2aeacf9db7
- Remove disused dz60/jdelkins_ss keymap - Manage configured features for firmware size - Improve build configuration for the secrets feature - Various keymap tweaks - Clean up formatting in various places
509 lines
16 KiB
C
509 lines
16 KiB
C
/* Copyright 2015-2017 Jack Humbert
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* Portions Copyright 2020 Joel Elkins
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "jdelkins.h"
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#include "muse.h"
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#ifdef LAYOUT
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#undef LAYOUT
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#endif
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#define LAYOUT LAYOUT_planck_2x2u
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uint16_t bspc_timer;
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enum {
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MY_BSPC = USER_SAFE_RANGE,
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BACKLIT,
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};
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// recycle unused layers defined in my userspace
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#define _RAISE _FUNC
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#define _LOWER _SECRETS
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#define KP MO(_KP)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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int ctl_state = 0;
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void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
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ctl_state = cur_dance(state);
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switch (ctl_state) {
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case SINGLE_TAP: qk_leader_start(); break;
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case SINGLE_HOLD: register_code(KC_LCTL); break;
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case DOUBLE_TAP: tap_code(KC_RCTL); break;
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case DOUBLE_HOLD: register_code(KC_RCTL); break;
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case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
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case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
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}
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}
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void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (ctl_state) {
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case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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case DOUBLE_HOLD:
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case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
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}
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ctl_state = 0;
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}
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void g_finished(qk_tap_dance_state_t *state, void *user_data) {
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switch (cur_dance(state)) {
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case SINGLE_TAP:
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tap_code16(C(KC_END));
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break;
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case DOUBLE_TAP:
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tap_code16(C(KC_HOME));
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break;
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}
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}
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int kp_state = 0;
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void kp_finished(qk_tap_dance_state_t *state, void *user_data) {
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kp_state = hold_cur_dance(state);
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switch (kp_state) {
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case SINGLE_HOLD: layer_on(_KP); break;
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case DOUBLE_HOLD: layer_on(_RPT); break;
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}
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}
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void kp_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (kp_state) {
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case SINGLE_HOLD: layer_off(_KP); break;
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case DOUBLE_HOLD: layer_off(_RPT); break;
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}
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kp_state = 0;
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}
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enum {
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TD_LDCTL,
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TD_G,
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TD_KP
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
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[TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
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[TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | ` |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Gui | Alt |Keypad| Bksp | Space | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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TD(TD_LDCTL), MO(_ADJUST), MY_GUI, MY_ALT, MY_BSPC, MY_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Same as _QWERTY but disable wutoshift */
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[_RPT] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_GAME] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_NO, KC_LALT, RAISE, KC_SPC, KC_SPC, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT(
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KC_ESC, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, KC_LPRN, KC_RPRN, KC_MINS,
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KC_RCTL, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS,
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_______, _______, KC_DEL, KC_CAPS, KB_PASTE, BK_WRD, _______, _______, _______, _______, _______, MY_CALC,
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KC_RCTL, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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[_KP] = LAYOUT(
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KC_ESC, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, KC_7, KC_8, KC_9, KC_MINS, KC_EQL,
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_______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_ASTR, _______,
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KC_NUMLOCK, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_SLSH, _______,
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_______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_PLUS, KC_END
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),
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[_LOWER] = LAYOUT(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RCBR, KC_EQL,
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_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, KC_LBRC, KC_RBRC, KC_PIPE,
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_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, KC_HOME, KC_END, KC_MPLY,
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_______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
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),
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[_ADJUST] = LAYOUT(
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_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL,
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KC_RCTL, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, TG(_KP), KC_BRID, KC_BRIU, KC_MUTE,
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_______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, KC_MPLY,
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KC_RCTL, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
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)
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/* [_ADJUST] = LAYOUT( */
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/* _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , */
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/* _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, */
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/* _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, */
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/* _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ */
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/* ) */
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};
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/* plwnck rev6 RGB layout:
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* ----------------------------------
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* | 6 5 4 3 |
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* | 0 |
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* | 7 8 1 2 |
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* ----------------------------------
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*/
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const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 2, HSV_PINK},
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{7, 2, HSV_PINK}
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);
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const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{2, 2, HSV_RED},
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{6, 2, HSV_RED}
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);
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const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{3, 4, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_ORANGE}
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);
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const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{3, 4, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_WHITE},
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{8, 1, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{6, 2, HSV_PURPLE}
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);
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enum rgb_layer_index {
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L_RPT,
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L_GAME,
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L_RAISE,
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L_KP,
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L_LOWER,
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L_ADJUST,
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L_CAPSLOCK,
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L_NUMLOCK
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};
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const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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[L_RPT] = rpt_layer,
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[L_GAME] = game_layer,
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[L_RAISE] = raise_layer,
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[L_KP] = kp_layer,
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[L_LOWER] = lower_layer,
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[L_ADJUST] = adjust_layer,
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[L_CAPSLOCK] = capslock_layer,
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[L_NUMLOCK] = numlock_layer
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);
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#ifdef AUDIO_ENABLE
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float plover_song[][2] = SONG(PLOVER_SOUND);
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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#endif
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT));
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rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME));
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rgblight_set_layer_state(L_RAISE, layer_state_cmp(state, _RAISE));
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rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP));
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rgblight_set_layer_state(L_LOWER, layer_state_cmp(state, _LOWER));
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rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST));
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rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON);
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rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP));
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if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT))
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autoshift_disable();
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else
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autoshift_enable();
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return update_tri_layer_state(state, _KP, _RAISE, _LOWER);
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock);
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rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP));
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return true;
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}
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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bool rc = true;
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static bool bspc_del = false;
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static bool bspc_initiated_func = false;
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switch (keycode) {
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case MY_BSPC:
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if (record->event.pressed) {
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if (IS_LAYER_ON(_KP)) {
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// special case: if _KP was turned on by another key,
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// treat this as KC_DEL and don't do anything else
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bspc_del = true;
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register_code(KC_DEL);
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return false;
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} else {
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bspc_timer = timer_read();
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bspc_initiated_func = true;
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layer_on(_KP);
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}
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} else {
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if (bspc_del) {
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// special case: if _KP was turned on by another key,
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// treat this as KC_DEL and don't do anything else
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unregister_code(KC_DEL);
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bspc_del = false;
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return false;
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}
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if (bspc_initiated_func) {
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layer_off(_KP);
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bspc_initiated_func = false;
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}
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if (bspc_timer > 0) {
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// here the key was pressed and released before the timer
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// expired, so treat as a backspace tap and pretend we
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// never activated _KP
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bspc_timer = 0;
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tap_code(KC_BSPC);
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} else {
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// the timer went off, so KC_BSPC was registered in
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// matrix_scan_keymap. unregister it now
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unregister_code(KC_BSPC);
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}
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}
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return false; // special case, return now without resetting timer
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// other paths should set rc and break
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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rc = false;
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break;
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}
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bspc_timer = 0;
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return rc;
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}
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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void encoder_update(bool clockwise) {
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if (muse_mode) {
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if (IS_LAYER_ON(_RAISE)) {
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if (clockwise) {
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muse_offset++;
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} else {
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muse_offset--;
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}
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} else {
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if (clockwise) {
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muse_tempo+=1;
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} else {
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muse_tempo-=1;
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}
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}
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} else {
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if (clockwise) {
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#ifdef MOUSEKEY_ENABLE
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tap_code(KC_MS_WH_DOWN);
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#else
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tap_code(KC_PGDN);
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#endif
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} else {
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#ifdef MOUSEKEY_ENABLE
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tap_code(KC_MS_WH_UP);
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#else
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tap_code(KC_PGUP);
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#endif
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}
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}
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}
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void dip_switch_update_user(uint8_t index, bool active) {
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switch (index) {
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case 0: {
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#ifdef AUDIO_ENABLE
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static bool play_sound = false;
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#endif
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if (active) {
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#ifdef AUDIO_ENABLE
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if (play_sound) { PLAY_SONG(plover_song); }
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#endif
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layer_on(_ADJUST);
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} else {
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#ifdef AUDIO_ENABLE
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if (play_sound) { PLAY_SONG(plover_gb_song); }
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#endif
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layer_off(_ADJUST);
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}
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#ifdef AUDIO_ENABLE
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play_sound = true;
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#endif
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break;
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}
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case 1:
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if (active) {
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muse_mode = true;
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} else {
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muse_mode = false;
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}
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}
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}
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void keyboard_post_init_keymap(void) {
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rgblight_layers = my_rgb_layers;
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bspc_timer = 0;
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}
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LEADER_EXTERNS();
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void matrix_scan_keymap(void) {
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#ifdef AUDIO_ENABLE
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if (muse_mode) {
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if (muse_counter == 0) {
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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if (muse_note != last_muse_note) {
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stop_note(compute_freq_for_midi_note(last_muse_note));
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play_note(compute_freq_for_midi_note(muse_note), 0xF);
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last_muse_note = muse_note;
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}
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}
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muse_counter = (muse_counter + 1) % muse_tempo;
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} else {
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if (muse_counter) {
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stop_all_notes();
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muse_counter = 0;
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}
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}
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#endif
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// if MY_BSPC is held down too long, pretend like it wasn't and start
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// pressing backspace
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if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) {
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layer_off(_KP);
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bspc_timer = 0;
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register_code(KC_BSPC);
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}
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LEADER_DICTIONARY() {
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leading = false;
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leader_end();
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SEQ_ONE_KEY(KC_K) {
|
|
layer_invert(_KP);
|
|
}
|
|
SEQ_ONE_KEY(KC_G) {
|
|
layer_invert(_GAME);
|
|
}
|
|
SEQ_ONE_KEY(KC_KP_5) {
|
|
layer_invert(_KP);
|
|
}
|
|
SEQ_ONE_KEY(KC_5) {
|
|
layer_invert(_KP);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_1) {
|
|
send_secret_string(0);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_2) {
|
|
send_secret_string(1);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_3) {
|
|
send_secret_string(2);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_4) {
|
|
send_secret_string(3);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_5) {
|
|
send_secret_string(4);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_6) {
|
|
send_secret_string(5);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_M) {
|
|
send_secret_string(0);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
|
|
send_secret_string(1);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
|
|
send_secret_string(2);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_J) {
|
|
send_secret_string(3);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_K) {
|
|
send_secret_string(4);
|
|
}
|
|
SEQ_TWO_KEYS(KC_SCLN, KC_L) {
|
|
send_secret_string(5);
|
|
}
|
|
SEQ_ONE_KEY(KC_C) {
|
|
tap_code16(C(KC_C));
|
|
}
|
|
// neovim: terminal escape
|
|
SEQ_ONE_KEY(KC_QUOT) {
|
|
tap_code16(C(KC_BSLS));
|
|
tap_code16(C(KC_N));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool music_mask_user(uint16_t keycode) {
|
|
switch (keycode) {
|
|
case RAISE:
|
|
case LOWER:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|