qmk-firmware/keyboards/handwired/tractyl_manuform/5x6_right/config.h
2021-07-26 17:59:49 -07:00

93 lines
2.4 KiB
C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define PRODUCT_ID 0x3536
#define DEVICE_VER 0x0001
#define PRODUCT Tractyl Manuform(5x6)
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 12
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_COL_PINS \
{ C0, C1, C2, C3, C4, C5 }
#define MATRIX_ROW_PINS \
{ F7, F6, F5, F4, F3, F2 }
#define DIODE_DIRECTION COL2ROW
// WS2812 RGB LED strip input and number of LEDs
#define RGB_DI_PIN E7
#define RGBLED_NUM 20
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT \
{ 10, 10 }
#define RGBLIGHT_SLEEP
// #define RGBW
#define RGBLIGHT_LIMIT_VAL 100
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
#define DEBUG_LED_PIN D6
#define ROTATIONAL_TRANSFORM_ANGLE -25
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
#define BOOTMAGIC_LITE_ROW_RIGHT 6
#define BOOTMAGIC_LITE_COLUMN_RIGHT 5
#define AUDIO_PIN C6
#define AUDIO_PIN_ALT B7
#define DYNAMIC_KEYMAP_LAYER_COUNT 16
#define LAYER_STATE_16BIT
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D2
#define EE_HANDS
#define ENCODERS_PAD_A \
{ D5 }
#define ENCODERS_PAD_B \
{ D6 }
#define ENCODER_RESOLUTION 4
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define SERIAL_USE_MULTI_TRANSACTION
#define SPLIT_TRANSACTION_IDS_KB RPC_ID_STATE_SYNC, RPC_ID_SLAVE_STATE