qmk-firmware/keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c
Kyle McCreery a444ccd27c
Re-refactor Mokulua (#17125)
* allowing the kt60 file to be modified so I can do things while waiting for it to be fixed upstream

* initial commit for mokulua keyboard

* Split the board into mirrored and standard layouts.

* Prepping for PR. Silly keymap added.

* prepped for PR

* Apply suggestions from code review

* Fixing firmware from the refactor that removed the mirrored layout.

* Small tweaks using changes from refactor

* Changed the name of the layouts back to match the original to resolve conflict in info.json

* these files needed to be removed as well, they were added as a part of the refactor

* info.json moveds to be different for each build

* Another file had to be removed and the mirrored.c file changed to call mirrored.h instead of standard.h

* fixing chibios ver

* force deleting to revert

* fixing chibios shit

* Update keyboards/mechwild/mokulua/mirrored/mirrored.c

* Update keyboards/mechwild/mokulua/standard/standard.c

* Removing tabs and replacing with 4 spaces. Small style and formatting changes.
2022-07-17 16:55:32 -07:00

128 lines
6.5 KiB
C

// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#define FN1_SPC LT(1, KC_SPC)
#define FN2_SPC LT(2, KC_SPC)
#define HSV_SILLY_PURPLE 180, 255, 255
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN1,
_FN2,
_RS3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MINS, KC_7, KC_8, KC_9, KC_0, _______, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, TG(_RS3), KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT(
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[_FN2] = LAYOUT(
_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_RS3] = LAYOUT(
KC_PAST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_PSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_PMNS, _______, _______, _______, _______, _______, _______, TG(_RS3), _______, _______, _______, _______, _______, _______, _______, _______,
KC_HOME, KC_END, KC_PGUP, KC_K, KC_L, KC_M, KC_PGDN, _______, KC_F1, KC_F2, KC_F3, _______, _______, _______
)
};
#ifdef OLED_ENABLE
static void render_logo(void) { // Render MechWild "MW" Logo
static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
oled_set_cursor(0,0);
oled_write_P(logo_1, false);
oled_set_cursor(0,1);
oled_write_P(logo_2, false);
oled_set_cursor(0,2);
oled_write_P(logo_3, false);
oled_set_cursor(0,3);
oled_write_P(logo_4, false);
}
bool oled_task_user(void) {
render_logo();
oled_set_cursor(0,6);
oled_write_ln_P(PSTR("Layer"), false);
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_ln_P(PSTR("Base"), false);
break;
case 1:
oled_write_ln_P(PSTR("FN 1"), false);
break;
case 2:
oled_write_ln_P(PSTR("FN 2"), false);
break;
case 3:
oled_write_ln_P(PSTR("RS3"), false);
break;
default:
oled_write_ln_P(PSTR("Undef"), false);
}
oled_write_ln_P(PSTR(""), false);
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
return false;
}
#endif
#ifdef RGBLIGHT_ENABLE
// Optional RGB Light Mapping Zones {LED Posiiton, Number of LEDs, Colour}
const rgblight_segment_t PROGMEM _rgb_fn1[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 3, HSV_GREEN},
{12, 3, HSV_GREEN}
);
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
const rgblight_segment_t PROGMEM _rgb_fn2[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 3, HSV_GREEN},
{12, 3, HSV_GREEN}
);
const rgblight_segment_t PROGMEM _rgb_rs3[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 16, HSV_SILLY_PURPLE}
);
const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST(
_rgb_fn1,
_rgb_fn2,
_rgb_rs3
);
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _FN1));
rgblight_set_layer_state(1, layer_state_cmp(state, _FN2));
rgblight_set_layer_state(2, layer_state_cmp(state, _RS3));
return state;
}
#endif // RGBLIGHT_ENABLE
void keyboard_post_init_user(void) {
// Enable the LED layers
#ifdef RGBLIGHT_ENABLE
rgblight_layers = _rgb_layers;
#endif // RGBLIGHT_ENABLE
}