124 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2021 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "pointing.h"
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static uint16_t mouse_timer           = 0;
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static uint16_t mouse_debounce_timer  = 0;
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static uint8_t  mouse_keycode_tracker = 0;
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bool            tap_toggling = false, enable_acceleration = false;
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#ifdef TAPPING_TERM_PER_KEY
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#    define TAP_CHECK get_tapping_term(KC_BTN1, NULL)
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#else
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#    ifndef TAPPING_TERM
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#        define TAPPING_TERM 200
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#    endif
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#    define TAP_CHECK TAPPING_TERM
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#endif
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__attribute__((weak)) report_mouse_t pointing_device_task_keymap(report_mouse_t mouse_report) {
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    return mouse_report;
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}
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report_mouse_t pointing_device_task_user(report_mouse_t mouse_report) {
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    int8_t x = mouse_report.x, y = mouse_report.y;
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    mouse_report.x = 0;
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    mouse_report.y = 0;
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    if (x != 0 && y != 0) {
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        mouse_timer = timer_read();
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#ifdef OLED_ENABLE
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        oled_timer = timer_read32();
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#endif
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        if (timer_elapsed(mouse_debounce_timer) > TAP_CHECK) {
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            if (enable_acceleration) {
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                x = (x > 0 ? x * x / 16 + x : -x * x / 16 + x);
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                y = (y > 0 ? y * y / 16 + y : -y * y / 16 + y);
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            }
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            mouse_report.x = x;
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            mouse_report.y = y;
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            if (!layer_state_is(_MOUSE)) {
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                layer_on(_MOUSE);
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            }
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        }
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    }
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    return pointing_device_task_keymap(mouse_report);
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}
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void matrix_scan_pointing(void) {
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    if (timer_elapsed(mouse_timer) > 650 && layer_state_is(_MOUSE) && !mouse_keycode_tracker && !tap_toggling) {
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        layer_off(_MOUSE);
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    }
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    if (tap_toggling) {
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        if (!layer_state_is(_MOUSE)) {
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            layer_on(_MOUSE);
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        }
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    }
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}
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bool process_record_pointing(uint16_t keycode, keyrecord_t* record) {
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    switch (keycode) {
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        case TT(_MOUSE):
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            if (record->event.pressed) {
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                mouse_keycode_tracker++;
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            } else {
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#if TAPPING_TOGGLE != 0
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                if (record->tap.count == TAPPING_TOGGLE) {
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                    tap_toggling ^= 1;
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#    if TAPPING_TOGGLE == 1
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                    if (!tap_toggling) mouse_keycode_tracker -= record->tap.count + 1;
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#    else
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                    if (!tap_toggling) mouse_keycode_tracker -= record->tap.count;
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#    endif
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                } else {
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                    mouse_keycode_tracker--;
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                }
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#endif
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            }
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            mouse_timer = timer_read();
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            break;
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        case TG(_MOUSE):
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            if (record->event.pressed) {
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                tap_toggling ^= 1;
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            }
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            break;
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        case MO(_MOUSE):
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#if defined(KEYBOARD_ploopy) || defined(KEYBOARD_handwired_tractyl_manuform)
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        case DPI_CONFIG:
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#elif defined(KEYBOARD_bastardkb_charybdis)
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        case SAFE_RANGE ... (CHARYBDIS_SAFE_RANGE-1):
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#endif
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        case KC_MS_UP ... KC_MS_WH_RIGHT:
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            record->event.pressed ? mouse_keycode_tracker++ : mouse_keycode_tracker--;
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            mouse_timer = timer_read();
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            break;
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        case KC_ACCEL:
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            enable_acceleration = record->event.pressed;
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            record->event.pressed ? mouse_keycode_tracker++ : mouse_keycode_tracker--;
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            mouse_timer = timer_read();
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            break;
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        default:
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            if (IS_NOEVENT(record->event)) break;
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            if ((keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX) && (((keycode >> 0x8) & 0xF) == _MOUSE)) {
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                record->event.pressed ? mouse_keycode_tracker++ : mouse_keycode_tracker--;
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                mouse_timer = timer_read();
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                break;
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            }
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            if (layer_state_is(_MOUSE) && !mouse_keycode_tracker) {
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                layer_off(_MOUSE);
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            }
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            mouse_keycode_tracker = 0;
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            mouse_debounce_timer  = timer_read();
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            break;
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    }
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    return true;
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}
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layer_state_t layer_state_set_pointing(layer_state_t state) {
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    if (layer_state_cmp(state, _GAMEPAD) || layer_state_cmp(state, _DIABLO)) {
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        state |= ((layer_state_t)1 << _MOUSE);
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    }
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    return state;
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}
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