qmk-firmware/keyboards/gmmk/pro/ansi/keymaps/paddlegame
James Young 84ea77ead6
Remove BOOTMAGIC_ENABLE = lite option (#15002)
* remove BOOTMAGIC_ENABLE=lite setting

* change keyboard BOOTMAGIC_ENABLE rules

Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keyboard BOOTMAGIC_ENABLE inline comments

Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite".

* change keymap BOOTMAGIC_ENABLE rules

Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keymap BOOTMAGIC_ENABLE inline comments

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* change layout/user BOOTMAGIC_ENABLE rules/comments

Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/

* remove docs references to Full Bootmagic

* convert data-driven Bootmagic Lite instances

* remove Bootmagic Lite bodge from data-driven generation

* Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a

* update docs/ja/config_options.md per mtei

* update docs/faq_misc.md per mtei

Remove remaining Full Bootmagic reference.
2021-11-05 08:18:09 +11:00
..
config.h Updated RGB Matrix suspend define part 3 (#13954) 2021-08-22 09:46:35 +10:00
keymap.c Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
paddlegame.h Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
readme.md Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
rgb_matrix_map.h Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
rules.mk Remove BOOTMAGIC_ENABLE = lite option (#15002) 2021-11-05 08:18:09 +11:00

GMMK Pro Paddle Game zLayout Image

Paddle Game GMMK Pro layout by Tomas Guinan

  • Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
  • Toggle backlight using Fn+`
    • If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
  • Usable Fn layer keys are backlit
  • Implement Win key lock using Fn+Win like in Glorious Core firmware
  • Caps Lock and Scroll Lock keys light up white when active
  • Caps Lock has red flashing side lights like in Glorious Core firmware
  • Layer 2 includes Paddle Game, playable by pressing Fn+P
    • Use rotary encoder to control paddle
    • Contains 12 levels, indicated by blue LED on F row
    • Player has 4 lives, indicated by nav cluster
    • Deflect white balls while avoiding red ones
    • Press Fn to quit game