qmk-firmware/keyboards/handwired/dactyl_left/dactyl_left.h
Daniel Klug 345d3cc046 [Keymap] dactyl_left ()
* [keymap] dactyl_left

Special layout for the left side of the ergodox dactyl.

* [keymap] dactyl_left

Special layout for the left side of the ergodox dactyl.

* Updated readme.md

* Update keyboards/handwired/dactyl_left/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/dactyl_left/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/dactyl_left/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/dactyl_left/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/dactyl_left/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Addressing changes for PR

removed layers.json and 15-24 from rules.mk

* Updating keymap for better a default

Hopefully this works as a starting point
2019-10-05 23:58:23 -07:00

43 lines
1.5 KiB
C

/* Copyright 2019 RedForty
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT(\
k00, k01, k02, k03, k04, k05, \
k10, k11, k12, k13, k14, k15, \
k20, k21, k22, k23, k24, k25, \
k30, k31, k32, k33, k34, k35, \
k40, k41, k42, k43, k44, \
k50, k51, k52, k53, k54, k55 \
) { \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k33, k34, k35 }, \
{ k40, k41, k42, k43, k44, KC_NO }, \
{ k50, k51, k52, k53, k54, k55 } \
}