174 lines
12 KiB
C
174 lines
12 KiB
C
/*
|
|
* ----------------------------------------------------------------------------
|
|
* "THE BEER-WARE LICENSE" (Revision 42):
|
|
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
|
* notice you can do whatever you want with this stuff. If we meet some day, and
|
|
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
|
* ----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include QMK_KEYBOARD_H
|
|
|
|
/* Qwerty
|
|
* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
|
|
* │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
|
|
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
|
* │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
|
|
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
|
* │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
|
|
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
|
* │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
|
|
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
|
* │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
|
|
* └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
|
|
* │ │ DEL │ │ Enter│ │
|
|
* └──────┴──────┘ └──────┴──────┘
|
|
* ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
|
|
* │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
|
|
* └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
|
|
* ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
|
|
* │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
|
|
* └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
|
|
*/
|
|
|
|
enum sol_layers {
|
|
_QWERTY,
|
|
_COLEMAK,
|
|
_GAME,
|
|
_FN,
|
|
_ADJUST
|
|
};
|
|
|
|
enum sol_keycodes {
|
|
// Disables touch processing
|
|
TCH_TOG = SAFE_RANGE,
|
|
MENU_BTN,
|
|
MENU_UP,
|
|
MENU_DN,
|
|
RGB_RST
|
|
};
|
|
|
|
#define FN MO(_FN)
|
|
#define ADJUST MO(_ADJUST)
|
|
#define COLEMAK DF(_COLEMAK)
|
|
#define GAME DF(_GAME)
|
|
#define QWERTY DF(_QWERTY)
|
|
#define FN_CAPS LT(_FN, KC_CAPS)
|
|
//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
[_QWERTY] = LAYOUT(
|
|
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
|
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
|
|
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
|
|
|
|
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
|
|
KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
|
|
),
|
|
|
|
[_COLEMAK] = LAYOUT(
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
|
|
_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
|
|
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
|
|
[_GAME] = LAYOUT(
|
|
_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
|
|
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
|
|
_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
|
|
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
|
|
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
|
|
[_FN] = LAYOUT(
|
|
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
|
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
|
|
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
|
|
_______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
|
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
|
|
[_ADJUST] = LAYOUT(
|
|
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
|
_______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
|
|
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
|
|
_______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
|
|
_______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
|
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
|
|
};
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode)
|
|
{
|
|
case MENU_BTN:
|
|
if (record->event.pressed) {
|
|
rgb_menu_selection();
|
|
}
|
|
return false;
|
|
case MENU_UP:
|
|
if (record->event.pressed) {
|
|
rgb_menu_action(true);
|
|
}
|
|
return false;
|
|
case MENU_DN:
|
|
if (record->event.pressed) {
|
|
rgb_menu_action(false);
|
|
}
|
|
return false;
|
|
case RGB_RST:
|
|
if (record->event.pressed) {
|
|
eeconfig_update_rgb_matrix_default();
|
|
}
|
|
return false;
|
|
case TCH_TOG:
|
|
if (record->event.pressed) {
|
|
touch_encoder_toggle();
|
|
}
|
|
return false; // Skip all further processing of this key
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void render_layer_status(void) {
|
|
// Host Keyboard Layer Status
|
|
oled_write_P(PSTR("Layer"), false);
|
|
switch (get_highest_layer(layer_state)) {
|
|
case _QWERTY:
|
|
oled_write_ln_P(PSTR("QWRTY"), false);
|
|
break;
|
|
case _COLEMAK:
|
|
oled_write_ln_P(PSTR("Colemk"), false);
|
|
break;
|
|
case _GAME:
|
|
oled_write_ln_P(PSTR("Game "), false);
|
|
break;
|
|
case _FN:
|
|
oled_write_ln_P(PSTR("FN "), false);
|
|
break;
|
|
case _ADJUST:
|
|
oled_write_ln_P(PSTR("Adjst"), false);
|
|
break;
|
|
default:
|
|
oled_write_ln_P(PSTR("Undef"), false);
|
|
}
|
|
}
|