND_STRING ( " " ); // Ends the Unicode numerical input mode
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    }
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# endif // DVORAK_DESCRAMBLE mode for that Base layer & mode setting is compiled in
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} 
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// Wrapper for unicode keys that do have the same on shift.
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void unicode_hex2output_single (long unsigned int either) {
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    unicode_hex2output (either, either);
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}
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// Required by QMK Unicode
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const uint32_t PROGMEM unicode_map[] = {
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};
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// Macro name definitions. The Unicode layers _ACC, _DRA and _BON are defined here,
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// because the Unicode map system does not have enough space (at time of this programming, year 2020).
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enum custom_keycodes {
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    // Macro, allowing the upper left button to switch to either _DEF_BASE base layer, or the _ALT_BASE base layer.
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    // Alternate is set on/half/off in the _RAR layer. The word "base" is used to avoid "default," because the default
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    // layer system call DF() is not being used.
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    CTO_BASE = SAFE_RANGE, // 'C' for costum, "TO" for to, "BASE" for chosen base layer
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    OTHER_BASE, // cycles modes: use _DEF_BASE, _ALT_BASE. For “dvorak²” layout (descramble) compile option, there is a third mode.
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# if defined(BASE_NUMPAD__ALT_BASE)
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    OTHER_BASE_GO, // Like OTHER_BASE, but also immediately switches to the other BASE layer.
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# endif
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    CTO_NUMS, // activates number-symbols layer, taking into account the dual layout mode
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    CTO_ACCE, //             accented        '' 
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    CTO_DRAW, //             drawings        ''
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# ifndef CHOLTAP_ACCE_NOP
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    CHOLTAP_ACCE, // Go to accented layer, or others in combination with other keys.
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# endif 
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// Keys can be pressed together for a separate layer (like 'adjust layer' on the Planck).
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    DUO_HOLD,
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    CHOLTAP_RSHFT, // Go to _FUN layer, or shift modifier.
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    CHOLTAP_LSHFT, // Go to <configurable> layer, or shift modifier.
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    CHOLTAP_LAYR,  // Go to _RAR layer, or right arrow 
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// Shifts which on tap produce a key
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   RSFT_TILDE,
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   LSFT_DASH,
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// Special macro to make F-keys one-shot or not.
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    _FUN_STAY,
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// Layer toggle to be guaranteed on up-key, therefore macro definition here.
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    _MOV_UP,
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// These macros protect the critical keys like 'Power' from accidental press, by needing Shift to be pressed.
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    C_KC_PWR,  // Powers computer off.
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    C_KC_WAKE,
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    C_KC_SLEP, // sleep computer
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    C_KC_PAUS, // pauze computer
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// Toggles side leds on/off. 
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    LEDS_ON,
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    RGBTOG_, 
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// Typing speed measuring 
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    SPEED_TOG,
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    SPEED_REPORT,
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// Word/character counting
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    COUNT_TOG,     // starts word counting
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    COUNT_REPORT,  // writes to the computer as if typing, gives count report
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    COUNT_WORDMIN, // reduces the word count
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    COUNT_NULL,    // resets count to zero
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    LT__MOV__KC_ENT, // move to layer _MOV, or <enter>
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// The _ACC layer, additional Unicode.
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# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
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    XP_ACC_AA,
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    XP_ACC_AB,
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    XP_ACC_AC,
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    XP_ACC_AD,
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    XP_ACC_AE,
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    XP_ACC_AF,
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    XP_ACC_AG,
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    XP_ACC_AH,
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    XP_ACC_AI,
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    XP_ACC_AJ,
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    XP_ACC_BA,
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    XP_ACC_BB,
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    XP_ACC_BC,
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    XP_ACC_BD,
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    XP_ACC_BE,
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    XP_ACC_BF,
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    XP_ACC_BG,
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    XP_ACC_BH,
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    XP_ACC_BI,
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    XP_ACC_BJ,
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    XP_ACC_BK,
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    XP_ACC_CA,
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    XP_ACC_CB,
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    XP_ACC_CC,
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    XP_ACC_CD,
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    XP_ACC_CE,
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    XP_ACC_CF,
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    XP_ACC_CG,
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    XP_ACC_CH,
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    XP_ACC_CI,
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    XP_ACC_CJ,
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# endif // REMOVE_ACC 
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# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
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// The _DRA layer, additional Unicode.
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    XP_DRA_AA,
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    XP_DRA_AB,
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    XP_DRA_AC,
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    XP_DRA_AD,
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    XP_DRA_AE,
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    XP_DRA_AF,
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    XP_DRA_AG,
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    XP_DRA_AH,
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    XP_DRA_AI,
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    XP_DRA_AJ,
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    XP_DRA_BA,
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    XP_DRA_BB,
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    XP_DRA_BC,
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    XP_DRA_BD,
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    XP_DRA_BE,
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    XP_DRA_BF,
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    XP_DRA_BG,
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    XP_DRA_BH,
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    XP_DRA_BI,
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    XP_DRA_BJ,// XP_DRA_BK , // no 'BK' key definition on this layer
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    XP_DRA_CA,
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    XP_DRA_CB,
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    XP_DRA_CC,
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    XP_DRA_CD,
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    XP_DRA_CE,
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    XP_DRA_CF,
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# endif // REMOVE_DRA
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    XP_DRA_CG, // Needed for ☑ on Unicode tester key in _RAR
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# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
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    XP_DRA_CH,
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    XP_DRA_CI,
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    XP_DRA_CJ,
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# endif // REMOVE_DRA
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// The _BON layer, additional Unicode.
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# ifndef REMOVE_BON // Removes this layer entirely, if set.
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    XP_BON_AA,
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    XP_BON_AB,
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    XP_BON_AC,
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    XP_BON_AD,
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    XP_BON_AE,
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    XP_BON_AF,
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    XP_BON_AG,
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    XP_BON_AH,
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    XP_BON_AI,
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    XP_BON_AJ,
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    XP_BON_BA,
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    XP_BON_BB,
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    XP_BON_BC,
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    XP_BON_BD,
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    XP_BON_BE,
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    XP_BON_BF,
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    XP_BON_BG,
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    XP_BON_BH,
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    XP_BON_BI,
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    XP_BON_BJ,
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    XP_BON_BK,
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    XP_BON_CA,
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    XP_BON_CB,
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    XP_BON_CC,
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    XP_BON_CD,
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    XP_BON_CE,
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    XP_BON_CF,
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    XP_BON_CG,
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    XP_BON_CH,
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    XP_BON_CI,
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    XP_BON_CJ,
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# endif // REMOVE_BON 
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// Hebrew
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# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
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    XP_HEB_AA,
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    XP_HEB_AB,
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    XP_HEB_AC,
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    XP_HEB_AD,
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    XP_HEB_AE,
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    XP_HEB_AF,
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    XP_HEB_AG,
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    XP_HEB_AH,
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    XP_HEB_AI,
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    XP_HEB_AJ,
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    XP_HEB_BA,
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    XP_HEB_BB,
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    XP_HEB_BC,
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    XP_HEB_BD,
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    XP_HEB_BE,
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    XP_HEB_BF,
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    XP_HEB_BG,
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    XP_HEB_BH,
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    XP_HEB_BI,
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    XP_HEB_BJ,
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#     if defined(HEBREW_ISRAEL)
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    XP_HEB_BK,  // 
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#     endif
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    XP_HEB_CA,
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    XP_HEB_CB,
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    XP_HEB_CC,
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    XP_HEB_CD,
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    XP_HEB_CE,
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    XP_HEB_CF,
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    XP_HEB_CG,
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#     if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK)
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    XP_HEB_CH,
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    XP_HEB_CI,
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    XP_HEB_CJ,
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#     endif
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    XP_HEB_MQF, // ־
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# endif //BASE_HEBREW__*
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};
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// Pre-existing function, called for every key up and down.
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// This function is sortof the hub of the whole thing.
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    // User input for the word count menu
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    if (sizecount_menu) {
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         if (record->event.pressed) { // key down
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             switch (keycode) {
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                 case KC_0: // read in how many is maximum
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                     sizecount_max = (sizecount_max * 10);
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                     break;
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                 case KC_1:
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                     sizecount_max = (sizecount_max * 10) + 1;
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                     break;
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						||
 | 
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                 case KC_2:
 | 
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                     sizecount_max = (sizecount_max * 10) + 2;
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						||
                     break;
 | 
						||
 | 
						||
                 case KC_3:
 | 
						||
                     sizecount_max = (sizecount_max * 10) + 3;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_4:
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						||
                     sizecount_max = (sizecount_max * 10) + 4;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_5:
 | 
						||
                     sizecount_max = (sizecount_max * 10) + 5;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_6:
 | 
						||
                     sizecount_max = (sizecount_max * 10) + 6;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_7:
 | 
						||
                     sizecount_max = (sizecount_max * 10) + 7;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_8:
 | 
						||
                     sizecount_max = (sizecount_max * 10) + 8;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_9:
 | 
						||
                     sizecount_max = (sizecount_max * 10) + 9;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_C: // count characters
 | 
						||
                     sizecount_max_type = SIZECOUNT_CHAR;
 | 
						||
                     sizecount_menu = FALSE;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 case KC_W: // count words
 | 
						||
                     sizecount_max_type = SIZECOUNT_WORD;
 | 
						||
                     sizecount_menu = FALSE;
 | 
						||
                     break;
 | 
						||
 | 
						||
                 // Anything else ends menu input.
 | 
						||
                 case KC_DOT:
 | 
						||
                 case KC_ESC:
 | 
						||
                     sizecount_menu = FALSE; // break out
 | 
						||
                     break;
 | 
						||
 | 
						||
             }
 | 
						||
             if (!sizecount_menu) { // end
 | 
						||
                     send_string ("->");
 | 
						||
                     write_number (sizecount_max, FALSE);  // just indicate something
 | 
						||
             }
 | 
						||
         }
 | 
						||
    }
 | 
						||
 | 
						||
    // Go back to base-layer after pressing an F-key, on key-up to avoid BASE key activation
 | 
						||
    if ((_fun_stay == FALSE) && // 
 | 
						||
        (((keycode >= KC_F1) && (keycode <= KC_F12))
 | 
						||
         ||
 | 
						||
        ((keycode >= KC_F13) && (keycode <= KC_F24)))) {  // assumes keycodes 1-12 and 13-24 are consequtive, which seems likely, although using 1-24 failed (probably not consequtive)
 | 
						||
         // Go back to base layer
 | 
						||
         if (!(record->event.pressed)) { // key up
 | 
						||
             if (alternate) { // 
 | 
						||
                 layer_move (_ALT_BASE); 
 | 
						||
             }else{
 | 
						||
                 layer_move (_DEF_BASE);
 | 
						||
             }
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    // Detect if Shift was pressed in isolation, by seeing if another key was pressed during the time
 | 
						||
    // the right shift key was held down.
 | 
						||
    // This system is also used by CHOLTAP_ACCE
 | 
						||
    // This helps make sure a tapped use of these keys is correctly differentiated from their use as a  
 | 
						||
    // modifier/layer-hold key. The Shift and CHOLTAP_ACCE should not normally interfere with each other.
 | 
						||
    if (isolate_trigger) { // speed: hoping this statement to execute a little quicker overall, than the next 
 | 
						||
        if ((keycode != CHOLTAP_RSHFT)   // not right shift up
 | 
						||
             &&
 | 
						||
            (keycode != CHOLTAP_LSHFT)   // not left shift up
 | 
						||
             &&
 | 
						||
            (keycode != CHOLTAP_ACCE)    // _ACC layer (and others)
 | 
						||
             &&
 | 
						||
            (keycode != RSFT_TILDE)      // Shift on _NSY
 | 
						||
             &&
 | 
						||
            (keycode != LSFT_DASH)       // Shift on _NSY
 | 
						||
             &&
 | 
						||
            (keycode != CHOLTAP_LAYR)) 
 | 
						||
                                       { // _RAR layer, or RAlt/Alt-Gr
 | 
						||
            isolate_trigger = FALSE; // another key was pressed
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    // This block contains the complex macros, which should not count in speed counting or word/character counting,
 | 
						||
    // because they aren't typed characters.
 | 
						||
    switch (keycode) {
 | 
						||
 | 
						||
        // Typing speed measuring
 | 
						||
        case SPEED_TOG: // Toggle speed measuring on/off
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (speed_measure) {
 | 
						||
                    speed_measure = FALSE;
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                    rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (_RAR color)
 | 
						||
# endif
 | 
						||
 | 
						||
                }else{
 | 
						||
                    // initialization of measurements
 | 
						||
                    speed_measure = TRUE; // activates
 | 
						||
                    speed = 0; // start at 0 k/s 
 | 
						||
                    speed_countdown = SPEED_COUNTDOWN; // reset, speed is measured in batches of keypresses
 | 
						||
                    speed_counttime = timer_read32 ();// get current time
 | 
						||
                    speed_add = 0;// speed average accumulator, it keeps adding the *speed* of each batch to this total
 | 
						||
                    speed_batches = 0; // divider for speed_add to get the average
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                    // set middle led
 | 
						||
                    rgblight_sethsv_noeeprom (HSV_WHITE); // indicates start
 | 
						||
# endif
 | 
						||
 | 
						||
                }
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                isolate_rgblight_set ();
 | 
						||
# endif
 | 
						||
 | 
						||
            }
 | 
						||
            break; 
 | 
						||
 | 
						||
        case SPEED_REPORT: // Report the current typing speed by writing it, as if typing
 | 
						||
            if (record->event.pressed) { // down
 | 
						||
                short added = 5; // This counts how many characters the report itself is adding into the current text,
 | 
						||
                                 // to later delete it from the character count for text-size counting.
 | 
						||
              
 | 
						||
                if (speed_measure) {
 | 
						||
 | 
						||
# ifdef WORDS_PER_MINUTE
 | 
						||
 | 
						||
                    // The speed is recorded as an accumulation of keystrokes-per-second, times 10 for added precision.
 | 
						||
                    // This will be converted into words-per-minute by dividing by 5 characters for a word including
 | 
						||
                    // blank space and punctuation, and multiplied by 60 for seconds per minute. ⁶⁰/₅ = 12. Multiplied
 | 
						||
                    // by 12 is the simple conversion.
 | 
						||
                    send_string ("<"); // +1 character written // analogue to '<POWER>'
 | 
						||
                    added += write_number ((long int)((speed*12)/10), FALSE); // writes the speed 
 | 
						||
                    send_string ("wpm"); // +3 character written
 | 
						||
                    if (0 != speed_batches) {
 | 
						||
                        long int average_times_ten;
 | 
						||
                        average_times_ten =(long int) ((speed_add * 12) / speed_batches); // *12 converts k/s to wpm
 | 
						||
 | 
						||
                        send_string (";"); // +①   ''       
 | 
						||
                        added += write_number (average_times_ten / 10, FALSE); // writes the average speed, cannot use decimal because precision is not there
 | 
						||
                        send_string ("wpm"); // +③
 | 
						||
                        added += write_number ((long int) speed_batches, FALSE); // amount of batches
 | 
						||
                        send_string ("x"); // +①
 | 
						||
                        added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
 | 
						||
                        send_string ("keys"); // +④ = ⑨
 | 
						||
           
 | 
						||
                        speed_led ( (int) (average_times_ten / 12));// on report, show the average
 | 
						||
                                                                         // we need to convert back to k/s now
 | 
						||
                    }
 | 
						||
 | 
						||
# else // keystrokes per second, k/s
 | 
						||
 | 
						||
                    send_string ("<"); // +1 character written // analogue to '<POWER>'
 | 
						||
                    added += write_number ((long int)(speed/10), FALSE); // writes the speed 
 | 
						||
                    send_string ("k/s"); // +3 character written
 | 
						||
                    if (0 != speed_batches) {
 | 
						||
                        long int average_times_ten;
 | 
						||
                        average_times_ten =(long int) (speed_add / speed_batches);
 | 
						||
 | 
						||
                        send_string (";"); // +①   ''       
 | 
						||
                        added += write_number (average_times_ten, DIV10POINT); // writes the average speed 
 | 
						||
                        send_string ("k/s"); // +③
 | 
						||
                        added += write_number ((long int) speed_batches, FALSE); // amount of batches
 | 
						||
                        send_string ("x"); // +①
 | 
						||
                        added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
 | 
						||
                        send_string ("keys"); // +④ = ⑨
 | 
						||
           
 | 
						||
                        speed_led ( (int) average_times_ten );// on report, show the average. speed_led divides by 10
 | 
						||
                    }
 | 
						||
 | 
						||
# endif
 | 
						||
 | 
						||
                    send_string (">"); // +1 = 5
 | 
						||
                    if (sizecount_measure) sizecount_chars += added;   // the user is expected to hit <backspace>
 | 
						||
                }else{
 | 
						||
                    send_string ("<Soff>"); // indicates off
 | 
						||
                    if (sizecount_measure) sizecount_chars += 5;  // user: <backspace>, to take it down again
 | 
						||
                }
 | 
						||
 | 
						||
                key_timer = timer_read ();
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
                // This use of the key is for callibrating your colors; it is difficult otherwise to see.
 | 
						||
                // This is not part of normal usage, therefore it is kept bare bones to reduce firmware size
 | 
						||
                if (timer_elapsed (key_timer) > 999) { // held for one second
 | 
						||
                    speed += 10;
 | 
						||
                    write_number ((long int)(speed/10), FALSE); // writes the speed 
 | 
						||
                    speed_led (speed); // update led
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case COUNT_TOG: // Toggle start/stop text size measuring
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                key_timer = timer_read ();
 | 
						||
 | 
						||
            }else{ // up
 | 
						||
                if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
 | 
						||
                    if (sizecount_measure) {
 | 
						||
 | 
						||
                        sizecount_measure = FALSE;
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                        rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (color of _RAR)
 | 
						||
                        isolate_rgblight_set ();
 | 
						||
# endif
 | 
						||
 | 
						||
                    }else{
 | 
						||
 | 
						||
                        sizecount_measure = TRUE; // start counting
 | 
						||
                        sizecount_word = FALSE; // detect double blanks. leading blanks are not a word
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                        if (0 == sizecount_max) {
 | 
						||
                            rgblight_sethsv_noeeprom (HSV_BLUE); // indicates start/activated, but only without maximum set
 | 
						||
                            isolate_rgblight_set (); // .. if maximum set, led goes green to red.
 | 
						||
                        }else{
 | 
						||
                            rgblight_sethsv_noeeprom (HSV_GREEN); // indicates start/activated, but only without maximum set
 | 
						||
                            isolate_rgblight_set (); // .. if maximum set, led goes green to red.
 | 
						||
                        }
 | 
						||
# endif
 | 
						||
 | 
						||
                    }
 | 
						||
                }else{ // held longer
 | 
						||
                    sizecount_menu = TRUE;
 | 
						||
                    send_string ("<Nc|w>"); // Menu: N amount, c|w character|word counting. Input is a number then ‛c’ or ‛w’
 | 
						||
                    sizecount_max = 0;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case COUNT_NULL: // Sets the count to zero, which allows on/off to have a suspend/resume 
 | 
						||
            if (record->event.pressed) { // key up
 | 
						||
                sizecount_blanks = 0; // 
 | 
						||
                sizecount_chars = 0;
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                rgblight_sethsv_noeeprom (HSV_CYAN); // indicates reset
 | 
						||
                isolate_rgblight_set ();
 | 
						||
# endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case COUNT_REPORT: // Report the current typing speed 
 | 
						||
            if (record->event.pressed) {
 | 
						||
                // We assume the user is writing a report in its active document, and then likely deleting it.
 | 
						||
                short added = 0; // This counts how much characters the report adds into the user document.
 | 
						||
 | 
						||
                if (sizecount_measure) {
 | 
						||
                    send_string ("<"); // + 1 and ① characters (1 is one logical stream, ① another)
 | 
						||
                    if (0 == sizecount_max) { // no size counting maximum, print both characters and words
 | 
						||
 | 
						||
                        added += write_number (sizecount_chars, FALSE); // returns how many characters where printed
 | 
						||
                        send_string ("c;"); // + 2
 | 
						||
                        added += write_number (sizecount_blanks, FALSE) + 5; // adds here
 | 
						||
                        send_string ("w>"); // + 2 = 5
 | 
						||
 | 
						||
                    }else{ // Only show the one for which the maximum is set, don't throw off that mental focus
 | 
						||
                        if (SIZECOUNT_WORD == sizecount_max_type ) {
 | 
						||
 | 
						||
                            added += write_number (sizecount_blanks, FALSE) + 3;
 | 
						||
                            send_string ("w>"); // + ② = ③
 | 
						||
 | 
						||
                        }else{ // characters
 | 
						||
 | 
						||
                            added += write_number (sizecount_chars, FALSE) + 3; // returns how many characters where printed
 | 
						||
                            send_string ("c>"); // + ② = ③
 | 
						||
 | 
						||
                        }
 | 
						||
                        // add current maximum setting
 | 
						||
                        send_string ("["); // + 1
 | 
						||
                        added += write_number (sizecount_max, FALSE) + 3; 
 | 
						||
                        if (SIZECOUNT_WORD == sizecount_max_type) send_string ("w]"); // + 2
 | 
						||
                        else                                      send_string ("c]"); // + 2
 | 
						||
                    }
 | 
						||
                    sizecount_chars += added; // Account for the written characters in the report itself.
 | 
						||
 | 
						||
                }else{ // no size counting, also here: keep the report terse
 | 
						||
                     send_string ("<Coff>"); // indicates off (no need to add to count, since counting is off)
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        // This allows the user to manually remove word counts, when he has deleted a word.
 | 
						||
        // This is not needed for character count, because <backspace> counts as minus.
 | 
						||
        case COUNT_WORDMIN: // Take down one word in the word-count.
 | 
						||
            if (record->event.pressed) { // down
 | 
						||
                key_timer = timer_read ();
 | 
						||
            }else{ // up
 | 
						||
                if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
 | 
						||
                    sizecount_blanks--;
 | 
						||
                }else{
 | 
						||
                    sizecount_blanks -= 10;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
    // Shift detection system.
 | 
						||
                                                  // Disused because it turned out 'one shot' like Unicode input. Shift detection copied from.
 | 
						||
                                                  // https://github.com/kyleterry/qmk_firmware/blob/master/quantum/quantum.c
 | 
						||
                                                  //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT));
 | 
						||
 | 
						||
        // Crude but self contained in this source file shift detection.
 | 
						||
        // ... right shift
 | 
						||
        case KC_RSFT:
 | 
						||
        // + ... left shift
 | 
						||
        case KC_LSFT:
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                shift_ison = 1; // shift depressed
 | 
						||
            }else{ // key up
 | 
						||
                shift_ison = 0; // shift released
 | 
						||
            }
 | 
						||
            // There are macros on Shift who also alter this variable.
 | 
						||
            break;
 | 
						||
 | 
						||
        case OTHER_BASE: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
 | 
						||
            if (record->event.pressed) {
 | 
						||
                ;
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                // Cycles through the modes
 | 
						||
# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes
 | 
						||
                if (_NORMAL_ == alternate) {
 | 
						||
                    alternate = _FULL_;// alternate layers
 | 
						||
                    default_layer_set (_ALT_BASE_MASK); // This is needed only for a rare case,
 | 
						||
                                 //  where _DEF_BASE and _ALT_BASE their layer switching keys don't line up,
 | 
						||
                                 //  such as with Qwerty Base Arrow
 | 
						||
                } else if (_HALF_ == alternate) {
 | 
						||
                    alternate = _NORMAL_;// normal layers
 | 
						||
                    default_layer_set (_DEF_BASE_MASK);
 | 
						||
                }else{ // _FULL_ == alternate
 | 
						||
                    alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
 | 
						||
                    //default_layer_set (_ALT_BASE_MASK);
 | 
						||
                    // it cycles, and this comes always after it was set _FULL_
 | 
						||
                }
 | 
						||
# else          // Only switching the BASE layers between alternate and default
 | 
						||
 | 
						||
                if (_NORMAL_ == alternate) {
 | 
						||
                    alternate = _FULL_;// alternate base layers
 | 
						||
                    default_layer_set (_ALT_BASE_MASK);
 | 
						||
                }else{
 | 
						||
                    alternate = _NORMAL_;// default base layers
 | 
						||
                    default_layer_set (_DEF_BASE_MASK);
 | 
						||
                } 
 | 
						||
# endif
 | 
						||
 | 
						||
                indicate_base ();  // activate led change 
 | 
						||
            }
 | 
						||
            break; 
 | 
						||
 | 
						||
# if defined(BASE_NUMPAD__ALT_BASE)
 | 
						||
 | 
						||
        case OTHER_BASE_GO: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
 | 
						||
            if (record->event.pressed) {
 | 
						||
                ;
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                // Cycles through the modes
 | 
						||
# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes
 | 
						||
                if (_NORMAL_ == alternate) {
 | 
						||
                    alternate = _FULL_;// alternate layers
 | 
						||
                    default_layer_set (_ALT_BASE_MASK);
 | 
						||
                } else if (_HALF_ == alternate) {
 | 
						||
                    alternate = _NORMAL_;// normal layers
 | 
						||
                    default_layer_set (_DEF_BASE_MASK);
 | 
						||
                }else{ // _FULL_ == alternate
 | 
						||
                    alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
 | 
						||
                    //default_layer_set (_ALT_BASE_MASK);
 | 
						||
                    // it cycles, and this comes always after it was set _FULL_
 | 
						||
                }
 | 
						||
# else          // Only switching the BASE layers between alternate and default
 | 
						||
 | 
						||
                if (_NORMAL_ == alternate) {
 | 
						||
                    alternate = _FULL_;// alternate base layers
 | 
						||
                    default_layer_set (_ALT_BASE_MASK);
 | 
						||
                }else{
 | 
						||
                    alternate = _NORMAL_;// default base layers
 | 
						||
                    default_layer_set (_DEF_BASE_MASK);
 | 
						||
                } 
 | 
						||
# endif
 | 
						||
                // make the switch to the other Base layer
 | 
						||
                if (alternate) { // 
 | 
						||
                    layer_move (_ALT_BASE); 
 | 
						||
                }else{
 | 
						||
                    layer_move (_DEF_BASE);
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break; 
 | 
						||
# endif
 | 
						||
 | 
						||
        //     Switching to layers:
 | 
						||
 | 
						||
        case CTO_BASE:
 | 
						||
        // User pressed upper/left button, while not on BASE layer: ‛escape’ from a layer to BASE layer.
 | 
						||
        // On BASE itself, that key is <Escape>.
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                ;
 | 
						||
            }else{ // key up
 | 
						||
                if (alternate) { // go to the alternate version (bit of a hack maybe, but all alternate
 | 
						||
                       // ... modes are non-zero)
 | 
						||
                    layer_move (_ALT_BASE); 
 | 
						||
                }else{
 | 
						||
                    layer_move (_DEF_BASE); 
 | 
						||
                }
 | 
						||
            } 
 | 
						||
            break;
 | 
						||
 | 
						||
        case CTO_NUMS: // activates number-symbols layer
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                ; 
 | 
						||
            }else{ // key up, so that upon key down the target layer isn't already activated, triggering that key on up
 | 
						||
                if (alternate) { // go to the alternate version
 | 
						||
                    layer_move (_ALT_NSY); 
 | 
						||
                }else{
 | 
						||
                    layer_move (_DEF_NSY); 
 | 
						||
                }
 | 
						||
            } 
 | 
						||
            break; 
 | 
						||
 | 
						||
        case CTO_ACCE: // Unicode layer
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                ;
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
 | 
						||
                layer_move (_ACC); // activates normal accented layer
 | 
						||
# else
 | 
						||
#     ifdef _ACC_KEY_ALT_LAYER
 | 
						||
                layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#     endif
 | 
						||
# endif
 | 
						||
 | 
						||
            }
 | 
						||
            break; 
 | 
						||
 | 
						||
        case CTO_DRAW: // Unicode layer
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                ;
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
 | 
						||
                layer_move (_DRA); // activates normal accented layer
 | 
						||
# else
 | 
						||
#     ifdef _DRA_KEY_ALT_LAYER
 | 
						||
                layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#     endif
 | 
						||
# endif
 | 
						||
            } 
 | 
						||
          break; 
 | 
						||
 | 
						||
        // The below are a simulated LT(layer,kc), layer-tap. 
 | 
						||
        // Double-tap-hold repeater functionality: not done. 
 | 
						||
        // They switch what layer to use depending on 'alternate' variable
 | 
						||
        // Basically it starts the right layer on key down, goes back to base layer on key up,
 | 
						||
        // and throws in a keypress as well if tapped.
 | 
						||
        // It also integrates with DUO_HOLD, to reach the _BON layer.
 | 
						||
 | 
						||
# ifndef CHOLTAP_ACCE_NOP // When this key has been eviscerated, this macro becomes useless
 | 
						||
        case CHOLTAP_ACCE: // Works with DUO_HOLD macro to activate one of several layers.
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                key_timer = timer_read ();
 | 
						||
                isolate_trigger = TRUE; // keep track of whether another key gets pressed.
 | 
						||
 | 
						||
                duo_press_acc_bon ++; // This signals to the two DUO_HOLD keys, whether a move to _BON is desired.
 | 
						||
 | 
						||
                if (duo_press_nsy_dra) { // One or more of the DUO_HOLD layer keys was already pressed; move to _BON
 | 
						||
 | 
						||
#     ifndef REMOVE_BON // Removes this layer entirely, if set.
 | 
						||
                    layer_move (_BON); // Bonus Unicode layer
 | 
						||
#     else
 | 
						||
#         ifdef _BON_KEY_ALT_LAYER
 | 
						||
                    layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#         endif
 | 
						||
#     endif 
 | 
						||
 | 
						||
                }else{ // pressed in isolation
 | 
						||
 | 
						||
#     ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
 | 
						||
                    layer_move (_ACC); // Accented layer
 | 
						||
#     else
 | 
						||
#         ifdef _ACC_KEY_ALT_LAYER
 | 
						||
                    layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#         endif
 | 
						||
#     endif 
 | 
						||
 | 
						||
                }
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                duo_press_acc_bon --;
 | 
						||
 | 
						||
                if (1 == duo_press_nsy_dra) { // One DUO_HOLD layer keys is still pressed; move to numbers/symbols
 | 
						||
 | 
						||
                    if (_FULL_ == alternate) {
 | 
						||
                        layer_move (_ALT_NSY); 
 | 
						||
                    }else{
 | 
						||
                        layer_move (_DEF_NSY); 
 | 
						||
                    }
 | 
						||
                }else if (2 == duo_press_nsy_dra) { // Two of the DUO_HOLD layer keys are still pressed: move to _DRA
 | 
						||
 | 
						||
#     ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
 | 
						||
                    layer_move (_DRA); // activates normal accented layer
 | 
						||
#     else
 | 
						||
#         ifdef _DRA_KEY_ALT_LAYER
 | 
						||
                    layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#         endif
 | 
						||
#     endif
 | 
						||
 | 
						||
                }else{
 | 
						||
                    if (alternate) { // No _DEF_NSY layer keys remain pressed; Go back to base layer
 | 
						||
                        layer_move (_ALT_BASE); 
 | 
						||
                    }else{
 | 
						||
                        layer_move (_DEF_BASE);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
 | 
						||
                // Pressed in isolation
 | 
						||
                if (isolate_trigger) 
 | 
						||
                {
 | 
						||
                    if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
 | 
						||
                        SEND_STRING (SS_TAP (X_DEL));
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# endif // CHOLTAP_ACCE_NOP
 | 
						||
 | 
						||
        case CHOLTAP_LAYR: //to _RAR on hold, otherwise a keycode
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                key_timer = timer_read ();
 | 
						||
                isolate_trigger = TRUE; // keep track of whether another key gets pressed.
 | 
						||
 | 
						||
# ifdef BASE_RIGHT_ALT
 | 
						||
                SEND_STRING (SS_DOWN (X_RALT)); 
 | 
						||
# else
 | 
						||
                layer_move (_RAR); // activates descrambled drawings layer
 | 
						||
# endif
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
                // Go back to base layer
 | 
						||
                if (speed_measure) speed_led (speed); // The _RAR layer overwrites the middle led, 
 | 
						||
                  //.. for use with alternate _HALF_ led colors (middle); thus needs to be set back to speed
 | 
						||
                  // led color upon leaving.
 | 
						||
 | 
						||
# ifdef BASE_RIGHT_ALT
 | 
						||
                SEND_STRING (SS_UP (X_RALT)); 
 | 
						||
# else
 | 
						||
                if (alternate) { 
 | 
						||
                    layer_move (_ALT_BASE); 
 | 
						||
                }else{
 | 
						||
                    layer_move (_DEF_BASE);
 | 
						||
                }
 | 
						||
# endif
 | 
						||
 | 
						||
                // Pressed in isolation
 | 
						||
                if (isolate_trigger) 
 | 
						||
                {
 | 
						||
                    if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
 | 
						||
                        SEND_STRING (SS_TAP (X_RIGHT));
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# ifndef DUO_HOLD_BASIC
 | 
						||
        // This is the normal 'big' version, dealing with switching between _DEF_NSY/_ALT_NSY, _ACC, _DRA and _BON, in 
 | 
						||
        // .. conjunction with the CHOLTAP_ACCE macro.
 | 
						||
        case DUO_HOLD: // The macro around the split space-bar. Both keys come to this macro.
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
 | 
						||
 | 
						||
                if (duo_press_acc_bon){ // Preceded by holding the _ACC/_BON layer switch key: move to _BON
 | 
						||
 | 
						||
#     ifndef REMOVE_BON // Removes this layer entirely, if set.
 | 
						||
                    layer_move (_BON); // Bonus Unicode layer
 | 
						||
#     else
 | 
						||
#         ifdef _BON_KEY_ALT_LAYER
 | 
						||
                    layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#         endif
 | 
						||
#     endif 
 | 
						||
 | 
						||
                }else if (1 == duo_press_nsy_dra) { // This is the first press of either of the DUO_HOLD keys on BASE
 | 
						||
 | 
						||
                    if (_NORMAL_ == alternate) {
 | 
						||
                        layer_move (_DEF_NSY); 
 | 
						||
                    }else{
 | 
						||
                        layer_move (_ALT_NSY); 
 | 
						||
                    }
 | 
						||
                }
 | 
						||
                else if (2 == duo_press_nsy_dra) { // both are pressed
 | 
						||
 | 
						||
#     ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
 | 
						||
                    layer_move (_DRA); // activates normal accented layer
 | 
						||
#     else
 | 
						||
#         ifdef _DRA_KEY_ALT_LAYER
 | 
						||
                    layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#         endif
 | 
						||
#     endif
 | 
						||
                }
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                duo_press_nsy_dra --; 
 | 
						||
 | 
						||
                if (1 == duo_press_nsy_dra) {
 | 
						||
                    if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, and one DUO_HOLD keys
 | 
						||
 | 
						||
#     ifndef REMOVE_BON // Removes this layer entirely, if set.
 | 
						||
                    layer_move (_BON); // Bonus Unicode layer
 | 
						||
#     else
 | 
						||
#         ifdef _BON_KEY_ALT_LAYER
 | 
						||
                    layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#         endif
 | 
						||
#     endif 
 | 
						||
 | 
						||
                    }else{
 | 
						||
                        if (_NORMAL_ == alternate) { 
 | 
						||
                            layer_move (_DEF_NSY); 
 | 
						||
                        }else{
 | 
						||
                            layer_move (_ALT_NSY); 
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                }
 | 
						||
                else { // Has to be zero.
 | 
						||
                    if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, but zero DUO_HOLD layer keys
 | 
						||
 | 
						||
#     ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
 | 
						||
                        layer_move (_ACC); // Accented layer
 | 
						||
#     else
 | 
						||
#         ifdef _ACC_KEY_ALT_LAYER
 | 
						||
                        layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
 | 
						||
#         endif
 | 
						||
#     endif 
 | 
						||
 | 
						||
                    }else{
 | 
						||
                         if (alternate) { // Back to letters
 | 
						||
                            layer_move (_ALT_BASE); 
 | 
						||
                         }else{
 | 
						||
                            layer_move (_DEF_BASE);
 | 
						||
                         }
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# else
 | 
						||
        // This is the eviscerated version, compiled when all Unicode layers _ACC, _DRA, _BON are cut, and layer key
 | 
						||
        // .. combinations have not been assigned other uses.
 | 
						||
        case DUO_HOLD: // The macro for the keys around the split space-bar. Both keys come to this macro.
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
 | 
						||
 | 
						||
                if (0 != duo_press_nsy_dra) { // One or more of the DUO_HOLD keys is pressed
 | 
						||
                    if (_NORMAL_ == alternate) {
 | 
						||
                        layer_move (_DEF_NSY); 
 | 
						||
                    }else{
 | 
						||
                        layer_move (_ALT_NSY); 
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                duo_press_nsy_dra --; 
 | 
						||
 | 
						||
                if (0 == duo_press_nsy_dra) { // None of the DUO_HOLD keys remains pressed
 | 
						||
                    if (alternate) { // Back to letters
 | 
						||
                       layer_move (_ALT_BASE); 
 | 
						||
                    }else{
 | 
						||
                       layer_move (_DEF_BASE);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# endif // DUO_HOLD_BASIC
 | 
						||
 | 
						||
        //   When held the key is shift. When tapped it is computed if the tap is short enough,
 | 
						||
        // and if no other key was pressed, in which case: right-shift-up is a toggle to the _FUN layer.
 | 
						||
        // The timing is meant to be able to undo an erroneous shift press just by holding longer,
 | 
						||
        // and the test if another key was pressed is to prevent an erroneous detection when typing
 | 
						||
        // very fast.
 | 
						||
        //   The reason for this on shift is to isolate GUI, where _FUN was previously more easily
 | 
						||
        // located. No alternative tapping function with GUI because some systems do not treat GUI
 | 
						||
        // purely as a modifier it seems. Since it is a toggle anyway, _FUN can fit away from the thumb-hold row.
 | 
						||
        case CHOLTAP_RSHFT: // When tapped it toggles the _FUN layer, when held it is Shift
 | 
						||
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                SEND_STRING (SS_DOWN (X_RSFT)); 
 | 
						||
                shift_ison = 1; // shift depressed
 | 
						||
 | 
						||
                key_timer = timer_read ();
 | 
						||
                isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                SEND_STRING (SS_UP (X_RSFT)); 
 | 
						||
                shift_ison = 0; // shift released
 | 
						||
 | 
						||
                if (isolate_trigger) { // no other key was hit since key down 
 | 
						||
 | 
						||
 | 
						||
                    // Held medium long: _PAD, long: _MOV.
 | 
						||
                    // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
 | 
						||
                    // all by the left hand, when the right hand is on the mouse.
 | 
						||
                    if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
 | 
						||
 | 
						||
# ifndef SWITCH_RSHIFT_FUN_RAR // user config to reverse what this key its timing toggles to
 | 
						||
 | 
						||
                        layer_move (_FUN); // activates function layer as a toggle
 | 
						||
 | 
						||
                    } else { // held for longer
 | 
						||
 | 
						||
                        layer_move (_RAR); 
 | 
						||
 
 | 
						||
# else
 | 
						||
 | 
						||
                        layer_move (_RAR); // activates function layer as a toggle
 | 
						||
 | 
						||
                    } else { // held for longer
 | 
						||
 | 
						||
                        layer_move (_FUN); 
 | 
						||
 | 
						||
# endif
 | 
						||
 
 | 
						||
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        // The left-shift version of the above keycode. User can configure something (_PAD is default)
 | 
						||
        case CHOLTAP_LSHFT: // When tapped it toggles the _MOV layer, when held it is Shift
 | 
						||
                            // _RAR was the first idea, but some of its keys are too dangerous regarding accidents.
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                SEND_STRING (SS_DOWN (X_LSFT)); 
 | 
						||
                shift_ison = 1; // shift depressed
 | 
						||
 | 
						||
# ifndef REMOVE_PAD // The _PAD layer exists, we will use a timer …
 | 
						||
 | 
						||
                key_timer = timer_read ();
 | 
						||
 | 
						||
# endif
 | 
						||
 | 
						||
 | 
						||
                // This variable is re-used, for speed and because using both shifts is useless,
 | 
						||
                // .. thus very rare, and also not a usage problem if it occured.
 | 
						||
                isolate_trigger = TRUE; // keep track of whether another key gets pressed.
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                SEND_STRING (SS_UP (X_LSFT)); 
 | 
						||
                shift_ison = 0; // shift released
 | 
						||
 | 
						||
                if (isolate_trigger) { // no other key was hit since key down 
 | 
						||
 | 
						||
# ifndef REMOVE_PAD // The _PAD layer exists, differentiate meaning by timer.
 | 
						||
 | 
						||
                    // Held medium long: _PAD, long: _MOV.
 | 
						||
                    // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
 | 
						||
                    // all by the left hand, when the right hand is on the mouse.
 | 
						||
                    if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds)
 | 
						||
 | 
						||
#     ifndef SWITCH_LSHIFT_PAD_MOV // user config to reverse what this key its timing toggles to
 | 
						||
 | 
						||
                        layer_move (_PAD); 
 | 
						||
 | 
						||
                    } else { // held for longer
 | 
						||
 | 
						||
                        layer_move (_MOV); 
 | 
						||
 | 
						||
#     else
 | 
						||
 | 
						||
                        layer_move (_MOV); 
 | 
						||
 | 
						||
                    } else { // held for longer
 | 
						||
 | 
						||
                        layer_move (_PAD); 
 | 
						||
 | 
						||
#     endif
 | 
						||
 | 
						||
                    }
 | 
						||
 | 
						||
# else // _PAD layer was eviscerated
 | 
						||
 | 
						||
                        layer_move (_MOV); 
 | 
						||
 | 
						||
# endif
 | 
						||
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
/*
 | 
						||
        case RSFT_TILDE:
 | 
						||
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                SEND_STRING (SS_DOWN (X_RSFT)); 
 | 
						||
                shift_ison = 1; // shift depressed
 | 
						||
 | 
						||
                key_timer = timer_read ();
 | 
						||
                isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                SEND_STRING (SS_UP (X_RSFT)); 
 | 
						||
                shift_ison = 0; // shift released
 | 
						||
 | 
						||
                if (isolate_trigger) { // no other key was hit since key down 
 | 
						||
 | 
						||
 | 
						||
                    // Held medium long: _PAD, long: _MOV.
 | 
						||
                    // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
 | 
						||
                    // all by the left hand, when the right hand is on the mouse.
 | 
						||
                    if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
 | 
						||
 | 
						||
                        SEND_STRING ("~");
 | 
						||
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
*/
 | 
						||
 | 
						||
        case RSFT_TILDE: // firmware size optimization, saves 36 bytes
 | 
						||
        case LSFT_DASH:
 | 
						||
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                if (RSFT_TILDE == keycode) { // this is probably not needed, both can be left or right shift
 | 
						||
                    SEND_STRING (SS_DOWN (X_RSFT)); 
 | 
						||
                }else{
 | 
						||
                    SEND_STRING (SS_DOWN (X_LSFT)); 
 | 
						||
                }
 | 
						||
                shift_ison = 1; // shift depressed
 | 
						||
 | 
						||
                key_timer = timer_read ();
 | 
						||
                isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
 | 
						||
                if (RSFT_TILDE == keycode) { 
 | 
						||
                    SEND_STRING (SS_UP (X_RSFT)); 
 | 
						||
                }else{
 | 
						||
                    SEND_STRING (SS_UP (X_LSFT)); 
 | 
						||
                }
 | 
						||
  
 | 
						||
                shift_ison = 0; // shift released
 | 
						||
 | 
						||
                if (isolate_trigger) { // no other key was hit since key down 
 | 
						||
 | 
						||
 | 
						||
                    // Held medium long: _PAD, long: _MOV.
 | 
						||
                    // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
 | 
						||
                    // all by the left hand, when the right hand is on the mouse.
 | 
						||
                    if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
 | 
						||
 | 
						||
                        if (RSFT_TILDE == keycode) { 
 | 
						||
                            SEND_STRING ("~");
 | 
						||
                        }else{
 | 
						||
                            SEND_STRING ("-");
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case _FUN_STAY: // toggles if the f-keys return _FUN layer to BASE after one press
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                if (_fun_stay == FALSE) { 
 | 
						||
                    _fun_stay = TRUE;
 | 
						||
                }else{
 | 
						||
                    _fun_stay = FALSE;
 | 
						||
                }
 | 
						||
                indicate_fun_stay (); // leds
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# ifdef MOREKEY2_ARROW_CLUSTER
 | 
						||
 | 
						||
        case _MOV_UP: // To be sure it activates on up key, and not already has triggered the _MOV layer during up-key.
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
               ;
 | 
						||
            }else{ // key up
 | 
						||
               layer_move (_MOV);
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# endif
 | 
						||
 | 
						||
        // These keys are so disruptive on an erroneous key press, that they are behind a shift lock.
 | 
						||
        // When used unshifted, they print a memory aid string: their name.
 | 
						||
        case C_KC_PWR: 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (shift_ison) { 
 | 
						||
                    SEND_STRING (SS_TAP (X_PWR)); 
 | 
						||
                }else{
 | 
						||
                    SEND_STRING ("<POWER>"); // Memory aid
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case C_KC_WAKE:
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (shift_ison) { 
 | 
						||
                    SEND_STRING (SS_TAP (X_WAKE)); 
 | 
						||
                }else{
 | 
						||
                    SEND_STRING ("<WAKE>"); // Memory aid
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case C_KC_SLEP:
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (shift_ison) { 
 | 
						||
                    SEND_STRING (SS_TAP (X_SLEP)); 
 | 
						||
                }else{
 | 
						||
                    SEND_STRING ("<SLEEP>"); // Memory aid
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case C_KC_PAUS:
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (shift_ison) { 
 | 
						||
                    SEND_STRING (SS_TAP (X_PAUS)); 
 | 
						||
                }else{
 | 
						||
                    SEND_STRING ("<PAUSE>"); // Memory aid
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case LEDS_ON: // Toggles left/right leds on or off
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                if (leds_on == FALSE) { 
 | 
						||
                    leds_on = TRUE;
 | 
						||
                }else{
 | 
						||
                    leds_on = FALSE;
 | 
						||
                }
 | 
						||
                set_led_colors_ (state_recall); // Update leds
 | 
						||
            }
 | 
						||
# endif
 | 
						||
 | 
						||
            break;
 | 
						||
 | 
						||
# ifdef LEDS_OFF_BASE_DEF  // This messes with led effect on/off, so we need to track the state of this setting now.
 | 
						||
        case RGBTOG_: // Toggles middle led on or off
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (led_middle_on == FALSE) { 
 | 
						||
                    led_middle_on = TRUE;
 | 
						||
                    rgblight_enable_noeeprom (); 
 | 
						||
                }else{
 | 
						||
                    led_middle_on = FALSE;
 | 
						||
                    rgblight_disable_noeeprom (); 
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# endif   
 | 
						||
 | 
						||
        // Some keycodes treated specially for the two counting systems (speed, text size)
 | 
						||
        // Deletions:
 | 
						||
        case KC_BSPC: // non-counting speed
 | 
						||
        case KC_DEL: // non-counting speed
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (sizecount_measure) sizecount_chars--; // minus count for text size (removed a character)
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        // White space for counting words
 | 
						||
        case LT__MOV__KC_ENT: // We want to count the <enter> for word-counts, sadly this looses the key repetition of LT(…)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                key_timer = timer_read ();
 | 
						||
                layer_move (_MOV);
 | 
						||
 | 
						||
            }else{ // key up
 | 
						||
                 if (alternate) { // Back to letters
 | 
						||
                     layer_move (_ALT_BASE); 
 | 
						||
                 }else{
 | 
						||
                     layer_move (_DEF_BASE);
 | 
						||
                 }
 | 
						||
                 if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
 | 
						||
                     send_string ("\n");
 | 
						||
                     if (sizecount_measure) {
 | 
						||
                         sizecount_chars++;
 | 
						||
 | 
						||
                         if (sizecount_word) sizecount_blanks++; // count a word
 | 
						||
                         sizecount_word = FALSE; // don't count immediately next blank as a word
 | 
						||
                     }
 | 
						||
                 }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        // Word counting
 | 
						||
        case KC_SPC:
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (sizecount_measure) {
 | 
						||
                    sizecount_chars++;
 | 
						||
 | 
						||
                    if (sizecount_word) sizecount_blanks++; // count a word
 | 
						||
                    sizecount_word = FALSE; // don't count immediately next blank as a word
 | 
						||
                }
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        // These are excluded from counting for text size/speed, they prevent the “default“ in the case statement to execute.
 | 
						||
 | 
						||
        case KC_LEFT:
 | 
						||
        case KC_UP:
 | 
						||
        case KC_DOWN:
 | 
						||
        case KC_RIGHT:
 | 
						||
        case KC_PGUP:
 | 
						||
        case KC_PGDN:
 | 
						||
        case KC_HOME:
 | 
						||
        case KC_END:
 | 
						||
        case LALT_T ( KC_LEFT ):
 | 
						||
            if (speed_measure) speed_countdown++; // Navigation could be integral to someone typing and correcting mistakes,
 | 
						||
                                                  // but those keys don't add any text.
 | 
						||
        // Mouse movement is discounted in both speed and text size
 | 
						||
        case KC_WH_L:
 | 
						||
        case KC_WH_D:
 | 
						||
        case KC_WH_U:
 | 
						||
        case KC_WH_R:
 | 
						||
        case KC_MS_L:
 | 
						||
        case KC_MS_D:
 | 
						||
        case KC_MS_U:
 | 
						||
        case KC_MS_R:
 | 
						||
        case KC_BTN1:
 | 
						||
        case KC_BTN5:
 | 
						||
        case KC_BTN4:
 | 
						||
        case KC_BTN3:
 | 
						||
        case KC_BTN2:
 | 
						||
            break;
 | 
						||
 | 
						||
 | 
						||
        default: // If something else, it is a speed- and text measurement counting key
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (speed_measure) speed_countdown--;
 | 
						||
                if (sizecount_measure) sizecount_chars++; 
 | 
						||
            }
 | 
						||
    }
 | 
						||
 | 
						||
    // If speed measuring is on, count keypresses
 | 
						||
    // The idea is to more/less follow common standard with typing speed counting: shift is not counted,
 | 
						||
    // layer-switching or its equivalent is neither. Arrows are not counted. 
 | 
						||
    if (speed_measure) {
 | 
						||
        if (record->event.pressed) { // key down
 | 
						||
 | 
						||
            if (0 >= speed_countdown) {
 | 
						||
 | 
						||
                // key presses per second, but times ten for added precision of one digit
 | 
						||
                // This calculation quickly looses precision if not calculated with high enough numbers, but low enough to fit.
 | 
						||
                speed = (int) ( (SPEED_COUNTDOWN * 1000 ) / ((timer_read32 () - speed_counttime)/10) ); // counts time in ms
 | 
						||
                speed_led (speed); // updates led
 | 
						||
 | 
						||
                // record for average
 | 
						||
                if (0 < (speed/10)) { // ignore 0 k/s batches, we assume the typer took a break
 | 
						||
                    speed_batches++; 
 | 
						||
                    speed_add += speed; 
 | 
						||
                }
 | 
						||
 | 
						||
                // reset for next batch
 | 
						||
                speed_countdown = SPEED_COUNTDOWN; // reset
 | 
						||
                speed_counttime = timer_read32 ();
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    // For word-counting, ignore double blanks
 | 
						||
    if (sizecount_measure) {
 | 
						||
        if (record->event.pressed) { 
 | 
						||
            bool within = TRUE; // When text size is maximized, this indicates we are not yet at that maximum.
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
            unsigned short size_fraction = 0; // Used to compute led color as a fraction of a set maximum which is already typed.
 | 
						||
# endif
 | 
						||
 | 
						||
            // ignoring blanks wordcount
 | 
						||
            if ((keycode != KC_SPC)
 | 
						||
                 &&
 | 
						||
                (keycode != KC_TAB) // This is ok, but a tab on BASE layer combo with Control, is not caught by this XXX (problem ignored, I never write Tab in a text worth counting)
 | 
						||
                 &&
 | 
						||
                (keycode != LT__MOV__KC_ENT)
 | 
						||
                 &&
 | 
						||
                (keycode != LT__MOV__KC_ENT)) {
 | 
						||
 | 
						||
                sizecount_word = TRUE; // current key is not a blank, so we set this trigger for next key press
 | 
						||
            }
 | 
						||
 | 
						||
            // computing maximum count effects: leds
 | 
						||
            if (0 != sizecount_max) { 
 | 
						||
 | 
						||
                if (SIZECOUNT_WORD == sizecount_max_type) {
 | 
						||
                    if (sizecount_blanks > sizecount_max) within = FALSE;
 | 
						||
                }else{ // count chars
 | 
						||
                    if (sizecount_chars > sizecount_max) within = FALSE;
 | 
						||
                }
 | 
						||
 | 
						||
                // led colors
 | 
						||
                if (within) { // green to red middle led
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                    if (SIZECOUNT_WORD == sizecount_max_type) {
 | 
						||
                        size_fraction = (90 * sizecount_blanks) / sizecount_max; 
 | 
						||
                    }else{
 | 
						||
                        size_fraction = (90 * sizecount_chars) / sizecount_max;
 | 
						||
                    } 
 | 
						||
 | 
						||
                    rgblight_sethsv_noeeprom (90 - size_fraction , 255, 255); // green to red, full saturation, full lit
 | 
						||
# endif
 | 
						||
                
 | 
						||
                }else{ // when at or over the limit: blink led red/white
 | 
						||
                    if ((KC_BSPC != keycode) 
 | 
						||
                         && (KC_DEL != keycode) // User already deleting, doubling is confusing
 | 
						||
                         && (CHOLTAP_LAYR != keycode)) { // This brings up the _RAR layer, to access the Count settings.
 | 
						||
 | 
						||
                        SEND_STRING (SS_TAP(X_BSPC)); // refuses to type further, the user is stopped from typing to make it obvious
 | 
						||
 | 
						||
                    }
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                    if (sizecount_chars & 0x1) { // flip by every keypress
 | 
						||
                        rgblight_sethsv_noeeprom (HSV_RED);
 | 
						||
                    }else{
 | 
						||
                        rgblight_sethsv_noeeprom (HSV_WHITE); 
 | 
						||
                    }
 | 
						||
# endif
 | 
						||
 | 
						||
                }
 | 
						||
 | 
						||
# ifdef RGBLIGHT_ENABLE
 | 
						||
                rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
 | 
						||
# endif
 | 
						||
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    // Simple macros, printing a character.
 | 
						||
    switch (keycode) {
 | 
						||
 | 
						||
        /* _ACC layer definitions. */
 | 
						||
 | 
						||
   // ------------------------- row 4
 | 
						||
 | 
						||
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
 | 
						||
        case XP_ACC_AA: // because a 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CAL_ACU, CAU_ACU);//  á Á
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AB: // because o (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (COL_ACU, COU_ACU);// ó Ó
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AC: // because e (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CEL_ACU, CEU_ACU);// é É
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AD: // because u (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CUL_ACU, CUU_ACU);// ú Ú
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AE: // because i (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CIL_ACU, CIU_ACU);// í Í 
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AF: // Because near Y 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CYL_ACU, CYU_ACU);// ý Ý
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AG: // because near Y 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CIJL_BI, CIJU_BI);// ij IJ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AH: // because c (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CCL_CDL, CCU_CDL);// ç Ç
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AI: // because ring-finger left is o (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (COL_STK, COU_STK);// ø Ø
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_AJ: // because pinky finger left is a 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CAL_RNG, CAU_RNG);// å Å
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 3
 | 
						||
        case XP_ACC_BA: // because a 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CAL_DIA, CAU_DIA);// ä Ä
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BB: // because o (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (COL_DIA, COU_DIA);// ö Ö
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BC: // because e (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CEL_DIA, CEU_DIA);// ë Ë
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BD: // because u (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CUL_DIA, CUU_DIA);// ü Ü
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BE: // because i
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CIL_DIA, CIU_DIA);// ï Ï
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BF: // because near y
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CYL_DIA, CYU_DIA);// ÿ Ÿ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BG: // because vague logic about other hand having ae near on similar fingers
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (COEL_BI, COEU_BI);// œ Œ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BH: // because near œ, toward the side of a (pinky)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CAEL_BI, CAEU_BI);// æ Æ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BI: // because n
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CNL_TLD, CNU_TLD);// ñ Ñ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BJ: // because s
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (CSL_SHP);// ß ß
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_BK: // because roughly the location on French keyboard
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (C_MU_L);// μ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 2
 | 
						||
        case XP_ACC_CA: // because a
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CAL_GRA, CAU_GRA);//à À
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CB: // because o (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (COL_GRA, COU_GRA);// ò Ò
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CC: // because e (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CEL_GRA, CEU_GRA);// è È
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CD: // because u (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CUL_GRA, CUU_GRA);// ù Ù
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CE: // because i (Dvorak)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CIL_GRA, CIU_GRA);// ì Ì
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CF: // because other hand same finger i
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CIL_CAR, CIU_CAR);// î Î
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CG: // because  other hand same finger u 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CUL_CAR, CUU_CAR);// û Û
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CH: // because  other hand same finger e 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CEL_CAR, CEU_CAR);// ê Ê
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CI: // because  other hand same finger o 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (COL_CAR, COU_CAR);// ô Ô
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_ACC_CJ: // because  other hand same finger a 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CAL_CAR, CAU_CAR);// â Â
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# endif // REMOVE_ACC // This cuts out the whole _ACC layer.
 | 
						||
 | 
						||
 | 
						||
        /* _DRA layer definitions. */
 | 
						||
 | 
						||
 | 
						||
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
 | 
						||
   // ------------------------- row 4
 | 
						||
        case XP_DRA_AA: // because '", the opening „“ at the ‛open’ of the keyboard (left/up)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                unicode_hex2output (CS_DQUHR, CS_DQUL);// “ „
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AB: // because to the right of opening “, ≤ on <
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                unicode_hex2output (CS_DQUH, CS_ELTHAN);// ” ≤
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AC: // because this is where the £ is on an English keyboard, on 'any' money symbols ¤; ≥ on >
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                unicode_hex2output (CS_POUND, CS_EGTHAN);// £ ≥
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AD: // because ∅ looks like ¢, and ¢ (cent) is on $ (money) ?
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_4THROW
 | 
						||
                unicode_hex2output (CS_NONE, CS_CENT);// ∅ ¢
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_NONE);// ∅ ¢
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AE: // because percentages %‰‱ and money ƒ are numerical ?
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_4THROW
 | 
						||
                unicode_hex2output (CS_PLMI, CS_LGULDEN);// ± ƒ
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_PLMI);// ±
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AF: // Because left of 🙂, on top of ★
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                unicode_hex2output (CS_FLEUR, CS_HEART);// ❦ ♥
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AG: // because 😊 ⍨ 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                unicode_hex2output (CS_SMIL, CS_SAD_);// 🙂 🙁
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AH: // because «no reason», next to 😊 (emoticons)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                unicode_hex2output (CS_THUP, CS_THDN);// 👍 👎
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AI: // because (
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_4THROW
 | 
						||
                unicode_hex2output (CS_OPSUP, CS_OPSUB);// ⁽ ₍
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_AJ: // because )
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_4THROW
 | 
						||
                unicode_hex2output (CS_CPSUP, CS_CPSUB);// ⁾ ₎
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 3
 | 
						||
        case XP_DRA_BA: // because 1
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_1SUP, CN_1SUB);// ¹ ₁
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_1SUP);// ¹ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BB: // because 2
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_2SUP, CN_2SUB);// ² ₂
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_2SUP);// ²
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BC: // because 3
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_3SUP, CN_3SUB);// ³ ₃
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_3SUP);// ³
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BD: // because 4
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_4SUP, CN_4SUB);// ⁴ ₄
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_4SUP);// ⁴
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BE: // because 5
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_5SUP, CN_5SUB);// ⁵ ₅
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_5SUP);// ⁵
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BF: // because 6
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_6SUP, CN_6SUB);// ⁶ ₆
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_6SUP);// ⁶
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BG: // because 7
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_7SUP, CN_7SUB);// ⁷ ₇
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_7SUP);// ⁷
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BH: // because 8
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_8SUP, CN_8SUB);// ⁸ ₈
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_8SUP);// ⁸
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BI: // because 9
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_9SUP, CN_9SUB);// ⁹ ₉
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_9SUP);// ⁹
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_BJ: // because 0
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef SUB_SCRIPT_NUMS 
 | 
						||
                unicode_hex2output (CN_0SUP, CN_0SUB);// ⁰ ₀
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_0SUP);// ⁰
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 2
 | 
						||
        case XP_DRA_CA: // because [
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_OCBRA, CB_HHORI);// 「 ━
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CB_HHORI);// ━
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_CB: // because ]
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_CCBRA, CB_LHORI);// 」 ─
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CB_LHORI);// ─
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_CC: // because «no reason»
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_DEGREE, CS_CIRCLE);// ° 〇
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_DEGREE);// °
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_CD: // because «no reason»
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_BULLET, CS_PARA);// • §
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_BULLET);// •
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_CE: // because «no reason»
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_ELLIPS, CS_MIDDOT);// … ·
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_ELLIPS);// … 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_CF: // because «no reason» (+ resembles ‛☒’ ?), ✗
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CS_CHECK_B, CS_CHECK_N);// ☐ ☒
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# endif
 | 
						||
 | 
						||
        // This one must be included for _RAR layer
 | 
						||
        case XP_DRA_CG: // because next to ✗ ☐ ☒
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_CHECK_Y, CS_CHECK_H);// ☑ 🗹
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_CHECK_Y);// ☑ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
 | 
						||
        case XP_DRA_CH: // because ?
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CQU_INV, CEX_INV);// ¿ ¡
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_CI: // because {, ┄ «no reason» (opposite side from ━)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_ODABRA, CB_LHORID);// 《 ┄ 
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CB_LHORID);// ┄ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_DRA_CJ: // because }, ┅ «no reason» (opposite side from ─)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_DRA_2NDROW
 | 
						||
                unicode_hex2output (CS_CDABRA, CB_HHORID);// 》 ┅
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CB_HHORID);// ┅
 | 
						||
#     endif
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# endif // REMOVE_DRA
 | 
						||
 | 
						||
 | 
						||
        /* _BON layer definitions. Due to running out of X(…), XP(…) space.*/
 | 
						||
 | 
						||
   // ------------------------- row 4
 | 
						||
# ifndef REMOVE_BON // Removes this layer entirely, if set.
 | 
						||
        case XP_BON_AA: // because of ' "
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
                unicode_hex2output (CS_HQUOSB, CS_USER_DEFINED);// ‛ 🛠
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_HQUOSB);// ‛ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AB: // because of <, because "WASD" on _MOV
 | 
						||
   //  0x2019, single quotation mark: ’
 | 
						||
   // 0x2B06 arrow up: ⬆
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CS_HQUOSE, CS_ARR_UP);// ’ ⬆
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AC: // because of >
 | 
						||
   // 0x00A4 any currency symbol: ¤
 | 
						||
   // 0x1F12F  Copyleft: 🄯 (means free to copy, see also © for not free to copy.)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
            unicode_hex2output (CS_CURREN, CS_COPYL);// ¤ 🄯 
 | 
						||
#     else
 | 
						||
            unicode_hex2output_single (CS_CURREN);// ¤
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AD: // because $ and ¢ can be about money, and money is often added together
 | 
						||
                        // because … no reason, left over space.
 | 
						||
   //  0x2211,  summation: ∑
 | 
						||
   //  0xA9, copyright: ©
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
            unicode_hex2output (CS_CUMMU, CS_COPY);// ∑ ©
 | 
						||
#     else
 | 
						||
            unicode_hex2output_single (CS_CUMMU);// ∑
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AE: // because % for percent
 | 
						||
   //  0x2030,//  promille: ‰
 | 
						||
   //  0x2031,//  pro ten thousandth: ‱
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
                unicode_hex2output (CS_PROM, CS_PROTT);// ‰ ‱
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_PROM);// ‰
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AF: // Because ♥ is a star, ❦ and stars can be used as bullet points
 | 
						||
   //  0x2605, star: ★
 | 
						||
   //  0x066D, star small: ٭
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
                unicode_hex2output (CS_STARB, CS_STARL);// ★ ٭
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_STARB);// ★
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AG: // because of 🙂 🙁
 | 
						||
   //  0x1f60A,// <smile> ^^  😊
 | 
						||
   //  0x2368,//  "Squiggly" face <sad>  ⍨
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CS_SMILP, CS_SQUIG);// 😊 ⍨
 | 
						||
            }
 | 
						||
#     endif
 | 
						||
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AH: // because * also for multiply, because asterisk *
 | 
						||
   //  0x00D7,//  multiply: ×
 | 
						||
   //  0x20F0     high asterisk:  ⃰(this thing seems to behave a bit weird in vim(1) or terminal)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
                unicode_hex2output (CS_MULT, CS_ASTL);// ×  ⃰
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CS_MULT);// × 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AI: // because ø sort of seems to divide something, and √ also does that, and close to ⁻⁺ (exponential)
 | 
						||
   //  0x221A,//  square root: √
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
            unicode_hex2output_single (CS_SQRT);// √ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_AJ: // because å points in the circle where this exponential minus goes, and it is right/"up" on the board
 | 
						||
                        // because ⁻⁺ belong together
 | 
						||
   //  0x207B,//  exponential minus sign: ⁻
 | 
						||
   //  0x207A,//  exponential plus: ⁺
 | 
						||
 | 
						||
#     ifdef FULL_BON_4THROW
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CS_EXPMIN, CS_EXPPLS);// ⁻ ⁺
 | 
						||
            }
 | 
						||
#     endif
 | 
						||
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 3
 | 
						||
        case XP_BON_BA: // because 1, because "WASD" on _MOV (depending on setup)
 | 
						||
   //  0x2460,   "1" : ①
 | 
						||
   //  0x2B05, arrow left: ⬅
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CN_1CIRC, CS_ARR_LE);// ① ⬅
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BB: // because 2, because "WASD" on _MOV (depending)
 | 
						||
   //  0x2461,   "2" : ② 
 | 
						||
   //  0x2B07, arrow down: ⬇
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CN_2CIRC, CS_ARR_DN);// ② ⬇
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BC: // because 3, because "WASD" on _MOV (depending)
 | 
						||
   //  0x2462,   "3" : ③
 | 
						||
   //  0x27A1, arrow right: ➡
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CN_3CIRC, CS_ARR_RI);// ③ ➡
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BD: // because 4, because ┏ forms a box with the other box drawings to the right/down
 | 
						||
   //  0x2463,   "4" : ④
 | 
						||
   //  0x250F, box drawing heavy: ┏
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CN_4CIRC, CB_C_RIDN);// ④ ┏
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_4CIRC);// ④
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BE: // because 5, because ┓ forms a box
 | 
						||
   //  0x2513,box drawing heavy: ┓
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CN_5CIRC, CB_C_LEDN);// ⑤ ┓
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_5CIRC);// ⑤ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BF: // because 6, because ┃ continues box block
 | 
						||
   //  0x2465,   "6" : ⑥
 | 
						||
   //  0x2503, box drawing heavy: ┃
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CN_6CIRC, CB_VE);// ⑥ ┃
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_6CIRC);// ⑥ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BG: // because 7, because ┇ continues box block
 | 
						||
   //  0x2466,   "7" : ⑦
 | 
						||
   //  0x2507,    dotted line verticle (heavy): ┇
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CN_7CIRC, CB_VE_DOT);// ⑦ ┇
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_7CIRC);// ⑦ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BH: // because 8, ╋ because 8 also has a crossing line in it
 | 
						||
   //  0x254B, crossing lines: ╋
 | 
						||
   //  0x2467,   "8" : ⑨
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#     ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CN_8CIRC, CB_VE_BI);// ⑧ ╋
 | 
						||
#     else
 | 
						||
                unicode_hex2output_single (CN_8CIRC);// ⑧ 
 | 
						||
#     endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BI: // because 9
 | 
						||
   //  0x2468,   "9" : ⑨
 | 
						||
   //  0x2513,box drawing heavy: ┓
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
                unicode_hex2output_single (CN_9CIRC);// ⑨ 
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BJ: // because 0, because a "0" can also be a symbol for infinity, round & round
 | 
						||
   //  0x24EA,   "0" : ⓪
 | 
						||
   //  0x221E,//  infinity:∞
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CN_0CIRC, CS_INFIN);// ⓪ ∞
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_BK: // because -, because ~
 | 
						||
   //  0x2014,// dash: — (might not render differently than a hyphen - in some applications. Dash is longer).
 | 
						||
   //  0x2248,// about equal to: ≈
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (CS_DASH, CS_ABOUT);// — ≈
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 2
 | 
						||
        case XP_BON_CA: // because 1 above, because 「[
 | 
						||
   //  0x2039, opening single corner quotation: ‹
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (CS_GUILSLE);//  ‹
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CB: // because 2 above, because 」]
 | 
						||
   //  0x203A, closing sinle corner quotation: ›
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (CS_GUILSRI);//  ›
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CC: // because 3 above, because / (division)
 | 
						||
   //  0x00F7,//  division: ÷
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (CS_DIVI);//  ÷
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CD: // because 4 above, ┗ because forms box
 | 
						||
   //  0x261E, hand bullet point: ☞
 | 
						||
   //  0x2517, box drawing heavy: ┗
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
#    ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CS_FINGER, CB_C_RIUP);//  ☞ ┗
 | 
						||
#    else
 | 
						||
                unicode_hex2output_single (CS_FINGER);//  ☞
 | 
						||
#    endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CE: // because 5 above, because =, ┛ because forms box
 | 
						||
   //  0x2260,//  inequal: ≠
 | 
						||
   //  0x251B, box drawing heavy: ┛
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#    ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CS_UNEQL, CB_C_LEUP);//  ≠ ┛
 | 
						||
#    else
 | 
						||
                unicode_hex2output_single (CS_UNEQL);//  ≠
 | 
						||
#    endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CF: // because ☒ , ┣ box drawings block, some place
 | 
						||
   //  0x2717, cross mark: ✗ (complements ✓)
 | 
						||
   //  0x2523, box drawing: ┣
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#    ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CS_BOTCH, CB_VE_RI);//  ✗ ┣
 | 
						||
#    else
 | 
						||
                unicode_hex2output_single (CS_BOTCH);//  ✗ 
 | 
						||
#    endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CG: // because 7 above, because ☑ 🗹 , ┫ complements with key to its left
 | 
						||
   //  0x2713, checkmark: ✓ 
 | 
						||
   //  0x252B, box drawing: ┫
 | 
						||
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
#    ifdef BOX_DRAWINGS
 | 
						||
                unicode_hex2output (CS_CHECK, CB_VE_LE);//  ✓ ┫
 | 
						||
#    else
 | 
						||
                unicode_hex2output_single (CS_CHECK);//  ✓
 | 
						||
#    endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CH: // because 8 above, because ¡ (inverted exclamation mark)
 | 
						||
   //  0x26A0,//  alert: ⚠
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (CS_ALERT);//  ⚠
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CI: // because 9 above, because 《
 | 
						||
   //  0xAB, French quotation opening: «
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (CS_GUILLE);//  «
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_BON_CJ: // because 0 above, because 》
 | 
						||
   //  0xBB, French quotation closing: »
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (CS_GUILRI);//  »
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# endif // REMOVE_BON 
 | 
						||
 | 
						||
// Hebrew
 | 
						||
# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
 | 
						||
// The layout follows a standard hebrew keyboard, with the exception
 | 
						||
// of ק, which is displaced by “.>” copied from the Dvorak layout.
 | 
						||
 | 
						||
        // HEBREW_DVORAK
 | 
						||
        // These letters on the upper left follow Dvorak layout.
 | 
						||
        // The reason is space on the device: these are not macros.
 | 
						||
        // Also: typing compatibility between Dvorak and Hebrew
 | 
						||
        // for these similar/same symbols: ,<.>. Idealy these symbols
 | 
						||
        // should be the hebrew variation, if space allows it.
 | 
						||
 | 
						||
# if defined(HEBREW_ISRAEL)
 | 
						||
 | 
						||
        case XP_HEB_AA: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                // These shifts-up seem to work on GNU/Debian/Linux, otherwise it prints ':'
 | 
						||
                if (shift_ison) send_string ( SS_UP(X_RSFT) SS_UP(X_LSFT) ";" ); // moved here from <esc> on standard hebrew
 | 
						||
                else send_string  ("/");//
 | 
						||
            } break;
 | 
						||
 | 
						||
        case XP_HEB_AB: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_GERSH);// ׳
 | 
						||
            }
 | 
						||
            break;
 | 
						||
        
 | 
						||
        case XP_HEB_AC: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_QOF);// ק
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# elif defined(HEBREW_QWERTY)
 | 
						||
 | 
						||
        case XP_HEB_AA: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_TAV);// ת
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AB: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_TSDIS);// ץ 
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AC: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_QOF);// ק
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# endif // #HEBREW_*
 | 
						||
 | 
						||
        case XP_HEB_AD: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_RESH);// ר
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AE: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_ALEF);// א
 | 
						||
    
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AF: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_TET);// ט
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AG: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_VAV);// ו
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AH: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_NUNS);// ן
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AI: 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
# if   defined(HEBREW_ISRAEL)
 | 
						||
                        // The logic is that it mirrors '", “„, ”≤, ‛’ in Dvorak Base and other layers.
 | 
						||
                        // Therefore the little and ring fingers are used. Mirroring ━─ and ┄┅ on DRA_
 | 
						||
                        // layer, the outside on the keyboard is “big/fat”, the inside is “small/thin”,
 | 
						||
                        // like something protected in a shell. Hence: ……׳״
 | 
						||
                unicode_hex2output_single (HB_MEMS);// ם // ׳ is located elsewhere
 | 
						||
# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK)
 | 
						||
                unicode_hex2output (HB_MEMS, HB_GERSH);// ם׳
 | 
						||
# endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_AJ: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
# if   defined(HEBREW_ISRAEL)
 | 
						||
                unicode_hex2output_single (HB_PE);// פ // ״ is located elsewhere
 | 
						||
# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK)
 | 
						||
                unicode_hex2output (HB_PE, HB_GRSHM);// פ״
 | 
						||
# endif
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 3
 | 
						||
        case XP_HEB_BA: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_SHIN);// ש
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BB: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_DALET);// ד
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BC: //Right-left-mark to the first free strong homerow finger on the left (middle)
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (HB_GIMEL, HB_RLM);// ג {RLM}
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BD: // The logic is that כ is the same key as 4 on another layer, which connects
 | 
						||
                        // with $, and other currencies in the same region (ģ). 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (HB_KAF, HB_SHEKL);// כ₪
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BE: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_AYIN);// ע
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BF: // 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_YOD);// י
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BG: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_GET);// ח
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BH: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output (HB_LAMED, HB_LRM);// ל {LRM}
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BI: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_KAFS);// ך
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_BJ: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
# if   defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY)
 | 
						||
                if (shift_ison) send_string (":"); // : (the hebrew eqquivalent is apparently almost never used, and this saves space)
 | 
						||
                else unicode_hex2output_single (HB_PES);// ף
 | 
						||
# elif defined(HEBREW_DVORAK)
 | 
						||
                unicode_hex2output_single (HB_PES);// ף
 | 
						||
# endif 
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
# if defined(HEBREW_ISRAEL)
 | 
						||
        case XP_HEB_BK: // 
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                if (shift_ison) unicode_hex2output_single (HB_GRSHM);// ״
 | 
						||
                else send_string (","); // comma
 | 
						||
            }
 | 
						||
            break;
 | 
						||
# endif
 | 
						||
 | 
						||
        case XP_HEB_MQF: // ־ Maqaf
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_MAQAF);// ־ 
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
   // ------------------------- row 2
 | 
						||
        case XP_HEB_CA: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
// Hebrew harmonization + ':'
 | 
						||
# if   defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY)
 | 
						||
                unicode_hex2output_single (HB_ZAYIN);// ז
 | 
						||
# elif defined(HEBREW_DVORAK)
 | 
						||
                if (shift_ison) send_string (":"); //
 | 
						||
                else unicode_hex2output_single (HB_ZAYIN);// ז
 | 
						||
# endif
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CB: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_SAMEG);// ס
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CC: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_BET);// ב
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CD: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_HE);// ה
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CE: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_NUN);// נ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CF: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_MEM);// מ
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CG: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
                unicode_hex2output_single (HB_TSADI);// צ 
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
#     if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK)
 | 
						||
        case XP_HEB_CH: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#         if defined(HEBREW_ISRAEL)
 | 
						||
                if (shift_ison) send_string ("<"); // 
 | 
						||
                else unicode_hex2output_single (HB_TAV);// ת
 | 
						||
#         else // HEBREW_DVORAK
 | 
						||
                unicode_hex2output_single (HB_TAV);// ת
 | 
						||
#         endif 
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CI: //
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#         if defined(HEBREW_ISRAEL)
 | 
						||
                if (shift_ison) send_string (">"); // 
 | 
						||
                else unicode_hex2output_single (HB_TSDIS);// ץ
 | 
						||
#         else // HEBREW_DVORAK
 | 
						||
                unicode_hex2output_single (HB_TSDIS);// ץ
 | 
						||
#         endif 
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
 | 
						||
        case XP_HEB_CJ: // anomaly
 | 
						||
            if (record->event.pressed) { // key down
 | 
						||
 | 
						||
#         if defined(HEBREW_ISRAEL)
 | 
						||
                if (shift_ison) send_string ("?"); // 
 | 
						||
                else send_string ("."); // 
 | 
						||
#         else // HEBREW_DVORAK
 | 
						||
                unicode_hex2output_single (HB_QOF);// ק
 | 
						||
#         endif 
 | 
						||
 | 
						||
            }
 | 
						||
            break;
 | 
						||
#     endif // HEBREW_*
 | 
						||
 | 
						||
    // HB_D_VAV,
 | 
						||
    // HB_VAVYD,
 | 
						||
    // HB_D_YOD,
 | 
						||
# endif // Hebrew Base layer
 | 
						||
    }
 | 
						||
 | 
						||
    return true;
 | 
						||
};
 |