qmk-firmware/keyboards/xiudi/xd75/keymaps/markus/keymap.c
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00

194 lines
15 KiB
C
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright 2022 Markus Weimar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_german.h"
#define ________ KC_TRNS
#define ___xx___ KC_NO
enum my_layers {
_QWZ,
_QWY,
_GAM,
_FN1,
_FN2,
_FN3,
};
enum my_keycodes {
QWERTZ = SAFE_RANGE,
QWERTY,
GAMING,
FN1,
FN2,
FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTZ
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | 1 ! | 2 " | 3 § | 4 $ | 5 % | 6 & | Vol- | Mute | Vol+ | 7 / | 8 ( | 9 ) | 0 = | ẞ ? | Ü |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Esc | Q | W | E | R | T | Home | Play | End | Z | U | I | O | P | Ä |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | LShift | A | S | D | F | G | Pg Up | Up | Pg Dn | H | J | K | L | Ö | RShift |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | LCtrl | Y | X | C | V | B | Left | Down | Right | N | M | , ; | . : | - _ | RCtrl |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Caps | Fn3 | LGUI | LAlt | Fn2 | Fn1 | Tab | Del | Enter | Space | Bksp | RAlt | LGUI | Fn3 | Ins |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_QWZ] = LAYOUT_ortho_5x15(
DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_VOLD, KC_MUTE, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UDIA,
KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_ADIA,
KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_ODIA, KC_RSFT,
KC_LCTL, DE_Y, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL,
KC_CAPS, MO(_FN3), KC_LGUI, KC_LALT, MO(_FN2), MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_RALT, KC_LGUI, MO(_FN3), KC_INS
),
/* QWERTY
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | Y | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | Z | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_QWY] = LAYOUT_ortho_5x15(
DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_VOLD, KC_MUTE, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UDIA,
KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Y, DE_U, DE_I, DE_O, DE_P, DE_ADIA,
KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_ODIA, KC_RSFT,
KC_LCTL, DE_Z, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL,
KC_CAPS, MO(_FN3), KC_LGUI, KC_LALT, MO(_FN2), MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_RALT, KC_LGUI, MO(_FN3), KC_INS
),
/* GAMING
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | Y | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | Z | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Fn2 | | | | Space | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_GAM] = LAYOUT_ortho_5x15(
DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_VOLD, KC_MUTE, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UDIA,
KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Y, DE_U, DE_I, DE_O, DE_P, DE_ADIA,
KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_ODIA, KC_RSFT,
KC_LCTL, DE_Z, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL,
MO(_FN2), MO(_FN3), KC_LGUI, KC_LALT, KC_SPC, MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_RALT, KC_LGUI, MO(_FN3), KC_INS
),
/* FN1
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | Prev | Play | Next | F7 | F8 | F9 | F10 | F11 | F12 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | @ | ~ | € | ´ | ` | Rewind | Stop | FastFW | \ | { | } | + | * | MNS |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | " | ' | | | | | | | | | [ | ] | ! | ? | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | ° | ^ | „ | “ | ” | | | | # | < | > | … | EN | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN1] = LAYOUT_ortho_5x15(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MPRV, KC_MPLY, KC_MNXT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
________, DE_AT, DE_TILD, DE_EURO, DE_ACUT, DE_GRV, KC_MRWD, KC_MSTP, KC_MFFD, DE_BSLS, DE_LCBR, DE_RCBR, DE_PLUS, DE_ASTR, UC(L''),
________, DE_DQUO, DE_QUOT, UC(L''), UC(L''), UC(L''), ________, ________, ________, DE_PIPE, DE_LBRC, DE_RBRC, DE_EXLM, DE_QUES, ________,
________, DE_DEG, DE_CIRC, UC(L''), UC(L''), UC(L''), ________, ________, ________, DE_HASH, DE_LABK, DE_RABK, UC(L''), UC(L''), ________,
________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________
),
/* FN2
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | % | ( | ) | P/ | P* | P- | Print | Scroll | Pause | ẞ | ± |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | Vol- | Mute | Vol+ | Bspc | P7 | P8 | P9 | P+ | WH_U | MS_U | WH_D | × | ÷ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | App | ACL2 | ACL1 | ACL0 | Space | P4 | P5 | P6 | WH_L | MS_L | MS_D | MS_R | WH_R | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | Prev | Play | Next | Tab | P1 | P2 | P3 | PEnter | BTN1 | BTN2 | BTN3 | — EM | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Fn2 | | | | | PEnter | P0 | . : | P, | BTN1 | BTN2 | BTN3 | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN2] = LAYOUT_ortho_5x15(
___xx___, ___xx___, ___xx___, ___xx___, DE_PERC, DE_LPRN, DE_RPRN, KC_PSLS, KC_PAST, KC_PMNS, KC_PSCR, KC_LSCR, KC_PAUS, UC(L''), UC(L'±'),
________, ___xx___, KC_VOLD, KC_MUTE, KC_VOLU, KC_BSPC, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_WH_U, KC_MS_U, KC_WH_D, UC(L'×'), UC(L'÷'),
________, KC_APP, KC_ACL2, KC_ACL1, KC_ACL0, KC_SPC, KC_P4, KC_P5, KC_P6, KC_WH_L, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_R, ________,
________, ___xx___, KC_MPRV, KC_MPLY, KC_MNXT, KC_TAB, KC_P1, KC_P2, KC_P3, KC_PENT, KC_BTN1, KC_BTN2, KC_BTN3, UC(L''), ________,
MO(_FN2), ________, ________, ________, ________, KC_PENT, KC_P0, DE_DOT, KC_PDOT, KC_BTN1, KC_BTN2, KC_BTN3, ________, ________, ________
),
/* FN3
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F13 | F14 | F15 | F16 | F17 | F18 | Bri- | | Bri+ | F19 | F20 | F21 | F22 | F23 | F24 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | QWERTZ | U LNX | | | Power | L TOG | L MP | L MOD | | Pg Up | Up | Pg Dn | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | QWERTY | U WIN | | | Sleep | L HUI | L SAI | L VAI | Home | Left | Down | Right | End | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | GAMING | U MAC | » | « | Wake | L HUD | L SAD | L VAD | NumSp | ThinSp | NaNbSp | NbSp | NbHyph | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | Reset | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN3] = LAYOUT_ortho_5x15(
KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_BRID, ___xx___, KC_BRIU, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24,
________, QWERTZ, UC_LINX, ___xx___, ___xx___, KC_PWR, RGB_TOG, RGB_M_P, RGB_MOD, ___xx___, KC_PGUP, KC_UP, KC_PGDN, ___xx___, ___xx___,
________, QWERTY, UC_WINC, UC(L''), UC(L''), KC_SLEP, RGB_HUI, RGB_SAI, RGB_VAI, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_END, ________,
________, GAMING, UC_MAC, UC(L'»'), UC(L'«'), KC_WAKE, RGB_HUD, RGB_SAD, RGB_VAD, UC(L''), UC(L''), UC(L''), UC(L' '), UC(L''), ________,
________, ________, ________, ________, ________, ________, ________, QK_BOOT, ________, ________, ________, ________, ________, ________, ________
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case QWERTZ:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWZ);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWY);
}
return false;
break;
case GAMING:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAM);
}
return false;
break;
}
return true;
}