qmk-firmware/keyboards/keebio/iris/keymaps/drashna/keymap.c
Drashna Jaelre a2cec0594b [Keymap] Update to Drashna Keymaps (#5594)
* Start to standardize macro timer

* Update Fractal layout

Specifically, limit the RGB Lighting, since it's too many for the power, and only have the KITT annimation on the front

* Update Iris keymap to use I2C for transport

* Remove TAP_CODE_DELAY from keyboard in favor of global setting

* Remove Woodpad

Since it\'s no longer in my possession

* Only enable LTO on AVR boards

* Run matrix_scans while doing startup light

* Run matrix_scan to get split keyboard code synced properly

* Fix rgb mode

* Remove custom debouncing settings

* Make RGB Light Startup Animation optional

* Fix opt def

* Remove extra tap code delay value

* Fix references to keebio boards

* Add support for LP Iris keyboard

* Add backlight code

* Make startup animation optional

* Update gitlab ci script

* Remove port declaration

* Revert avrgcc changes to gitlab ci file

* Don't re-set mods

* Remove MACRO_TIMER define

* Add custom name for crkbd

* Add name for Prime M pad

* Add names for ortho 4x12 boards

* Add some additional handling for rgb init

* Change thumb clusters on ergodox

* Switch Orthodox to I2C

* Fix Space in ergodox keymap

* Use OSL for ergodox layout

* Ugh, can't find a good layout

* Fix typo

* Fix up animation startup

* Cries in AVR

* Fix makefiles for ergodox ez boards

* Add support for "secret songs" in my userspace

* Reset debounce to 5ms for Ergodox EZ

* Fix gitlab CI yaml file

* More crying in AVR

* Cannot use rgb light and rgb matrix at the same time due to the WS2812 rgb matrix PR until the "Coexistance" PR is merged

* Update ODox for split common and i2c

* Add split config

* Impement Split code

* Add support for xscorpion OLED code

* Add OLED display config

* Fix OLED screen font

* Get OLED set up in vertical mode

* Remove old OLED code

* add per key support for crkbd

* Fix split changes

* RGB Tweeaks

* More OLED tweaks

* Fix rotation stuff

* Fix more OLED stuff

* Remove custom Debounce from Ergodox layout since it's no longer needed
2019-04-22 11:55:55 -07:00

135 lines
7.3 KiB
C

#include QMK_KEYBOARD_H
#include "drashna.h"
#define LAYOUT_iris_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, CTL_T(K2A), OS_RSFT, \
LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE \
)
#define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_iris_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_COLEMAK] = LAYOUT_iris_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DVORAK] = LAYOUT_iris_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_WORKMAN] = LAYOUT_iris_base_wrapper(
_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
),
[_NORMAN] = LAYOUT_iris_base_wrapper(
_________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
_________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
_________________NORMAN_L3_________________, _________________NORMAN_R3_________________
),
[_MALTRON] = LAYOUT_iris_base_wrapper(
_________________MALTRON_L1________________, _________________MALTRON_R1________________,
_________________MALTRON_L2________________, _________________MALTRON_R2________________,
_________________MALTRON_L3________________, _________________MALTRON_R3________________
),
[_EUCALYN] = LAYOUT_iris_base_wrapper(
_________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
_________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
_________________EUCALYN_L3________________, _________________EUCALYN_R3________________
),
[_CARPLAX] = LAYOUT_iris_base_wrapper(
_____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
_____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
_____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
),
[_MODS] = LAYOUT_wrapper(
_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
_______, _______, _______, _______, _______, _______
),
[_GAMEPAD] = LAYOUT_wrapper(
KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
LOWER, KC_V, KC_SPC, _______, _______, _______
),
[_LOWER] = LAYOUT_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
_______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
_______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_wrapper(
KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
_______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
_______, _______, _______, _______, _______, _______
)
};
void matrix_init_keymap(void) {
#ifndef CONVERT_TO_PROTON_C
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
}
void keyboard_post_init_keymap(void) {
#if BACKLIGHT_ENABLE
backlight_enable();
backlight_level(5);
#ifdef BACKLIGHT_BREATHING
breathing_enable();
#endif
#endif
}